Daily Punch 6-6-24 Eaters of the Dead skeleton power for DCC/MCC RPG

num num num! skeleton power!

Eaters of the Dead
Type: actionRange: selfDuration: instantaneousSave: none
GeneralYou find a body and begin to eat it for health!
Manifestationroll 1d4: (1) You literally bite and eat the bodies of the dead. (2)You pull the bones from the dead and merge them into yourself (3)the bones turn to dust and cling to yourself (4) you just absorb the bodies through your skeleton hands
1failure and a bond goes sideways costing you 1d4 hp!
2-11failure
12-13You regain 1d4 HP
14-17You regain 2d4 HP
18-19You regain 2d6 HP
20-23You regain 2d8 HP
24-27You regain 3d8 HP
28-29You regain 3d10 HP
30-31You regain 3d12 HP
32+You regain 3d12 HP and gain 1 point of luck!

Thoughts?

Daily Punch 4-23-24 Undying skeleton power for DCC RPG

You cant die!

Undying
Type: actionRange: selfDuration: instantaneousSave: none
GeneralCan’t keep a good man down!
Manifestationroll 1d4: (1) You litterally just stand right back up. (2)Your body falls appart and your bones just roll back into position standing (3)You fall to dust and reform the same way (4) You don’t even feel the attack!
1failure and you can not have your body rolled!
2-11failure
12-13You die but return with 1d4 HP
14-17You die but return with 2d4 HP
18-19You die but return with 2d6 HP
20-23You die but return with 2d8 HP
24-27You die but return with 3d8 HP
28-29You die but return with 3d10 HP
30-31You die but return with 3d12 HP
32+You die but return with 3d12 HP and gain 1 point of luck!

Thoughts?

Daily Punch 2-14-24 Skeleton Speed skeleton power for DCC RPG

Move with the speed of the damed!

Skeleton Speed
Type: actionRange: selfDuration: 1 hourSave: none
GeneralNo muscles and fat means more speed!
Manifestationroll 1d4: (1) You litterally vibrate with speed (2)You move so fast none can see you move (3)As you move you seam to just glide around everyone (4) You see everyone else move in slow motion
1failure and you cant not use for the rest of the day.
2-11failure
12-13You gain an additional d14 action die. You can not use this power for another day
14-17You gain an additional d16 action die. You can not use this power for another day
18-19You gain an additional d20 action die. You can not use this power while under the effect of this power
20-23You gain an additional d24 action die. You can not use this power while under the effect of this power
24-27You gain an additional d20 and d14 action dice. You can not use this power while under the effect of this power
28-29You gain an additional d20 and d16 action dice. You can not use this power while under the effect of this power
30-31You gain an additional d20 and d20 action dice. You can not use this power while under the effect of this power
32+You gain an additional d24 and d24 action dice. You can not use this power while under the effect of this power

Thoughts?

Daily Punch 2-8-24 Skeleton key skeleton power for DCC RPG

Build stuff!

Skeleton Key
Type: actionRange: selfDuration: variesSave: none
GeneralArm bones connected to the hand bone and with enough philangies, you can build anything you want! This power allows you to build items that you have seen and depending on the level of the powers, you can produce items with charges or amunition
Manifestationroll 1d4: (1) You take your own bones, remove, and build with them. (2)You reach into a bag and keep removing and building things (3)You keep breaking off ribs and building with them to no end (4) You pull bounds from the ground to pull bonds to build with
1failure and you cant not use for the rest of the day.
2-11failure
12-13You can build an item as big as a fist that last for 1 turn
14-17You can build an item as big as an arm that last for 1 turn
18-19You can build an item as big as an arm that last for 1 hour and has up to 10 charges or 10 pieces of ammunition
20-23You can build an item as big as a man that last for 1 hour and has up to 10 charges or 10 pieces of ammunition
24-27You can build an item as big as a man that last for 8 hour and has up to 100 charges or 100 pieces of ammunition
28-29You can build an item as big as a car that last for 8 hour and has up to 100 charges or 100 pieces of ammunition
30-31You can build two items each as big as a car that last for 8 hour and has up to 100 charges or 100 pieces of ammunition
32+You can build an item as big as house that last for 8 hour and has unlimited charges and ammo for the duration.

Thoughts?

Daily Punch 2-6-24 Skeletal Recombination skeleton power for DCC RPG

More skeleton powers!

Skeletal Recombination
Type: actionRange: selfDuration: 1 turn per levelSave: none
GeneralWhy not be a dinosaur? When you use this power, you assemble yourself into another creature. You gain the creatrues abilities, bonuses, and hit dice. When you are reduced to zero hit points in that state, you return to your normal form, regain all other abilities, and any remaining damage are transfered to your normal hit points.
Manifestationroll 1d4: (1) you remove bones from some places, and move them to others to take on a different shape (2)Your bones morph into a new shape (3)you grap bones from around you and build a different body (4) In a poof of smoke, you become a different boney creatures
1failure and you cant not use for the rest of the day.
2-11failure
12-13You can take on the form of any 1 HD creature
14-17You can take on the form of any 2 HD or lower creature
18-19You can take on the form of any 3 HD or lower creature
20-23You can take on the form of any 5 HD or lower creature
24-27You can take on the form of any 7 HD or lower creature
28-29You can take on the form of any 10 HD or lower creature
30-31You can take on the form of any 15 HD or lower creature
32+You can take on the form of any mortal, none godly creature!
Thoughts?

Daily Punch 2-1-24 Ostioblast skeleton power for DCC RPG

Make better friends!

Ostioblast
Type: actionRange: touchDuration: instantaneousSave: none
GeneralBuild better friends! When you use this ability, increase the targets ability for 1 day. Afterwords, the targets abilities return to normal. If you use this ability on the target by a second time on the same target, they gain a random perminent defect as per the MCC core book.
Manifestationroll 1d4: (1) you touch them and where you lay your ands their body expands (2)As you touch them, their whole fomr expands (3)With a gental touch, the body of your friend becomes more agile (4) A slap from your hand causes the body of your friend to enlarge
1failure and you cant not use for the rest of the day.
2-11failure
12-13Reduce the targets stamina by 1.
14-17Increase the targets stamina by 1
18-19Increase the targets agility and stamina by 1
20-23Increase the targets agility and stamina by 1d2 each
24-27Increase the targets agility and stamina by 1d3 each
28-29Increase the targets agility and stamina by 2d2 each
30-31Increase the targets agility and stamina by 3d2 each
32+Increase the targets agility and stamina by 3d3 each

Thoughts?

Daily Punch 1-30-24 Ostioclast skeleton power for DCC RPG

Skeleton powers!

Ostioclast
Type: actionRange: touchDuration: instantaneousSave: fort save vs check DC
GeneralIf they hate you simply disolve them!
Manifestationroll 1d4: (1) you touch them and where you lay your ands their body colapses in (2)As you touch them, their whole fomr shrinks (3)With a small blow, the body crumples and crunches in (4) A slap from your hand causes the wasting of the body in your target
1failure and you cant not use for the rest of the day.
2-11failure
12-13Reduce the targets stamina by 1.
14-17Reduce the targets agility and stamina by 1
18-19Reduce the targets agility and stamina by 1d2 each
20-23Reduce the targets agility and stamina by 2d2 each
24-27Reduce the targets agility and stamina by 3d3 each
28-29Reduce the targets agility and stamina by 4d3 each
30-31Reduce the targets agility and stamina by 4d4 each
32+You completely disolve the bones of the target. their agility and stamina are reduced to 1.

Thoughts?

Ring Side Report- RPG review of Legends of Uganda #1

Product– Legends of Uganda #1

System- DCC RPG

Producer– Sanctum Media

Price– $ 3.00 here https://goodman-games.com/store/product/legends-of-uganda-1-pdf/  

TL; DR-Solid new information from a new place in DCC.  98%

Basics– Let’s go somewhere I never expected DCC RPG to go!  Legends of Uganda does exactly what it says: it’s legends and lore from Uganda, providing monsters, mighty deeds, a new class, and weapons for the table to experience.

Mechanics or Crunch– This is a collection of new items for the table and honestly they feel like they fit.  All the new toys for both players and GMs all fit into the existing power scale of DCC RPG.  It’s fresh and new ideas that mesh well.  5/5

Theme or Fluff– What’s here is new and it’s interesting.  Uganda is quite literally a world away from me. I have experience with Celtic folklore, Asian folklore, North and South American folklore, but I know a lot less about subSaharan African folklore.  This book brings in a number of fun new ideas that you can bring to bear at the table.  It would be very easy to do this disrespectfully, but this book treats the material and people with respect.  5/5

Execution-. This book is very well put together, but it has a few small issues.  The book reads well and has good art, but some things are missing.  There are four weapons, but they are in two different parts of the book.  There are multiple monsters, but they are scattered apart.  This isn’t a problem, but you can tell this was originally made from three different smaller PDFs put together.  The joining of three books without reorganization wouldn’t be a major issue if the book had bookmarks or hyperlinks to jump to sections.  This is a 3 dollar PDF that amazingly has over 30 pages.  Honestly, I’m impressed by how much is crammed in here!  Also, this has a completely new class, but no new spells.  I would expect a few new spells in this book.  Maybe in the sequel.   4.75/5

Summary– This book is new and fun!  I love learning about new stuff from new places.  There is nothing wrong with my 30+ Celtic adventures, but this book aims to show me something new and does it well.  New toys for both the GM and the player are balanced well.  The tone is respectful while keeping the material engaging.  My only issues are some organization and the lack of spells.  Show me some new magic from where you’re from and give me some hyperlinks, and I’d be thrilled.  But then again, I want to stress this is a 30+ page book, so it’s good value for money.  I’m looking forward to the next one in this series.  98%

Daily Punch 1-25-24 Skeleton Friends skeleton power for DCC RPG

Mom always said go make some friends!

Skeleton Friends!
Type: actionRange: touchDuration: instantaneousSave: none
GeneralThey’re dead! But that won’t keep a good man down! If a friend dies, YOU MIGHT SAVE THEM! Only do this is the other PC consents to this
Manifestationroll 1d4: (1) The body liquifies, but the bones remain and stand up! (2) The body becomes dust and the bones stand. (3)the bones stand up and the flesh remains. Gooey! (4) The body blows away in a puff of smoke and the bones are standing in its place
1Failure and the character is truely dead
2-11Failure but others can attempt to roll the body.
12-13You revive the other character as a skeleton of their level
14-17You revive the other character as a skeleton of their level with one additional hit point
18-19You revive the other character as a skeleton of their level with 1d3additional hit point
20-23You revive the other character as a skeleton of their level with 1HD additional hit point
24-27You revive the other character as a skeleton of their level with 2HD additional hit point
28-29You revive the other character as a skeleton of their level with 2HD additional hit point and one additioanl ability point in a random stat
30-31You revive the other character as a skeleton of their level with 2HD additional hit point and 1d3 additioanl ability point in random stats
32+You revive the other character as a skeleton of their level with 2HD additional hit point and 1d6 additioanl ability point in random stats

Daily Punch 1-23-24 Undying skeleton power for DCC RPG

More skeleton powers!

Undying
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralYou’re dead! Well… dead again! But maybe not! Get better! When you are knocked unconcoucus, you can use this power to try to avoid dying for real!
Manifestationroll 1d4: (1) the bones crack back together and you stand up (2) your bones fly to a standing position (3)All your bones roll back into position of a standing person (4) you turn to dust and blow back into a body
1Failure and you’re truly dead forever!
2-11Failure but others can attempt to roll your body…er… bones?
12-13You die from damage, but in a turn you just stand back up after combat with 1 HP
14-17You die from damage, but in a round you just stand back up after combat with 1 HP
18-19You die from damage, but in a round you just stand back up after combat with 1HD of HP
20-23You die from damage, but in a round you just stand back up after combat with 2HD of HP
24-27You die from damage, but in a roundyou just stand back up after combat with 3HD of HP
28-29You die from damage, but in a roundyou just stand back up after combat with 4HD of HP
30-31You die from damage, but in a round you just stand back up after combat with 5HD of HP
32+YOU ARE UNSTABALE! You instantly stand up and are at full health!