Obsession ( thing or creature, 1 to 6) When you see the thing, it just want to touch it, be near it, or just be completely infatuated with it. Be it kitties, anime, or Orc Rock. • Bonus: 1 Karma per level • Game Effect: When you see the object of your obsession, you must make a willpower test(2). If you fail, you can not spend edge and you take a -2 dice pool penalty to all social tests for the rest of the scene when you leave the object.
ManipulateLight Traditions divine Range 30-foot emanation Defense Fortitude; Duration instantaneous or 1 round
Your god blesses you with a burst of light from its heaven. All enemies in the area dealt 8d6 fire damage and must attempt a Fortitude save Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage and invisible, hidden, or concealed targets glow for one round out to 30 feet with a bright light and lose that status while it glows. Critical Failure The target takes double damage and invisible, hidden, or concealed targets glow for two round out to 30 feet with a bright light and lose that status while it glows..
Basics– Moonlight library madness! Our heroes are hired to infiltrate a library that only appears at night. Can the heroes get in, get the goods, and get out while nature fights them at every turn?
Mechanics or Crunch– This adventure is well balanced and has several different pieces for the players to play with. There’s combat, social, and a big skill test to find the hidden book. Many of the combats use standard creatures, but there are custom encounters and haunts as part of this adventure. Overall, it’s a well done crunch. 5/5
Theme or Fluff– Beyond the Horizon is building a world adventure by adventure. This adventure builds off other published adventures and characters they introduced, and the continuation is appreciated. And as in the crunch, there are social and skill tests to let different players get into the action. It might need a bit more box text to build into the story, but overall it’s well done. 4.75/5
Execution– I like what’s here, but this needs a bit more to be amazing. I like the text and pictures. I have one minor issue with the layout as I think the background color is a bit strong and partially distracts from the text. I like the fact that the adventure has a separate bestiary with all the different monsters in it. I HATE when a book tell me to go somewhere else when I paid for this book! The one issue that might hurt this book is the lack of maps. Other adventures from Beyond the Horizon have had maps, so that might have helped here. But it’s hyperlinked and reads fast, so my only issue is I want more. 4.5/5
Summary-The Hidden Library is a solid adventure where my real only issue is that I would like more content. The crunch is good, and the company is building a world piece by piece leading to something bigger. I’m enjoying what is coming out. I would like a bit more story and maps, but if you have some generic maps you will be fine. And for the price of FREE get this one ASAP! 95 %
Speed As an action, you enact this plan and inject yourself or a willing ally with 5 feet of you. the target gains a +1 bonus to all checks for 10 minutes. At the end of that time, the target takes 1d6 damage. At higher levels you can choose to still provide a low bonus and damage. Level 3: The target gains a +2 bonus to all checks for the duration and takes 2d6 damage at the end. Level 5: The target gains a +3 bonus to all checks for the duration and takes 3d6 damage at the end. Level 7: The target gains a +4 bonus to all checks for the duration and takes 4d6 damage at the end. Level 9: The target gains a +5 bonus to all checks for the duration and takes 5d6 damage at the end.
ManipulateMental Traditions Occult Range 60 feet; Target 1 creature Defense Fortitude; Duration instantaneous or permanent
You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save. Critical Success The creature is unaffected. Success The target takes 4d6 mental damage. Failure The target takes 8d6 mental damage Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.
Acid Spit Cost: 1 PP Activation: minor action Through magic and digestion you can now produce acid spit. As an major action, you can spit acid 30 feet at a single target with DV 5 chemical damage and giving the target the Corroded status with a rating equal to net hits on the attack.
You install a bit of divine spark into a target. The target gains a +1 bonus to all attacks, checks, and saves. This is an untyped bonus and stacks with other named bonuses.
Reckless Attack (Level 1). At the start of your turn, you can declare you are being defensive. You gain disadvantage on attack rolls with melee weapons until the end of your turn. Your opponents gain disadvantage on attack rolls against you until the start of your next turn.