Just throw something!
Lobber
You’re good at throwing over ridges and corners! When you attack a concealed creature you are aware of with a thrown weapon, you do not take disadvantage on the attack roll.
Thoughts?
Just throw something!
Lobber
You’re good at throwing over ridges and corners! When you attack a concealed creature you are aware of with a thrown weapon, you do not take disadvantage on the attack roll.
Thoughts?
How about something for the inventor? let’s throw some bombs around!
Thoughts?
How about some psychic damage for divine?
Evocation cantrip
Casting Time:1 action
Range:60 feet
Components:V, S
Duration:Instantaneous
The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
This builds of yesterdays ideas. What about a control wizard?
enchantment cantrip
Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round
You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.
Thoughts?
My wife gave me a solid idea, and I feel its time to throw this at my players!
3rd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous
You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.
Time to make some stuff!
Transmutation Tutor
prerequisite: wizard, transmutation school
Everything is anything you want. Gain the following benefits:
Thoughts?
Those who serve you truly give their all.
Exanimate Expert
prerequisite: wizard, necromancy school
Life is a toy in your hands. Gain the following benefits:
Thoughts?
Sell something that isn’t real!
Expert Illusionist
prerequisite: wizard, illusionist school
It’s real if you want to believe it. Gain the following benefits:
Thoughts?
Time to hurt people!
Damage Dealter
prerequisite: wizard, evocation school
Why do fancy things when you can just break your enemies. Instead of using your sculp spells ability to protect other creatures, you can choose one target that is subjected to one of your evocation spell and impose disadvantage on the target’s saving throw. You can do this a number of times equal to your Intelligence modifier before you must take a long rest to regain the use of this ability.
Thoughts?
Now to play with some people!
Enchantment Expert
prerequisite: wizard, echantment school
Others are really only good when you can play with them. Gain the following benefits:
Thoughts?