Daily Punch 12-4-24 Mixed media performance skill feat for Pathfinder 2nd Ed

Learn from other things!

Mixed Media Feat 4

General Skill
Prerequisites expert in Performance and a second skill


Learn from all the things you can do! When you attempt a performance check, if you have a skill that is appropriate and you are an expert in that skill, you can attempt a check with that skill. If you succeed at the same DC as the performance check, you gain a +2 circumstance bonus to your performance check. Attempt the second skill check before you attempt the performance check. Th GM is the final arbiter if a second skill is appropriate.

Thoughts?

Daily Punch 12-3-24 Skeleton class progression for DCC RPG

Let’s build a skeleton!

LevelAttackCrit Die/TableAction dieRefFortWillAgility BonusAC BonusSkeleton Powers
101d10/III1d20110012
211d12/III1d20110112
321d14/III1d20111122
431d16/III1d20221123
531d20/III1d20+1d14222233
641d24/III1d20+1d16222233
751d30/III1d20(x2)333244
851d30+2/III1d20(x2)333344
961d30+4/III1d20(x2)333354
1071d30+6/III1d20(x2)444355
LevelTitle
1bonehead
2calcified
3gravefiend
4Bone Master
5Grave lord

Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.

Daily Punch 12-2-24 Occult Master occultism skill feat for Pathfinder 2nd Ed

the last occultism feat, and times for the one for level 20!

Occult Master Variable actions Feat 20

General Skill
Prerequisites legendary in occultism


Even the most powerful spirits will do your bidding. Once per day, you can choose an Occult 3rd level spell that is not uncommmon and attempt a DC35 occultism check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Ring Side Report- RPG review of Starfinder Playtest Scenario #4: Rescue at Shimmerstone Mine

Product– Starfinder Playtest Scenario #4: Rescue at Shimmerstone Mine

System- Starfinder 2nd Ed

Producer– Paizo

Price– $5.99 here https://paizo.com/products/btq04v06?Starfinder-Playtest-Scenario-4-Rescue-at-Shimmerstone-Mine 

TL; DR-Good, but outside flaws hurt the adventure.  95% 

Basics– Hey Kid, want to find some miners for us?  Rescue at Shimmerstone Mine is a quick adventure for level 15 Starfinder 2nd Ed characters.  Players are contracted to find some missing miner after communications went dark.  What happened in the mines?

Mechanics or Crunch– It’s high level Pathfinder/Starfinder 2nd Ed content by Paizo-it’s good.  The math works well here as it’s more of the classic formula with players attempting to find all the missing miners.  There are fights, traps, and puzzles for them to solve.  Mathematically it works well. 5/5

Theme or Fluff– For what it is, it’s a solid adventure.  This is a three hour adventure, so if you want more story, you will be a bit out of luck.  It is an engaging story of a mine that went crazy and understanding why the mine exploded into crazy riots is part of the Starfinder RPG system and Starfinder universe update, but the adventure’s story works well enough all on its own.  For a short adventure, it’s a fun one. 5/5

Execution– Paizo did a good job here, but dropped the ball in some very serious ways.  It’s hyperlinked, well laid out, yadda yadda and the standard good things that Paizo does.  But, there are serious issues as well as some minor issues.  The minor:  the adventure says there are x number of miners and you will not find that number.  That’s minor, but it drove a player of mine mad!  The majors are Paizo didn’t put in a separate picture page for the NPCs.  They do that in the Pathfinder and Starfinder adventures, but why not here?  It’s even more of an issue because they literally put pictures of the NPCs in the text.  Give me a page with them alone to show the players.  But the biggest sin here is the lack of pregens.  Paizo wants players to make level 15 characters.  No, give me some you think my players would build. You did it for level 1 and 5, but why not 10 and 15?  You can find them online as people are making them, but that’s a big issue here.  This is a good adventure with some serious outside execution issues.  4.25/5

Summary–  I like this one, but the flaws are here.  In terms of pure math and crunch, it’s solid workmanship showing off the system.  For the story itself, it’s fun and expands the world.  For the execution, there are a few faults.  No pregens is a big red flag.  GIVE ME THOSE PREGENS!  Make this plug n’ play for tables!  Beyond those issues, it’s a good adventure that will play in 2-3 hours while expanding a bit on the world.  95%  

Daily Punch 11-29-24 Mind Reader occultism skill feat for Pathfinder 2nd Ed.

Let me read you!

Mind Reader one action Feat 15

General Skill Divination Mental
Prerequisites legendary in Occultism
Frequency three times per day
Defence Will


What are you up to? You may attempt to read another creatures mind. As an action, indicate an NPC you are aware of. The GM will roll a secret Occultism check for you vs the targets Will Defense.
Critical Success You know the targets actions for the next two turns to the best of the GM ability.
Success You know the targets actions for the next turn to the best of the GM ability.
Failure You do not know the targets actions.
Critical Failure The GM will tell you false information regarding the creatures next turn.

Thoughts?

Daily Punch 11-28-24 Soul Gaze vampire power for DCC RPG

Look into my eyes!

Soul Gaze
Level: 1Range 30 feetDuration: instantaneousCasting time: 1 actionSave: Willpower vs vampire check
GeneralYou look into a target’s eye and they freeze in place. Any damage breaks the gaze
Manifestationroll 1d4: (1) The casters eyes glow with purple light. (2) For the target, the world goes dark except your eyes. (3) Your eyes glow white with a flash. (4)The target cant look away from your eyes.
1failure, power may not be used again today
2-11failure
12-13One target is frozen in place for 1 round
14-17One target is frozen in place for 1d3 round
18-191d3+1 target is frozen in place for 1d3 round
20-231d3+1 target is frozen in place for 1d6 round
24-271d6+1 target is frozen in place for 2d6 round
28-291d6+1 target is frozen in place for 2d8 round
30-311d6+1 target is frozen in place for 3d8 round
32+1d6+1 target is frozen in place until you release them

Daily Punch 11-26-24 Regeneration Vampire power for DCC RPG

Time to feel better!

Regeneration
Level: 1Range personalDuration: instantaneousCasting time: 1 actionSave: none
Generalyour body healls itself
Manifestationroll 1d4: (1) Woulds spontaneously close (2) Blood retreats and flesh reknits itself (3)You glow darkly and your wounds are healled (4) people blink and everyone misses it but your body is restored
1failure, power may not be used again today
2-11failure
12-13You regain 1d4 hit points
14-17You regain 1d6 hit points
18-19You regain 2d6 hit points
20-23You regain 2d8 hit points
24-27You regain 3d8 hit points
28-29You regain 3d10 hit points
30-31You regain 4d10 hit points
32+You regain 4d12 hit points

Daily Punch 11-25-24 Occult Master occultism skill feat for Pathfinder 2nd Ed

More occultism, and time for even more spells!

Occult Master Variable actions Feat 15

General Skill
Prerequisites legendary in Occultism


You force the spirits to do your bidding. Once per day, you can choose an occult 2nd level spell that is not uncommmon and attempt a DC30 Occultism check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered an expert to determine spell casting attack or save DC.

Thoughts?