Ring Side Report- RPG review of Alien RPG

Product– Alien RPG

System- Year Zero Engine

Producer– Free League Publishing

Price– $24 here https://www.drivethrurpg.com/product/293976/ALIEN-RPG-Core-Rulebook?affiliate_id=658618 

TL; DR– No one can hear you scream how good this is!  98%

Basics– In space, no one can hear you scream!  Alien RPG is a new take on the classic Alien franchise.  Let’s dive into the basics of the game.

Mechanics- This system uses the Year Zero Engine.  Here, you take a specific skill you want to do and the associated trait and roll that many d6’s.  The GM may add or remove dice as the difficulty warrants, but if you roll one 6, you succeed.  Additional 6s add more levels of success.  You do this for everything from fixing a cargo door to shooting a xenomorph.

Stress- The Alien movies are nothing if not stressful!  When you do something, you might fail, and if you do, you can reroll but you gain a different colored d6.  If you roll a 1 on these d6’s you panic and roll a d6 and add your current stress level to that roll.  Roll too high and you can go catatonic to violent to anything in between.  You also gain stress dice when violence happens to you, to seeing androids, to fire full auto into a monster among the stars.

Combat-  This game uses cards to track initiative.  You draw cards at the start of a fight.  There is no rolling for turns.  Each turn on your card time, you can do a slow action and a fast action.  Slow is shooting a gun or fixing a cargo door, while fast is yelling, running, or even pushing the button to open the airlock.  Damage is determined by the weapon you are using minus any armor the creature or person has.  Monsters are interesting in this system as well.  Instead of the GM planning what happens, you roll a d6 when a monster attacks and that die determines what they do.  

Ok, let’s go my thoughts on the system.

Mechanics or Crunch– This is a pretty low crunch system, but that doesn’t make it bad!  What I just told you above gives you enough to jump in and start playing.  You just need a character and two colors of D6s.  It’s fast and lets you focus on the world that is here.  I will admit getting only one talent or a feat for your character is kind of a bit light to me.  I like having lots of fun toys for my character to use to get through the world.  But that is what you get from Year Zero.  I’m glad I get the talents/feats I do, but I would like just a bit more.  In terms of how it fits the world, I love it.  Stress is key in the movies and key here too.  A near perfect fit of mechanics and world.  4.75/5

Theme or Fluff– I love the Alien movies (yes even the bad ones!).  The people who made this did too.  They even reference old books that I thought most people forgot about long ago!  The world is built out a TON in this book.  To the uninitiated, it is WAY more than just Weyland-Yutani and chestbursters, and this book shows that.  Solid world building in this one.   5/5

Execution– PDF? Yep.  Hyperlinked?  Yes! Solid Art?  Yep.  Good layout? Yes. This is the first full book by Free League Publishing, and I have to say I am impressed.  Good layout, good art, good flow, good everything EXCEPT respect for my printer when I try to make pregens from the book.  The Alien world is dark.  That’s ok, but the background of the book is dark as well.  So if you print off characters for your friends, you WILL kill a printer cartridge!  Give me some pregens on nice white paper please!  4.9/5

Summary– I love me some sci-fi, and I don’t think enough is done with it in RPG spaces.  This book brings back the atmosphere of the 80’s Alien to a new decade and with a system that fits well with it.  It also doesn’t fall into any of the 80’s pitfalls of RPG book design and is a solid expression of modern book layout.  My issues are small.  I want more stuff for my characters, and I would like pregens on better, less black intensive sheets.  But, if thats the worst I can say about this, then an empty print carriage is a small price to pay for this awesome book. 98%

Ring Side Report- Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3)

Product– Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3)

System- Pathfinder

Producer– Paizo

Price– $24 here https://paizo.com/products/btq024xm?Pathfinder-Adventure-Path-165-Eyes-of-Empty-Death 

TL; DR-Solid finish to the AP! 97%

Basics– Time to end this!  Eyes of Empty Death is the finale of the Abomination Vaults adventure path.  You’re DEEP underground and it’s now time to deal with the evils that are rising to destroy Absalom.  What horrors are this far underground?

Mechanics or Crunch– This is another solid Paizo adventure.  Overall, the mechanics worked well and things felt balanced.  There are a few things that I feel need a slightly better explanation like how some elements work during the final fight.  But, those you can hand wave easily enough.  It might not be perfect, but it worked well enough.  4.5/5

Theme or Fluff– This was a fun story overall with extra interesting bits of world lore.  The story had new characters and twists with a crazy ending that the players enjoyed.  There HAS to be a load bearing boss at the end, because I’ve played enough classic Nintendo games to know it must be.  However, all those things just add to the charm of this one. 5/5

Execution– PDF? Yep.  Hyperlinked?  Yes! Solid Art?  Yep.  Good layout? Yes.  It’s a  book by Paizo, so I was never in doubt of the quality.  For 20 bucks as a PDF, you get a lot of nice toys, art, layout, and a solid extra book of maps that you can change levels and elements on.  Overall, this is all the things I wanted from a modern book!  5/5

Summary– This was a solid conclusion to the adventure path, and while well done, if you like it will entirely depend on if you want a dungeon crawl.  The levels are only semi connected and it’s a lot of random between them, but that’s the fun of a dungeon crawl.  You do random stuff and have fun.  I thought it was a well done version of that.  So, if you want a nine level dungeon crawl, here you go! 97%

Ring Side Report- RPG Review of Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)

Product– Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)

System- Starfinder

Producer– Paizo 

Price– $22.99 here https://paizo.com/products/btq026i0/discuss?Starfinder-Adventure-Path-40-Planetfall  

TL; DR– Fun but it can drag if not careful! 87%

Basics–  INTO THE UNKNOWN!  Settle a planet and fend off the wildlife AND the friends you brought along the way in this Kingmaker in Space adventure!

Mechanics or Crunch– This adventure focuses on building and exploring a location.  The problem with this and most other RPGs of this kind is randomness.  Each hex has a random chance to happen there unless something is scripted.  This problem can lead to you having way too many encounters to the point the book even says reduce the experience the players get.  That feels a bit cheap.  Couple that with the fact that there are only eight random encounters means players can get bored quickly with the encounters.  There are scripted events and locations that do make things more fun, but be aware!  It’s fun, but it can get a bit same-y for the fights.  Most of the fun comes from the social and that is done well, but if a party just makes all murder hobos which are excellent in the bush, they will get decimated in town as they will be out maneuvered at every turn by the people they came to lead!   4/5

Theme or Fluff– Just like in the crunch, the story can get same-y if you are not careful.  Depending on how players handle the world, they can spend tons of time just running around in circles exploring the same hexes again and again if they are slow.  The town encounters and managing all the NPCs is the bulk of the story in this one.  There is some toward the end showing the world is more than it might have seemed, but most of the time there is just town and other local claims to deal with as the bulk of the story.  It’s fun, but this is an intro game that will help power level the characters more than dig deep into the story. 4/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout?  Honestly yes.  Paizo does books and adventures well.  Paizo was a publishing company before an RPG company, and honestly that experience shows in a clean book that is easy to read.  5/5

Summary-There is a reason players wanted Kingmaker in space.  You build a location and make it shine!  This book sets the foundation for that, but like all foundations it takes time to set up.  This one is a bit slow and  honestly needs an expanded random encounter table as eight separate things is just not enough.  Give me 20 or give me more set encounters in each place, even if they don’t advance the story!  That right there would lift this WAY up in the ranks as even my players had almost memorized what the D8 meant for the coming encounter!  The story that is here is fun and my players quickly learned to love and HATE some NPCs.  That makes me happy as a GM.  It goes almost without saying that I love Paizo’s bookmanship, so top marks there.  It’s a good adventure that just needs a bit more for the random to keep things a bit more entertaining.  87 %