Daily Punch 1-18-24 Aging Touch skeleton power for DCC RPG

More skeleton powers!

Aging Touch
Type: reactionRange: meleeDuration: instantaneousSave: Fortitude
GeneralAs you are touched, so you touch back with all the furry of the ages
Manifestationroll 1d4: (1) Any creature that hits you begins to rapidly age and decay (2) Any touch causes the attacker to melt (3)As you are touched the attacker turns to dust (4) As you are attacked, the attacker flashes with a fel black light
1Failure, ability may not be used againt that day
2-11Failure
12-13Any melee attack or spell causes 1d3 hp of damage to the attacker
14-17Any melee attack or spell causes 1d4hp of damage to the attacker
18-19Any melee attack or spell causes 1d6 hp of damage to the attacker
20-23Any melee attack or spell causes 1d8 hp of damage to the attacker
24-27Any melee attack or spell causes 1d10 hp of damage to the attacker
28-29Any melee attack or spell causes 1d12 hp of damage to the attacker
30-31Any melee attack or spell causes 3d6 hp of damage to the attacker
32+Any melee attack or spell causes the attacker to instantly wither to a husk and die!

Thoughts?

Daily Punch 1-17-24 Protective Arc great sword feat for Pathfinder 2nd Ed

Back to the archetype we are building!

Protective Arc 1 Action Feat 8

Archetype
Archetype Great Sword
Prerequisites Great Sword Dedication


You have practiced enough to not only protect yourself but your friends. When you take the ready shield action with a two handed sword, when an enemy attack you or an ally with in your melee range, you can use your reaction to do a shield block to reduce damage for either yourself or your ally using your sword.

Thoughts?

Daily Punch 1-16-24 Brainless Skeleton Power for DCC RPG

More powers for my skeleton! Time to build this guy a class!

Brainless
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralNo brains, no nerves, no pain! You take a hit and just keep going!
Manifestationroll 1d4: (1) You take the hit and just don’t care! (2) You stare at the weapon that struck you and then at the enemy (3)As you are hit, the weapon glances off your body (4) Both you and the enemy look in amazement as nothing happens!
1Failure, ability may not be used againt that day
2-11Failure
12-13You prevent 1d3 hp of damage
14-17You prevent 1d4 hp of damage
18-19You prevent 1d6 hp of damage
20-23You prevent 1d8 hp of damage
24-27You prevent 1d10 hp of damage
28-29You prevent 1d12 hp of damage
30-31You prevent 3d6 hp of damage
32+YOU ARE A STONE! Prevent all damage!

Daily Punch 1-15-24 Minor Anointment divine spell for Pathfinder 2nd Edition

I want some one action spells for each rank and tradition! let’s do this!

Minor Anointment 1 Action Spell 1

Manipulate Mental
Traditions divine
Range 5 feet Target 1 creature
Duration 1 round


You quickly call down the glory of your god to sooth and assist a friend. Your target gains a +1 status bonus to AC until the end of your next turn and restore 1d4 hit points in the target.
Heightened(+1) The amount of healing increases by 1d4.

Thoughts?

Ring Side Report- RPG review of Pathfinder GM Core

Product– Pathfinder GM Core

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 59.99 here https://paizo.com/products/btq02eok?Pathfinder-GM-Core 

TL; DR– Good but maybe not needed 97%

Basics– ORC TO THE RESCUE!  GM Core is the new ORC version of the Pathfinder 2nd Ed GM book.  That’s really it.

Mechanics or Crunch– What’s here is good and gives some solid advice for GMs.  It covers everything from adventure building to treasure disbursement.  I like whats here, but it needs more.  I want a random item table.  They have item tables, but throw in a random mechanic for what to give out.  I can find it online, but if I’m dropping 60 for a book, I want to think a bit less.  I also need a bit more guidance on some things.  Crafting is ALWAYS a pain as players want free stuff and GMs need to keep the system from breaking.  Some walkthrough would help a bunch here.  What’s in the book is good, but I need just a bit more.  4.5/5

Theme or Fluff– Theme covers some ground in this book.  You have everything here from how to deal with at-table situations to the world of Golarion.  I may not need some of this but new GMs and new players to Pathfinder are going to find some use of this book.  5/5

Execution– It’s Paizo and they made a book. The book reads well, skims easy, and has hyperlinks.  It’s all the things I need and want in a book. 5/5

Summary– This is a solid book.  My main issue is what isn’t here compared to what is.  I can find answers and tables online, but for the price I expect it here.  Now, here is the issue- do I tell you to buy this book? And that’s a solid maybe.  If you have the previous book, then you honestly will be ok without this one.  It’s not bad, but Pathfinder 2nd Ed didn’t really change in a massive way between the OGL and ORC in my opinion.  And honestly, I think that was the goal.  If you know what you’re doing this might be a pass, but if you are new or don’t have a GM guide for 2nd Ed, get this book! 97%

Daily Punch 1-10-24 Mind Slap occult cantrip for Pathfinder 2nd Ed

Can’t leave out occult!

Mind Slap One-action  Cantrip 1

Attack Cantrip Concentrate manipulate mental
Traditions occult
Range 30 feet; Targets 1 creature
Defense AC


You rapidly damage the mind of an enemy. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes 2 mental damage (double damage on critical hit).


Heightened (+1) The damage increases by 1.

Thoughts?

Daily Punch 1-9-24 Divine Discipline M0 mystic spell for Starfinder

Just a quick hit from the divine!

Divine Discipline

Classes Mystic 0
School evocation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

When you cast this spell, choose positive or negative; the spell gains that descriptor. You ask your god to punish the guilty as you choose a target. The target must make a Will save. On a failure, the target takes 1d3 damage of the chosen energy type.