I want my big guy to have a big sword and be safe with it.
Great Sword Dedication Feat 2
Archetype Dedication Archetype Great Sword Prerequisites trained in great sword or another two handed sword
You have learned that finesse does not always equal success as you focus on using a hunk of steel to keep yourself safe. You gain the shield block general feat.. If you are already trained in that feat, you gain a +1 shield bonus to AC while wielding a great sword with no shield. You can now take the raise a shield action using your sword to block incoming blows when not wielding a shield. Your AC does not increase, but the weapon functions just like a shield for using shield block feat.
Special You cannot select another dedication feat until you have gained two other feats from the Great Sword archetype.
its a revamp of what I want , so let’s build from here!
Data Breach (hacking action): You open a hole deep enough for the internet to pour in. If you make a brute force hacking action and your net successes are greater than the target’s Firewall, immediately fill up the Device’s Condition Monitor. The target is bricked. This does not affect personal icons but can affect a person’s devices. Cost: 2 Edge
I want a big guy with a big sword to block the small swords!
Guarded 1 action Feat 1
Fighter Open Stance Requirements You are not wielding a shield and you are wielding a melee weapon.
If you time it right, a sword is a shield. You can now take the raise a shield action using your sword to block incoming blows. Your AC does not increase, but the weapon functions just like a shield for using shield block feat.
TL; DR-Good overall story, but small issues in the middle beats. 83%
Basics– Who is the skull? You find a talking skull…what the heck is up with that? Find out who the skull is and continue the mystery of the fey who want it!
Mechanics or Crunch– The math is all balanced for this adventure, but the progression of it is a bit skewed. This adventure is basically several skill tests, a potential fight, skill test/fight, plot, skill tests, then end fight. Players who are combat monsters will be a bit bored as the goal of most damage will not be a major time sink for the game. It is all balanced for the numbers and skills used, but the game is moving to much more explore, report, corporate and less destroy all things. 4/5
Theme or Fluff– The overall story of this adventure is great, but the beat by beat is a bit off. The basics are to learn about the skull. Characters are introduced in throw away lines and given full pictures, but I don’t honestly know who they are and how they fit into the flow. This leads to players asking questions that I honestly can’t answer. It’s nice to have, but it feels off. One example is a NPC who talked to the skull as a person, but that person is mentioned exactly four times. All four times are either in the paragraph saying he talked to her or his pictures. NO real description of who he is and why we care. The major pieces are fun and the second half of the adventure comes together well. The first half has good things that just don’t fit true. 3.5/5
Execution– PDF? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? Yep! This is what I expect from a Paizo adventure. I complained that there are TOO many pictures. That’s a good problem to have. 5/5
Summary– I like the metaplot between the starter adventure, this adventure, and the last of the trilogy about this magic talking skull. The crunch is good, but not even. If you just want to beat things, this is not your adventure. If you want to explore a magic town, this is a blast. As a GM, some pieces don’t quite work. I want more background on some characters. Help me use the NPCs and their pictures to fill out the social bits of the adventure. It’s physically well done, and the big story is a blast. I just need more flow in the middle. 83%
Cost: 20 magic points; 2d8 Sanity points Casting time: a week A fatted heifer is led into a pitch black barn, the barn is locked, and the caster must chant prayers to Shub-Niggurath for the entire time. During the casting, strange visions will be glimpsed between the barn slats that will drive the cater mad and tempt them to enter the barn. If the cater fails a Power roll during caster they enter the barn and will never see seen again. Some casters use others to hold them back from entering. Upon completion, a dark purple light will fall from the heavens and pulse in the barn, and the bark doors will fly open. The external umbilus will then walk from the barn bound to the caster. Alternative names: Summoning the Revered Mother, Generation of the help, gift of the dark farmer, Create Cows of the dark wood
Time to Gear up and make a new adventure! Let’s use cows to make monsters out of men!
External Umbilus char. STR 140 CON 65 SIZ 180 DEX 40 POW 70 HP: 23 Damage Bonus: +3D6 Average Build: 4 Move: 12 ATTACKS Attacks per round: 1 Fighting attacks: This creature has at least three sharp horns that emerge at random angles from its head. It also has strong muscular legs that can stomp and kick. Fighting 40% (20/8), damage 1D8 + damage bonus Dodge 25% (12/5), Armor: The External umbilus has week skin stretched across its abdomen. Any damage to the creatures causes gouts of fluid to easily spray from External umbilus doing additional 1d3 damage spraying out five feet. Any creature within that range must attempt a dodge roll or be covered in the sickly sweet blood and amniotic fluid. Sanity: 1d3/1d8
The external umbilus is mostly cow shaped, but it has a larger frame, head full of odd horns, and its abdomen is swollen to the point it drags on the ground and is paper thing. Also of note, running from the sternumto the tail is a closed opening surrounded by oddly shaped and swollen udders and teats. This is where the “minotaurs” emerge when the blessing is complete and how they are nursed.
ConsumableMagicalAbjuration Price 900 gp Usage wear as jewelry Activate envision; Trigger An action occurs that you specify;
This device is custom built to look like regular jewelry, but it also contains a matrix to hold a spell. Any spell caster can cast any spell of 4th level or lower into the device and specify the conditions that will result in the spell being cast and if they spell will affect the wearer or if it just centered on the wearer. Upon being dispelled, the jewelry falls apart and disintegrates into dust. This spell can prevent things like death if this spell would heal the target.
Contingency Jewelry Item 16
ConsumableMagicalAbjuration Price 2,000 gp Usage wear as jewelry Activate envision; Trigger An action occurs that you specify;
As contingency Jewelry minor, but the spell can be up to level 6th.
Contingency Jewelry, major Item 18
ConsumableMagicalAbjuration Price 5,000 gp Usage wear as jewelry Activate envision; Trigger An action occurs that you specify;
As contingency Jewelry minor, but the spell can be up to level 7th.
Contingency Jewelry, epic Item 20
ConsumableMagicalAbjuration Price 14,000 gp Usage wear as jewelry Activate envision; Trigger An action occurs that you specify;
As contingency Jewelry minor, but the spell can be up to level 8th.