Ring Side Report- RPG review of Blade Runner RPG: Starter Set

Product– Blade Runner RPG: Starter Set

System- Year Zero

Producer– Free League Publishing

Price– $35.99 here https://miniature-market.sjv.io/nLo07a 

TL; DR-Solid value for a solid adventure 95%

Basics–  Can you find her in time and why did she run?  The Blade Runner Start Set is a single contained adventure and all the materials you need to play the Blade Runner RPG.  It comes with dice, four characters, turn and combat cards, a basic rule book, a scenario book, and a whole packet of handouts..

Mechanics or Crunch– Any starter set that comes with a rulebook and a whole adventure is built well. You get all the rules you basically need and you can honestly start playing after about 30 minutes of reading. There is one issue I have and that’s chase mechanics in this box. You get chase cards and scenarios if you drive, but the mechanics for just running are not covered as well. It’s small, but you’re playing cops pursuing escaping robots; running will happen!  Aside from that, this will get you playing Blade Runner fast and with a surprising amount of depth for a starter set.  4.75/5

Theme or Fluff– While this starter set can’t build as much of the world as the core book, this set does give enough background and comes with an awesome story with lots of handouts to draw the players in. It’s a mystery where a replicant goes missing and your job is to track her down.  Along the way, there are twists and turns as well as corporate meddling, so it’s a standard cyberpunk story but a well done one.  My one issue is that a character does something that the players might not understand, and I feel it’s not led up to enough.  That said, it has enough of a hook and solid writing to make it a fun intro to the world. 4.5/5

Execution– Execution is the stand out section of the product.  The box is well done, the books are well written, and the handouts, cards, and dice are all top notch.  I absolutely loved all the pieces in this box, and it really helped draw my players in too.  5/5

Summary-I do love me some cyberpunk noir.  The Blade Runner movies did it well, and this starter set is a solid addition to those stories.  There are minor issues like food, chase cards and mechanics and some minor story issues that I felt were not emphasized enough, but overall if you want to start playing Blade Runner, this might be a better start than the core book.  The starter set adventure ends with teasing the next adventure, and I plan to buy and run that one when it’s out.  95%

Daily Punch 8-25-23 Psychic Punch mystic spell for Starfinder

I want to make Shadowrun adepts in Starfinder!

Psychic Punch

Classes Mystic 0
School evocation
Casting Time 1 standard action or reaction
Range touch
Targets one object and one creature
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

You focus your mental might onto your fist and punch at a foe, making a melee spell attack against the target’s KAC. If you hit, you deal 1d8 bludgeoning damage to the target. This spell does not provoke an attack of opportunity, but this spell can be used for attacks of opportunity.

Daily Punch 8-24-23 Force of Will occult cantrip for Pathfinder 2nd Ed

I want an up close psychic! And for that we need a bread a butter melee spell!

Force of Will Cantrip 1

Attack Cantrip Mental
Traditions occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature


You concentrate and focus your mental energy around your fist or foot and swing with all your mind at the target. Make a melee spell attack roll against your target’s AC. If you hit, you deal bludgeoning damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and knock the enemy prone.


Heightened (+1) The damage increases by 1d8.

Thoughts?

Daily Punch 8-23-23 Healing Strike cleric spell for DCC RPG

I want to swing a sword and heal a friend. Can we do both….

Healing Strike
Level: 1 Range: touch Duration: instantaneous Casting time: 1 action Save: N/A
General The cleric swings his divine weapon at a foe and with one swift motion lays his hands upon a friend to save his life
Manifestation Roll 1d3: (1) Light surrounds the clerics weapons and hands; (2) The foe is surrounded by darkness and the ally is engulfed in light; (3) holy music surrounds the cleric out to 30 feet.
1 The cleric heals the enemy 1d8 hit points, attack friend using d10, and disapproval.

2–11 Failure.
12-13 The cleric may heal a friend for 1d3 hit points and make a melee strike at a foe using a d10.
14-17 The cleric may heal a friend for 1d4 hit points and make a melee strike at a foe using a d12.
18-19 The cleric may heal a friend for 1d6 hit points and make a melee strike at a foe using a d14.
20-23 The cleric may heal a friend for 1d8 hit points and make a melee strike at a foe using a d16.
24-27 The cleric may heal a friend for 1d10 hit points and make a melee strike at a foe using a d20.
28-29 The cleric may heal a friend for 1d12 hit points and make a melee strike at a foe using a d20.
30-31 The cleric may heal a friend for 4d4 hit points and make a melee strike at a foe using a d20.
32+ The cleric may heal a friend for 6d4 hit points and make a melee strike at a foe using a d24.

Daily Punch 8-22-23 Terrible Bovine tome for Call of Cthulhu

More fun for Call of Cthulhu! Today we have a crazy cow statue!

Terrible Bovine
English, by unknown author, found in 1916This strange statue was found inside of a meteor that fell to earth outside of Angelica.  It looks like a cow but twisted in covered bulbous sores that might be moving when you don’t watch.  If you stare deep into its eyes, you learn things best left forgotten.
Sanity Loss: 1D12
Cthulhu Mythos: +5/+10 percentiles
Mythos Rating: 30
Study: 25 weeks
Suggested Spells: Break Mind,create barrier of Naach-Tith,Create External Umbilus,fist of Fist of Yog-Sothoth, Shriveling, , Call Shub-Niggurath, create star mite

Daily Priest 8-21-23 Star Priest monster for Call of Cthulhu

How about some horror for today…

Star Priest

STR 30 CON 30 SIZ 40 DEX 80 INT 80

APP – POW 80 EDU 80 SAN – HP: 10

DB: 0 Build: 0 Move: 6 MP: 20 Luck: N/A

Attacks per round: 1

Fighting: 40 (30/12), 1d3 

Dodge: 40%

Skills: Stealth 50, Cthulhu Mythos 40%, Fast Talk 80%

Spells: Break Mind,create barrier of Naach-Tith,Create External Umbilus,fist of Fist of Yog-Sothoth, Shriveling, , Call Shub-Niggurath, create star mite

Crawling with Mites: the star priests body becomes a nest to the star mites.  The star mite in its body make a nest and constantly produce mites with ints body as the host slowly deteriorates and holes and tunnels form in its body.  The mites crawl across and through the host and can jump onto nearby creatures at the will of the star priest as an attack.

Sanity Loss: 0 on seeing a clothed star priest. 1d4/2D6 Sanity points to see a naked star priest’s body.

Ring Side Report- RPG review of Blade Runner RPG Core Rulebook

Product– Blade Runner RPG Core Rulebook

System- Year Zero

Producer– Free League Publishing

Price– $24.99 here https://www.drivethrurpg.com/product/399929/Blade-Runner-RPG-Core-Rulebook?affiliate_id=658618  

TL; DR-Another surprisingly well done year zero system.  99%

Basics–  The tortoise lays on its back, its belly baking in the hot sun, beating its legs…. Time to track down those replicants or be one!  Let’s look at how to play.

Mechanics- Ah Year Zero… the system that Free League uses for everything, but is never quite the same.  This one uses attributes and skill dice for each roll.  Each thing you want to do be it hack a computer or shoot a guy is grab the attribute and the skill die for the activity and roll.  Dice range from d6 to d12, but you do not use the basic number!  What you do is check if you roll a 6 to 9 or 10 to 12.  A 6 to 9 is one success, and a 10 to 12 is two successes.  Doing a thing requires one success.  Criticals have two successes.  Slick and simple!

Rerolls-  Rerolls and player control are the parts of the Year Zero system that mostly stay the same between all the different games they produce.  If you want to reroll a physical thing, you reroll and if you roll a 1 on any die you take a point of physical damage.  Do a mental thing, and you take stress damage on a 1.  Humans can only reroll once, but replicants can reroll twice.  However, replicants ALWAYS take stress on their 1s.  This is bad – if you hit enough stress you basically need a reboot and your max stress can PERMANENTLY be reduced!  But, the choice is always yours to make!

Combat- Another thing that is the same across Year Zero systems is combat and rounds.  At the start of combat, players and the GM draw cards from 1 to 10.  Players then take their turns doing simple things like moving and more complex things like attacking.  Actions like attacking are handled just like any other roll described above.  The more interesting thing is that weapons do a set amount of damage, and any two or more successes is a critical. Each weapon has a set critical die with rolls on that die above 10 resulting in instant death!  Guns are VERY deadly!

Ok, Let’s discuss.

Mechanics or Crunch– I love the Year Zero system.  I don’t know if I’ve ever honestly seen it entirely, as every Year Zero system uses a COMPLETELY different set of dice and die mechanics, but be it a pile of d6s, a single d20, or different skill dice, I LOVE it.  It’s complex enough to build fun characters and simple enough to play fast with enough depth to keep even my Shadowrun loving self engaged.  I also like player choice. This system always gives the players the option to do something, even on failure, and the story keeps rolling.  The total package builds toward a fun system to dive into quickly, but you’ll find a lot to play with when you are there.  5/5

Theme or Fluff– Free League does their homework.  Blade Runner is a dark, fun cyberpunk romp, but if you JUST saw the two movies you would miss large amounts of material.  Free League did not do that.  They dug deep into some crazy pieces, and there is a whole world that is out there now.  Most adventures are gonna be against the corporation and world of the movies because that’s what your players know.  But if you want more, there is a whole world to see there and Free League wrote that for you to find.  5/5

Execution– This book is well done with one small thing that drives me up a wall.  First the good.  It’s hyperlinked, laid out well, reads easily, and the art fits the aesthetic.  This is a solid, well done book.  What drives me crazy is the way the die system is discussed.  You have a d6, d8, d10, and d12.  The books refers to them as rank, D, C, B, and A. So, the GM screen needs to have a table on it so you can change back and forth from letters to dice.  Just use the dice and leave it out.  This drives me up a wall, but honestly, this complaint feels like being mad that they changed the color of the toilet paper in your favorite restaurant.  If you get past my one crazy hangup, you will enjoy this book’s production.  4.9/5

Summary– I love this book.  It’s got a simple, yet interesting system with a solid world and story put together in an excellently made product.  I have my own idiosyncrasies, but if you want a dark, gritty detective story in a cyberpunk world with no magic, I would easily suggest this to anyone.  Keep in mind, though, that this is not a big damn heroes game.  Like the movies, this is a world without happy endings.  If that’s not your preference in a game, then I would pass this by.  I enjoy a good sad story, so this is one that I will bring to the table. 99%

Daily Punch 8-18-23 Star Mite monster for Call of Cthulhu 7th Ed

More for the upcoming adventure!

Star Mite

A star mite is a child of the outer mother. It looks like a gangly starfish with six tentacles resembling hairy centipedes. Its center is a pulsing mass of yellow flesh. It is very week, but it moves very quickly!


STR 30

CON 30

SIZ 10

DEX 80

POW 10


Hitpoints: 2

Damage Bonus: 

Build: 0

Magic points: 10

Move: 10


ABILITIES


ATTACKS

Attacks Per Round: 1

Dodge: 40%

Fighting: 30% damage: 1

Burrow: 40% damage: a star mite can burrow into the flesh of a creature causing one damage per round. The mite be be removed by opposed strength checks.

Create Greater Things: – A star mite can burrow into a willing host, restrained person, or a dead body. If it burrows into a willing host or restrained person, it will create a star priest. It if borrows into a dead body, it will create a star child.


Sanity Loss: 1/d6 on seeing a clothed star mite. 2/1D8 Sanity points to see the mite burrow into a body.