Daily Punch 9-16-25 True Name undead drawback for DCC RPG

how about more drawbacks to being undead!

True Name
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralNames have power!
Manifestationroll 1d4: (1) Uttering your true name renduces you a doll to the will of another. (2)Your real name causes you to lose consciousness until the power is done (3)You are awake, but must fight your bodies pull to do another bidding. (4) You feel happy to do what you are told upon hearing your name
1Roll this mutation check again, plus roll one additional defect.
2-4You must follow the command of those who say your true name if you fail a DC 20 WIll save for 1d6 hours
5-7You must follow the command of those who say your true name if you fail a DC 18 WIll save for 1d6 turns
8-11You must follow the command of those who say your true name if you fail a DC 16 WIll save for 1d6 round
12-15You must follow the command of those who say your true name if you fail a DC 14 WIll save for 1d3 round
16-17You must follow the command of those who say your true name if you fail a DC 12 WIll save for 1d2 round
18-19Your name makes your ears slightly blush
20+You must never say your true name, but upon its being said you gain 1d3 actions

Daily Punch 9-11-25 Rotting negative quality for DCC RPG

More negatives to be an undead!

Rotting
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralYou are simpling falling apart
Manifestationroll 1d4: (1) Your body falls apart comically. (2)Your body rots and slofs off like rotting meat (3)You actively decompose in front of others. (4) You waste away with not trace
1Roll this mutation check again, plus roll one additional defect.
2-4You do not heal each night and you take 1d8 damage every day when you rest
5-7You do not heal each night and you take 1d6 damage every day when you rest
8-11You do not heal each night and you take 1d4 damage every day when you rest
12-15You do not heal each night and you take 1d3 damage every day when you rest
16-17You do not heal every night
18-19You look dead but no one cares.
20+You heal normally every night

Daily Punch 9-2-25 Religious Vulnerability for DCC RPG

Back to more DCC fun for my Undead creatures!

Religious Vulnerability
Level: 1Range SelfDuration: permanentCasting time: noneSave: none
GeneralYou become vulnerable to a religious symbol. this symbol must be of one you could encounter on a daily bases from the area you are from.
Manifestationroll 1d4: (1) You begin to smoke and then burn at the sight of the symbol (2) Light shoots out of the symbol and begins to burn you (3)An invisible force pushes you down and back from the symbol (4) your brain is wracked by the words of that god and you are punished as an abomination by it
1Roll this mutation check again, plus roll one additional defect.
2-4You are weak to the symbol and while within 100 feet of the symbol, church, or holy ground of the god you light on holy fire 1d6 damage every minute
5-7You are weak to the symbol and while within 100 feet of the symbol, church, or holy ground of the god you light on holy fire 1d6 damage every 10 minutes
8-11You are weak to the symbol and while within 30 feet of the symbol, church, or holy ground of the god you light on holy fire 1d6 damage every 10 minutes
12-15You are weak to the symbol and while within 30 feet of the symbol, church, or holy ground of the god you light on holy fire 1d3 damage every 10 minutes
16-17You are weak to the symbol and while within five feet of the symbol, church, or holy ground of the god you light on holy fire 1d2 damage every 10 minutes
18-19You glow with the light of the god that hates you when shown wearing the holy symbol
20+You heal 1d4 hit points every hour while wearing the holy symbol

Daily Punch 8-19-25 Sunlight Vulnerability for DCC RPG

IT BURNS!

Sunlight Vulnerability
Level: 1Range SelfDuration: perminentCasting time: noneSave: none
GeneralThe light, it burns!
Manifestationroll 1d4: (1) You skin crackles and burns black (2) you litteraly light on fire (3)Your begin to blister and turn read (4) you beging to speed rot in the light
1Roll this mutation check again, plus roll one additional defect.
2-4You are weak to the sun and while in the sun you take 1d6 damage every 10 minutes in the light
5-7You are weak to the sun and while in the sun you take 1d4 damage every 10 minutes in the light
8-11You are weak to the sun and while in the sun you take 1d3 damage every 10 minutes in the light
12-15You are weak to the sun and while in the sun you take 1d2 damage every 10 minutes in the light
16-17You are weak to the sun and while in the sun you take 1 damage every 10 minutes in the light
18-19You sparkle in the sunlight
20+You heal 1d4 hit points every hour in the sun

Ring Side Report- RPG review of Grave Robbers of Thracia

Product– Grave Robbers of Thracia

System- DCC RPG

Producer– Goodman Games

Price– OUT SOON!

TL; DR-A great intro to an adventure series!  100%

Basics–  Where are they going?  The dead walk and towns disappear.  Where did they go and can you save your town?

Mechanics or Crunch– God I love a good funnel.  I also want to get a good quick intro to Thracia.  This gives me the mechanical intro to DCC and whittles down the players.  This is a solid, basic funnel.  5/5

Theme or Fluff–  I don’t know much about Thracia, and this gives you the basics of the world.  The world can’t be fully explained, but you get some monsters, some gods, and a fun intro to the world.  It’s enough to hook you for more.  5/5

Execution–  This is Goodman Games.  They know how to write adventures and their audiences.  I love everything here.  5/5

Summary–  This is a good funnel by a good company.  I also love fighting undead, so this is a match made in heaven.  After this adventure, I can’t wait to hop into the larger Caverns of Thracia adventure!  100%

Ring Side Report- RPG review of Dungeon Crawl Classics #107: Forgotten Dangers

Product– Dungeon Crawl Classics #107: Forgotten Dangers

System- Dungeon Crawl Classics

Producer– Goodreads

Price– $10.99 here  https://www.drivethrurpg.com/en/product/506125/dungeon-crawl-classics-107-forgotten-dangers?affiliate_id=658618 

TL; DR– Good intro DCC RPG One-shots.  97% 

Basics–  Let’s jump in!  Forgotten dangers is a group of six random DCC adventures.  They are not really connected to each other, but they are small, bite sized fun that you can drop into any DCC game.

Mechanics or Crunch–  These adventures are set up well enough to be the right mix of deadly and fun. The crunch here works.  There are crazy powerful items to play with as well as crazy powerful dangers.  It’s solid DCC RPG fun. 5/5

Theme or Fluff–   The individual adventures are fantastic, but I wish there was a connection between them.  The individual adventures are all bat crap crazy, and that’s exactly what you play DCC for.  The fault is the individuals are not connected.  The adventures are good, but I wish they were a bit connected.  4.5/5

Execution–  Solid layout, text, art, and flow make this an easy read. If you need an adventure for a session you did not prepare for, these adventures, while a bit simple, are enough that you have a solid four hours and can just hop right in as a GM.  5/5

Summary– I love DCC RPG.  I love random one shots.  This product is just those.  It’s fun, but I wish this was a campaign or written where it could be.  But without flow, this is still just solid fun to run with your friends. 97%

Daily Punch 3-27-25 Bile Blast zombie power for DCC RPG

Oh god, did he just barf?

Bile Blast
Level: 1Range 30 feet coneDuration: until save or deadCasting time: actionSave: Reflex
GeneralYour bit someone and they begin to rot to death!
Manifestationroll 1d4: (1) You open your mouth and vomit over the area (2) Your stomach swells and you have to blast out chucks of bile (3) your stomach swells and burst throwing acid at your targets (4) you gag and then blow chucks over your foes
1failure, power may not be used again today
2-11failure
12-13You cover all targets in the area with acid dealing 1d6 acid damage
14-17You cover all targets in the area with acid dealing 1d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
18-19You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
20-23You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
24-27You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
28-29You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
30-31You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
32+You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 4d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid

Thoughts?

Daily Punch 3-11-25 Zombie Bite zombie power for DCC RPG

BITE!

Zombie Bite
Level: 1Range TouchDuration: until save or deadCasting time: actionSave: Fort
GeneralYour bit someone and they begin to rot to death!
Manifestationroll 1d4: (1) Your target begins to turn black and rot to pieces (2) The bit becomes inflamed and its spreads along the veins (3) The target becomes tired and sickly (4) The target slowly change into a zombie like you
1failure, power may not be used again today
2-11failure
12-13The target takes 1 stamina damage. this repeates each day until they save or die. If they die, they arise as a zombie in one day
14-17The target takes 1 stamina damage. this repeates each houruntil they save or die. If they die, they arise as a zombie in one day
18-19The target takes 1 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
20-23The target takes 1d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
24-27The target takes 2d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
28-29The target takes 3d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
30-31The target takes 4d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
32+The target instantly dies and arise as a zombie in one day

Daily Punch 3-4-25 Undead Stamina zombie power for DCC RPG

take the hit!

Undead Stamina
Level: 1Range personalDuration: instantaenousCasting time: reactionSave: none
GeneralYour body is dead, so who cares!
Manifestationroll 1d4: (1) You take the hit and just keep going (2) Hunks are cut off and you just put them back in place (3) You can quickly stich the cut pieces back into place (4) The wound undoes itself after the blow
1failure, power may not be used again today
2-11failure
12-13You reduce the damage you take by 1
14-17You reduce the damage you take by 1d3
18-19You reduce the damage you take by 1d4
20-23You reduce the damage you take by 2d4
24-27You reduce the damage you take by 3d4
28-29You reduce the damage you take by 3d6
30-31You reduce the damage you take by 3d8
32+You completely reduce the damage you take to zero!

Thoughts?

Daily Punch 2-18-25 Vampiric Psychic Powers vampire power for DCC RPG

MIND MAGIC!

Vampiric Psychic Powers
Level: 1Range personalDuration: variesCasting time: 1 actionSave: none
GeneralYou use the powers granted by undeath for your mind
Manifestationroll 1d4: (1) You touch your temple and focus your mind (2) Your eyes glow and powers happen (3) You flow with a fell purple light as you flex your powers (4)Things just happen!
1failure, power may not be used again today
2-11failure
12-13You gain the ability to mentally lift 1d4 pounds of materials
14-17You gain the ability to mentally lift 2d4 pounds of materials or project your thoughts to any creature within 30 feet
18-19You gain the ability to mentally lift 2d6 pounds of materials or project your thoughts to as many creatures as you want within 60 feet
20-23You gain the ability to mentally lift 3d6 pounds of materials, you can read the thoughts of any creature with in 30 feet if they fail a Will save, or project your thoughts to as many creatures as you want within 60 feet
24-27You gain the ability to mentally lift 3d8 pounds of materials, you can read the thoughts of any creature with in 30 feet if they fail a Will save, or project your thoughts to as many creatures as you want within 100 feet
28-29You gain the ability to mentally lift 3d8 pounds of materials, you can read the thoughts of any creature with in 30 feet if they fail a Will save, or project your thoughts to as many creatures as you want within 1000 feet
30-31You gain the ability to mentally lift 4d8 pounds of materials, you can read the thoughts of any creature with in 60 feet if they fail a Will save, or project your thoughts to as many creatures as you want within 1 mile
32+You gain the ability to mentally lift 4d10 pounds of materials, you can read the thoughts of any creature with in 1000 feet if they fail a Will save, or project your thoughts to as many creatures as you want within 1 mile

Thoughts?