Daily Punch 9-14-16 Bend the Blade ki feature for DnD 5e

How about one in the same vain as Crack the Shell for but weapons?

Bend the Blade

You can spend 1 ki point after you make an strike that hits to attempt to break a foes weapons, hands, or claws.  The attacked creature must make a Strength saving throw or take a -2 penalty to one of its weapons.  A creature may only be under one of this effect at a time.  The creature can have its weapon repaired normally, through the use of a mending spell, or in the case of natural weapon have a healing spell cast upon it.  A foe can pick up an identical copy of this weapon and be free of this penalty as well.

Daily Punch 9-13-16 Crack the Shell ki feature for DnD 5e

I like the idea of playing with AC.  Let’s see if I can keep that going in 5e

 

 

Crack the Shell

You can spend 1 ki point after you make an strike that hits to attempt to sunder the foes armor.  The attacked creature must make a Constitution saving throw or have its AC reduced by 2.  A creature may only be under one of this effect at a time.  The creature can have its armor repaired normally, through the use of a mending spell, or in the case of natural armor have a healing spell cast upon it.

 

Thoughts?

Daily Punch 9-12-16 Crack the Shell feat for Pathfinder

How about a way to take down armor as a monk in Pathfinder?

 

Crack the Shell (Combat)

Prerequisites: Improved Unarmed Strike, Ki pool class feature, Wis 13

Benefit: You learn how to channel your ki into the armor of another to devastating effect.  When you make an unarmed strike, you may declare you are using this feat and may spend up to 1 ki point per three character levels.  If you  successfully strike the target and the target takes damage from the blow and the creature must attempt a Fortitude saving throw (DC 10 + 1/2 the character’s level + the character’s Wis modifier).  On a failure the armor takes damage equal 5 times the ki points spent.  If the saving throw is successful, the target’s armor is unaffected.  Creatures with natural armor  have the bonus from their natural armor reduced by the number of ki points, up to to the natural armor bonus.  After a week of natural rest or healing magic the natural armor bonus returns.  If the target as multiple armor bonuses from natural and artificial armor, you may choose which one to attack.

 

Thoughts?

Daily Punch 9-9-16 Dissolving Touch spell for Pathfinder

How about more fun with acid in Pathfinder?

Dissolving Touch

School conjuration (creation) [acid]; Level bloodrager 1, magus 1,sorcerer/ wizard 1, summoner/unchained summoner 1

CASTING

Casting Time 1 standard action
Components V, S, M(a glob of eel slime)

EFFECT

Range touch
Target object touched
Duration instantaneous
Saving Throw yes; Spell Resistance yes

You cover your hands in a slime that dissolves objects.  You can touch 1 object per two caster levels (minimum 1, maximum 5 objects).  That object must make a Fortitude saving throw.   If the target fails its Fortitude Saving Throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.  Constructs are not affected by this spell.

Daily Punch 9-8-16 Summon Ooze Spell for DnD 5e

ED CONTINUES TO DEMAND MORE OOZES!  Also, how about a slightly different way to summon.  I think conjurers (conjuration based wizards) need to keep up with Druids.  Let’s make that happen!

 

Summon Ooze

2th-level conjuration

Casting Time: 1 minute

Range: 30 feet

Components: V, S, M (a 1-ounce glass jar of acid)

Duration: Concentration, up to 1 hour

You call forth an ooze servant. An ooze of challenge rating 1/2 or lower to appears in an unoccupied space within 10 feet of a point in range.

The ooze disappears when it drops to 0 hit points or when the spell ends.

The ooze is friendly to you and your companions for the duration. Roll initiative for the ooze, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the ooze, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the ooze doesn’t disappear. Instead, you lose control of the ooze, it becomes hostile toward you and your companions, and it might attack. An uncontrolled ooze can’t be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the ooze’s statistics.

At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, increase the challenge rating of the summoned ooze to 1 if you use a 3rd level spell slot and by 1 thereafter for each slot level above 3th.

Daily Punch 9-7-16 Lock Tight cantrip for DnD 5e

How about an enchantment cantrip?

 

Lock Tight

enchantment cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: 1 round

You fuse a subject to the floor it stands upon as well as locking its joints momentarily.  The target of the spell must make a Strength saving throw.  On a failure, the target can not move for one round and it has disadvantage on the next attack it makes.

 

Thoughts?

Daily Punch 8-30-16 Aluminum Golem monster for DnD 5e

I was talking about putting a tin foil hat, and it give me an idea!

 

Aluminum Golem

Large construct, unaligned

Armor Class 15 (natural armor)
Hit Points 150 (10d10 + 50)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16(+3) 18 (+4) 3 (-4) 12 (+1) 1 (-5)

Damage Immunities acid, poison, psychic; critical hits
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)

Daily Punch 8-29-16 Caustic Glob cantrip for DnD 5e

Another cantrip I was thinking about lately.  I like acid that eats armor.

 

Caustic Glob

Conjuration cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You create a glob of acid in your hand and throw it at a target in range.  Make a ranged spell attack at a target.  On a hit, the target takes 1d4 acid damage, and if the target’s armor is not magical, the target’s armor takes a -1 penalty to AC.  This penalty is not cumulative with itself or other magic spells.  Additional spells that reduce the AC of a target apply the highest penalty to the target’s AC instead of the total penalty.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

 

Thoughts?

Daily Punch 8-26-16 Hot Flash cantrip for DnD 5e

Ok, one more cantrip!

 

Hot Flash
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

You focus the heat of around an area to coalesces into one thing within range causing a spark of flame to erupt inside the target.  The target must succeed on a Dexterity saving throw or take 1d10 fire damage.  A flammable object hit by this spell ignites if it isn’t being worn or carried.

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

 

Thoughts?

Daily Punch 8-25-16 Force Cresent cantrip for DnD 5e

Here’s the next rapid fire spell!

Force Cresent

Evocation cantrip

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Instantaneous
You finish the gestures of this spell by making a slash with your hand which fires a rainbow blade of color at a creature in front of you regardless of its concealment.  Make a melee spell attack against the target with advantage.  On a hit, the target takes 1d4  + spell casting ability modifier force damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Thoughts?