Daily Punch 7-31-19 Child of Tiamat feat for DnD 5e

More devils and DnD!  Now for Dragonborn!

 

Child of Tiamat

Prerequisite: Dragonborn

Tiamat works with vile creatures, and your sir had some of those traits rub off. You gain the following benefits:

  • Choose a second type of dragon.
  • Your breath weapon now deals both energy types and you gain resistance to a second energy type.  For a creature to have damage resistance to your breath attack, it must resist both energy types.

 

Thoughts?

Daily Punch 7-30-19 Sheep Among Wolves feat DnD

Ok, another quick one for Tieflings.

Sheep Among Wolves

Prerequisite: Tiefling

Your a tiefling, but it’s hard to know it. You gain the following benefits:

  • You have a short tail and small horns you can easily hide in your hair and pants. Your skin is a normal human color of your choosing.
  • You gain advantage on Charisma checks with humans who do not know you are a tiefling.

Thoughts?

Daily Punch 7-26-19 Child of Merlin sorcerer bloodline for DnD 5e

We already have fiend blooded sorcerers how about one with some true power?

Child of Merlin

Many tales tell of a powerful magic user who offered wisdom to kings and guided bloodlines for centuries.  Few remember that this person was a child of the most powerful devil.  Merlin was a powerful man, but his diabolical heritage passes threw his bloodline to all his children and his lust for power and women meant that he has children across the multiverse.  You are one of those children whose spark has awoken and now you manifest all the awesome powers that master magician with devil blood can bear!

Guide of kings

At 1st level, Merlin’s ability to guide others emerges in your.  You gain the bardic inspiration ability of a bard of your level.  You can use this a number of times per day equal to your Charisma modifier.

Wild Man of the Woods and Hells

Starting at 6th level, Merlin’s shape changing abilities manifest in you.  You gain the wild shape ability of a druid of your level.  As an added bonus, you can choose to change your shape into an animal or a fiend following the same CR restrictions as a a druid of your level.

Master Communicator and Shapeshifter

At 14th level, you gain the ability to change your shape as you see fit to match any occasion. You can cast polymorph on your self twice per day.  Furthermore, you gain the permanent effect of the tongues spell to talk with all creatures who understand language.

Your Patriarchs Powers and Weaknesses

Beginning at 18th level, you gain the faults of your patriarch, but also gain a larger portion of his powers.  You gain disadvantage on all saves vs any effect that causes the Charmed condition, cause psychic damage, or control your mind, but you also gain advantage on all other saving throws.  You gain resistance to all other damage, but gain vulnerability vs all bludgeoning damage.  For these effects and damages, apply worse penalty if multiple effects or damage types are mixed together.

 

 

Thoughts?

Daily Punch 7-22-19 Elven Mind feat for DnD 5e

How about some love for Elves who fight devils?

 

Elven Mind

Prerequisite: Elf

Elves are the longest lived of the normal races and have the longest memories regarding the fiends. You gain the following benefits:

  • You have immunity against effects  or spells that dominate the mind or cause the charmed condition from fiends.
  • Increase your Wisdom, Charisma, or Intelligence by 1, to a maximum of 20.

Daily Punch 7-12-19 Daemonologist Wizard arcane tradition for DnD 5e

Ok, let’s get back to fighting devils. How about a wizard that fights them by binding them?

School of Daemonologists

You view a hammer as a tool. You can build a church with one or you can kill with the same hammer. Demons and devils are just tools for you to use. Left unchecked they thirst for inocent blood and souls, but when properly controlled, you can build astounding things. They are your tools, and you are their wielder. Devils, demons, and the random daemon all fall under your toolbox, so you use them as you see fit.

Bound Servent

Beginning when you select this school at 2nd level, you gain a familiar fiend, as per the find familiar spell, except the familiar must be a fiend and can be up to CR 1. As an action on your turn, you can directly command the fiend to take an action of your choice. When you take a move action, your fiend takes a move as part of that action.

Bonus Spells

Beginning at 2nd level, you gain the following spells into your spell book:Protection from Evil and Good, Hold Person, Banishment, and Dispel Evil and Good. Your wizard level must be an equal level to a cleric who is able to cast these spells for you to cast these spells, but your training has granted you access to these spells when you are ready.

Powerful Weapon

Starting at 6th level, your bound servent can now be commanded by a bonus action and can be up to CR 2.

Daemonic Studies

Beginning at 10th level, you’ve studied enough fiend names that now you can recall them as part of your spells. Any spell that specifies a creature type can now be applied to fiends.

Diabolic Spellbook

Starting at 14th level, you pour power into your bound creature. It can now be a creature up to CR 4 and metamorphs into a CR 4 fiend of your choice. Furthermore, your find familiar spell now painfully carves your spellbook into the flesh of the fiend. You no longer need to carry your spellbook and can simply read the creature to prepare spells each day.

Daily Punch 7-10-19 Masochist feat for DnD 5e

I just started watching Kono Suba, and Darkness is one of the most interesting characters in this crazy anime. It reminded the Book of Vile Darkness. Let’s build on these idea.

Masochist

You’ve been beaten down a lot by life, and its something you’ve grown to be thrilled by. When you take damage equal to your level, you gain advantage on your next attack roll on your next turn.

Thoughts?