Daily Punch 7-9-15 Against the Odds feat for DnD 5e

Ran a game of DnD 5e last night, and had a human rogue attacking into the dark.  That takes some brass.  Let’s start to reward that!

Against the Odds

prerequisite: rogue

You not one to be told the odds.  Sometimes, just sometimes, you just have to go for it.  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • When you make an attack and have disadvantage, if you hit the target, you my apply sneak attack damage to that damage.

Thoughts?

Daily Punch 7-8-15 Undead Destroyer feat for DnD 5e

Most undead are not weak to radiant in DnD 5e.  I want to fix this!

Undead Destroyer

The light you bring makes all who serve unlife shrink to the shadows.  Gain the following benefits:

  • Increase your Intelligence, wisdom, or charisma by 1 to a maximum of 20.
  • When you do radiant damage to an undead, it must make a Charisma saving throw.  On a failure, it gains damage vulnerability: radiant for one turn, including the attack you just did.

Thoughts?

Daily Punch 7-7-15 Fighting Training feat for DnD 5e

What if you just want to splash a little fighter into your wizard?  Let’s see if we can make that happen!

Fighting Training

All those nights around the fire pit have paid off as you’ve learned how to truly handle yourself in a fight.  Gain the following benefits:

  • Increase either your strength, dexterity, or constitution score by 1 to a maximum of 20.
  • Learn one Fighting Style from the Paladin, Fighter, or Ranger lists.

Thoughts?

Daily Punch 6-26-15 Inoj’s Repeating Insanity spell for DnD 5e

How about a spell for DnD 5e?

Inoj’s Repeating Insanity

1st-level enchantment

Casting Time: 1 action

Range: 30 feet

Component: V, S, M (a riddle whispered into a bottle)

A creature of your choice that you can see in range is instantly confused by its surroundings.  The target must succeed on a Intelligence saving throw or lose its reaction and action each round.

At the end of each the creatures rounds, it makes another Intelligence saving throw.  If the creature takes damage or is assisted by an ally, it gains advantage on the saving throw.  If it succeeds on this saving throw, it is no longer affected by the spell.

At Higher Levels. When this spell is cast at 2nd level or higher, the creature must make an additional Intelligence saving throw at the start of its next turn if it succeeded on the first saving throw.  Each additional level adds another round that the creature must succeed on an Intelligence saving throw or be affected by the spell.  If the creature ever fails a saving throw, then any additional round that the creature would have to make saving throws because of casting this spell at a higher level are then lost.

Thoughts?

Daily Punch 6-24-15 Escalating Assault feat for DnD 5e

Been really reading the Fighters maneuvers lately for DnD 5e.  Let’s add a feat to them!

Escalating Assault

You are the armored god of war guiding strikes, knocking foes down, or throwing your enemies across the battle field with anything you can hold on to.  Gain the following benefits:

  • Increase your strength or dexterity modifier by 1 to a maximum of 20.
  • When you spend a superiority die, you may spend two adding their results together.  You can do this a number of times per day equal to your strength or dexterity modifier.

Thoughts?

Daily Punch 6-23-15 Soul Feast spell for DnD 5e

How about some love for DnD 5e?  This time a spell that everybody will want to use…

Soul Feast

1st-level necromancy

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 minute

You begin to control the forces of live and death as souls move through you to get to the underworld.  When a creature takes damage within 30 feet of you, it takes an extra 1d4 necrotic damage as you drain away pieces of it soul as vaporous mists.  You heal the same amount as they were damaged for.

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d4 for each level above the 1st.

Daily Punch 6-19-15 Signature Spell feat for DnD 5e

Everyone has that one spell they always throw out in a pinch.  Let’s build on that.

Signature Spell

You’ve practiced your spells to the point that their second nature.  It’s impressive how well you wield them.  Gain the following benefits:

  • Increase your wisdom, charisma, or intelligence by 1 to a maximum of 20.
  • Select one spell you know, when you use this spell the DC of saving throws against this spell is increased by 2 or increase the attack roll of this spell by 2.

Thoughts?

Daily Punch 6-18-15 Built like an Ox Feat for DnD 5e

Last of the dual saves!

Built Like an Ox

You beat obstacles with your muscles and when those fail you, you beat them by running through them.  Sometimes…. it’s a bit of both.  Gain the following benefits:

  • Constitution saving throws can be made using your Strength modifier, and Strength saving throws can be made using your Constitution modifier.
  • If you add your proficiency bonus to both Constitution and Strength saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?