Gotta go fast!
Let’s get a quick shot out there.
Fast
RUN!
• Cost: 10 Karma
• Game Effect: Each round you can take a second move action, but you must still spend the minor action to do so.
Thoughts?
Gotta go fast!
Let’s get a quick shot out there.
Fast
RUN!
• Cost: 10 Karma
• Game Effect: Each round you can take a second move action, but you must still spend the minor action to do so.
Thoughts?
Six seconds in heaven!
Concentrate
Traditions divine
Range 30 feet; Targets 1 willing creature
Duration 1 round
You ask and your god provides a rapid escape for a target. The target is teleported to the realm of your god for exactly 1 round, returning at the start of your next turn. They are unharmed and return to the exact spot they left or the nearest unoccupied square. they lose their turn, but can not be harmed by any effects that occur within that turn including any persistent effects or damage. They do roll the normal check to see if a persistent effect ends and any other conditions reduce as normal except the target is unharmed by them.
Thoughts?
Product– Pericle: Gathering Darkness
System- Pericle: Gathering Darkness
Producer– Long Dog Games
Price– $ 150 here https://www.periclethegame.com/products
TL; DR– Not quite Gloomhaven 83%

Basics– Friends cancel for DnD? Long Dog Games got a game for you. Pericle: Gathering Darkness is a 1 to 4 (kind of) tabletop RPG with maps and miniatures provided. You use an app to guide the monster’s turns, and you respond to the world. Let’s break this down.
Mechanics- This game uses a D10 based mechanic for all skill and attack rolls. One side is automatic failure, one side is a critical success, four sides are normal successes,and the other four are numbers 1 to 4. When you do an action, if you have no skills the successes are the only ways to succeed. If you have skill in an action, you can roll that number or a success to succeed.
Characters and leveling- While this is an app driven game, there are multiple ways to build characters. There is a basic character generation system which lets you choose abilities and races however you want. The game also comes with several pregenerated characters so you can just hit the ground running.
Combat– Combat is run by the app and the tabletop. The app will randomly decide what side goes first, either players or enemies. Then the game goes into movement for one side, movement for the other side, then based on initiative each character and enemy will go. A very important thing to consider is the Embattled condition. If you move and are in the forward arc of a character, you are embattled and stop your movement. For my old school, 3.5 DnD friends, if you would provoke an attack of opportunity using the facing rules from the front, you are embattled. Also important, some actions like ranged weapons and spells cant be used if you move more than 1 hex.
Magic- This is an interesting use of magic. Magic is cast till you pass out! When you cast a spell you take damage and exhaustion. Each spell specifies an amount of damage or an amount you can vary for different effects. The damage is hit points, but you mark down the damage as exhaustion as well. When you rest you heal all exhaustion and that same amount of damage.
Let’s go into the breakdown.
MAJOR LET DOWN! This game says it’s for 1 to 4 players, but that means 3 to 4 characters. If, like me, you only want to play one character, then you have to play 3 to 4 players. Which means, I might as well play DnD… You can play 1 person, but then you have to run four characters. That makes me angry on a personal level when I can’t just run one character and my wife run one character, so all scores max out at 4.5 for this one!
Mechanics or Crunch– Overall this game is done well,but it doesn’t quite hit all the points I was hoping for. The d10 based mechanic is an interesting one. It works decently well, but sometimes the embattled condition is more tiring as facing always does slow a game down. The addition of magic using HP is a fun way to let casters go wild while still keeping a bit of control in the system. If you like facing based combat, you will love this. I’m not as much of a fan. 4.25/5
Theme or Fluff– This game is an interesting mix of a choose your own adventure and a dudes on a map combat game. The crunch is good, and for the most part the story is interesting. You are slaves sold into being gladiators. From there the story continues as your choices alter what happens next. Like any RPG campaign, some things are always going to happen regardless of your choices, but overall, I do feel like I was playing a game with my buddies. 4.5/5
Execution– Here is where I think I will get the biggest flack for my opinion. I was not as impressed as I hoped to be. The game provides several maps and acrylic miniatures. Those are ok. Some do not match the pictures the game uses, and that causes some problems, but I don’t think what I got was worth 150 bucks. Next, the app is a choose your own adventure book online. It’s not a stand alone app, but a website that runs combat. That’s ok, but some things are voiced with standing pictures on youtube. And that’s ok. I don’t need multi million dollar voice actors and animated cutscenes. But only some things are videos. Many are just text. This goes as far as not even given pictures to all the named NPCs. Even some of the tutorial isn’t voiced and is basically me reading the text in the rulebook on a screen instead of reading the rulebook. The app is also interesting as you have to mark if you embattled a character. You can go backwards and it will adjust a character’s actions, so if you miss someone being engaged in a fight, it will correct their actions. That is a nice touch. Overall, I just felt that several maps and an app where, at most, I get four choices at a time felt like I wasn’t quite getting my money’s worth. See our unboxing here: https://youtu.be/PCMDwvbBow0 3.75/5
Summary-I love games where my wife and I can be on the same side and play an epic adventure. This game gets me most of the way to where I want to be, but isn’t quite it. The mechanics are good, but a bit like grinding gears. The story is good and interesting. What I got in the box and what I got on the app is ok, but not quite enough. To put this in perspective, my favorite co-op RPG Gloomhaven retailed at about 150 and 12 bucks more for the storyteller app to read me the box text. This is about that price and I feel I get less. And two players can just be two players and play. What’s here is ok, but I am automatically let down when I see I have to play multiple characters. This is fun, but know EXACTLY what you are getting in the game! 83%
Can’t find me!
Concentrate Mental Plant
Traditions primal
Range 30 feet; Targets 3 willing creatures
Duration 1 minute
You quickly grow foliage around your friend to hid them. Each target of the spell gains the concealed condition for the duration of the spell or until hit with a spell with the fire descriptor.
Thoughts?
Why let GOD sort them out? Here is a hacking program for Shadowrun 6th Ed
LaserPaint: When you deal matrix damage, you also increase the GOD score of a targeted ICON by an amount equal to your total hits.
Thoughts?
Who’s out to get me….
Concentrate Mental
Traditions occult
Range 30 foot radius around you;
Defense Will Save; Duration 1 round or sustained up to 1 minute
You scan all creatures around you. Each target that bares you ill will must make a will save. You see if a target is friendly, helpful, indifferent, unfriendly, or hostile. In addition, you see if the target is under the effect of a mental spell influencing their actions.
Thoughts?
Let’s get a quick shot out there.
Manic Matrix Malevolence!
Just a quick smack in the machine!
• Cost: 12 Karma
• Game Effect: As a minor action, you can spend a 2 edge and make a cybercombat attack. The base damage value of the attack is halved, rounded down.
Thoughts?
Back to one actions spells, now for 3rd level arcane!
Concentrate Mental
Traditions divine
Range Touch; Target 1 creature
You pray and ask your god for a bit of holy guidance. The target of this spell gains 2 hero points.
Thoughts?
Originally posted at www.throatpunchgames.com, a new idea every day!
Product– Tinny Dungeons
System- Tinny Dungeons
Producer– ArchmageArispen
Price– $ 33.72 here https://www.etsy.com/listing/1476249256/tinny-dungeons-minimalist-pocket-rpg-in
TL; DR– Good, but maybe a bit too tiny! 87%

Basics– How about an RPG that fits in a sardine tin! Tinny dungeons is a micro RPG. Let’s break down the game and what’s here.
Mechanics- This game’s basic mechanic is d6. You roll a number of dice equal to a a stat and if one is equal to the difficulty number (2 for easy and up to 6 for amazingly hard), you succeed either dealing damage or negotiating with the queen.
Characters- The characters have three stats (strength, dexterity, and mind), an AC for attacks, hit points, a weapon with a relevant skill, and one special skill. It’s a Tinny RPG, so don’t expect much more!
World-The world is a few additional cards with locations with descriptions, peoples, and monsters. Again, it’s TINNY, so don’t look for 500 page books of world lore!
Let’s go into the breakdown.
Mechanics or Crunch– This is a fun game, but I feel I’m missing a few things. It’s micro, so you don’t get much more than one power per character. That’s fine, but leveling and other things are left out. I don’t know how to level or build characters. Nor do I know the price of basic goods. It’s minimal, but a bit too minimal. What’s here is well done, but what’s missing is important. 4.5/5
Theme or Fluff– My thoughts on the mechanics also echo here. What’s here is amazing, but what’s missing is something I notice. The characters are a business card and carry a lot of world with them as they have a fun picture, power, and stats all provide a bit of world building. The maps and locations give world building as well, but I’d like a bit more. Give me a basic quest to run through rather than a simple seven room dungeon. This may seem harsh, but there are only 14 cards in the box, so there is a room for two more to give me a “save the princess from the goblins” quest. All that said, I do love what is here, just want a bit more. 4/5
Execution– Much like the above, what’s here is good, but it a bit small. I get that the product is small, but it’s too little. For the price, you get a metal case, 14 cards, two dice, and a pencil. All those are well done. And to be fair, I pay a lot more for games without even pencils, so I have to give this game credit for that. I just want a few more cards with a bit more stuff to explain the world. Sell me a 30 card expansion pack with more world and rules, and I’d honestly buy it! See all the pieces in our unboxing here: https://youtu.be/F_jxmYU_suE 4.5/5
Summary– I love small RPGs, and they don’t get much smaller than this one. This is a solid RPG if you want a one shot dungeon crawl. It’s a limited system, but it does what it set out to to. I’d like a bit more to help me build on, but if this came out at the bar, I’d happily play between eating chicken wings. It’s not a weekend killer, but it is a fun time with my one power priest. 87%