Category: Ring Side Report
Ring Side Report-Board Game Review of Monsta Tama
Ring Side Report- RPG Review of Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)
Product– Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)
System- Starfinder
Producer– Paizo
Price– $22.99 here https://paizo.com/products/btq026i0/discuss?Starfinder-Adventure-Path-40-Planetfall
TL; DR– Fun but it can drag if not careful! 87%

Basics– INTO THE UNKNOWN! Settle a planet and fend off the wildlife AND the friends you brought along the way in this Kingmaker in Space adventure!
Mechanics or Crunch– This adventure focuses on building and exploring a location. The problem with this and most other RPGs of this kind is randomness. Each hex has a random chance to happen there unless something is scripted. This problem can lead to you having way too many encounters to the point the book even says reduce the experience the players get. That feels a bit cheap. Couple that with the fact that there are only eight random encounters means players can get bored quickly with the encounters. There are scripted events and locations that do make things more fun, but be aware! It’s fun, but it can get a bit same-y for the fights. Most of the fun comes from the social and that is done well, but if a party just makes all murder hobos which are excellent in the bush, they will get decimated in town as they will be out maneuvered at every turn by the people they came to lead! 4/5
Theme or Fluff– Just like in the crunch, the story can get same-y if you are not careful. Depending on how players handle the world, they can spend tons of time just running around in circles exploring the same hexes again and again if they are slow. The town encounters and managing all the NPCs is the bulk of the story in this one. There is some toward the end showing the world is more than it might have seemed, but most of the time there is just town and other local claims to deal with as the bulk of the story. It’s fun, but this is an intro game that will help power level the characters more than dig deep into the story. 4/5
Execution– PDF? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? Honestly yes. Paizo does books and adventures well. Paizo was a publishing company before an RPG company, and honestly that experience shows in a clean book that is easy to read. 5/5
Summary-There is a reason players wanted Kingmaker in space. You build a location and make it shine! This book sets the foundation for that, but like all foundations it takes time to set up. This one is a bit slow and honestly needs an expanded random encounter table as eight separate things is just not enough. Give me 20 or give me more set encounters in each place, even if they don’t advance the story! That right there would lift this WAY up in the ranks as even my players had almost memorized what the D8 meant for the coming encounter! The story that is here is fun and my players quickly learned to love and HATE some NPCs. That makes me happy as a GM. It goes almost without saying that I love Paizo’s bookmanship, so top marks there. It’s a good adventure that just needs a bit more for the random to keep things a bit more entertaining. 87 %
Ring Side Report-Board Game Review of Atmosfear
Ring Side Report-Board Game Review of Sailing Toward Osiris
Ring Side Report-Board Game Review of Call To Adventure: The Name of the Wind
Ring Side Report- RPG Review of Dungeon Crawl Classics Dying Earth #1: The Laughing Idol of Lar-Shann
Product– Dungeon Crawl Classics Dying Earth #1: The Laughing Idol of Lar-Shann
System- DCC RPG
Producer– Goodman Games
Price– $7 here https://www.drivethrurpg.com/product/393055/Dungeon-Crawl-Classics-Dying-Earth-1-The-Laughing-Idol-of-LarShan?affiliate_id=658618
TL; DR-Solid adventure with a bit of crazy ending. 97%

Basics– Who wants a drink? Drawn to a small town where a particularly special liquor is made, you find a massive idol barking orders. Can you find the liquor before the idol counts down to… something?
Mechanics or Crunch– Ah first level Goodman Game scenarios! These guys know their mechanics, so everything is solidly done with the right amount of random and fun monsters to fight. My players and I all had a blast killing monsters, searching, and finding the secrets of the idol. 5/5
Theme or Fluff– Overall this is fun, but I feel the ending gets a bit off. There are a ton of fun in this adventure and has some crazy turns that are just perfect for the Dying Earth. There is one problem with the adventure. I won’t spoil anything, but I feel like one enemy would not attack the players at the end. That said, if you run it how you want, it won’t be a problem!. 4.5/5
Execution– PDF? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? Yep! This is what I expect from a Goodman Games adventure. Solid work Goodman games! 5/5
Summary– Ah crazy Dying Earth fun. This with all the other adventures makes me want to read more Vance. I love the crunch and the design, but I have a few issues with the ending. That said, you write your own story as the Judge, so fix it on the fly! This is a solid adventure that I loved, and I think you will too! 97%
Ring Side Report-Board Game Review of Call To Adventure: The Stormlight Archive
Ring Side Report-Board Game Review of Call To Adventure: Epic Origins
Ring Side Report- RPG Review of Dungeon Crawl Classics Dying Earth #0: The Black Obelisk
Product– Dungeon Crawl Classics Dying Earth #0: The Black Obelisk
System- DCC RPG
Producer– Goodman Games
Price– $7 here https://www.drivethrurpg.com/product/393054/Dungeon-Crawl-Classics-Dying-Earth-0-The-Black-Obelisk?affiliate_id=658618
TL; DR-Short and Sweet! 97%

Basics– Time for the trip! You are all traveling for a possibly once in a lifetime religious trip across the dying earth. Will you survive and thrive or will you die along the way? What will your god have to say about the things you do along the way?
Mechanics or Crunch– This is a fun multichoice adventure, but it’s short. There are three paths the players can take, but the paths might need a bit more. I like what’s here, but if your players don’t roleplay a ton, you will get this done in about two hours. That’s pretty short! 4.5/5
Theme or Fluff– This does feel like DCC, and now I want to read some Vance. I didn’t read a ton of Jack Vance before this. I know its where DnD magic comes from, but that was the extent of my knowledge. After reading this, I feel its themed enough to feel like a DCC funnel as I kill loads of PCs, but I also feel like I want to learn more about the world this comes from. 5/5
Execution– PDF? Yep. Funnel? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? This is what I expect from Goodman Games and a funnel. Solid work Goodman games! 5/5
Summary– This was a fun adventure to get my players into the world of the Dying Earth. Heck it got ME into the world of the Dying Earth! I want to read more of this to get deeper in, so mission accomplished there adventure! The crunch is good with the only real problem being the length of the adventure. It’s not bad by any stretch, but it is short. At a con on the last day, that might be a godsend for BOTH the GM and the players as you want to keep having fun, but you need a rest. But, as a start, it’s a few points off. That said, if my only real complaint about this product is I want more, then this is a solid product! 97%










