Continuing the ideas for DnD 5e, how about some healing for a warlock.
Dark Healing
prerequisite: 5th level
You can cast vampiric touch at will without expending a spell slot or material components.
Thoughts?
Continuing the ideas for DnD 5e, how about some healing for a warlock.
Dark Healing
prerequisite: 5th level
You can cast vampiric touch at will without expending a spell slot or material components.
Thoughts?
How about a completely different way to cast spells as a Sorcerer in 5e?
Blood Sorcerer
Magic is in your blood….., and in blood in general. Life is power, and you know how to extract power from your own life.
Power in the blood
You no longer have a Sorcery Points pool, but you add any point you would gain as hit points. You also no longer have a limit to the number of spells you can cast per day. When you cast a spell of any level, lose double the spell level in hit points. You can cast spells as long you still have positive, non-zero hit points, but you must take the damage. Cantrips cause one hit-point loss.
Spilled blood, released power
Starting at 6th level, when you are dealt damage as a reaction you can use that hit point loss to cast one spell as a reaction. The spell level must be less then or equal to double the lost hit point total. You do not take damage for casting this spell. You can not use this ability again until you take a short or long rest.
Shared Power
Starting at 14th, another can donate a small vial of blood to you. Another creature can take any amount of damage and donate that damage to you as hit points you can use to cast spells. A creature can take up to 30 point of damage. You can use these points of damage as you would normally use hit point for Power in the Blood. This donation of blood is usable until that creature takes a long rest.
Stolen Power
Starting at 18 level, you can now use the suffering of your targets to energize your spells. As a swift action on your turn, when you cause damage to a creature using one of your spells, you can capture up to double your level in hit points of damage from that creature. You can use these points of damage as you would normally use hit point for Power in the Blood. You must use these points within an hour. Or, the power leaves them, and they are lost. You can not use this power until you take another long rest.
How about a feat for your DnD 5e warlock?
Dark Blessing
You get a little extra from the master, for good or for ill. Gain the following benefits:
Thoughts?
Ok, how about one more DnD 5e feat to round out the week? This one for the Warlock
Chosen of the Master
You are the masters favorite. Either because it expects more from you or you have prevent yourself before. Just don’t slip up. Gain the following benefits:
Thoughts?
I’m working my way through all the classes, and now I think the paladin needs some extra. How about a feat to help with lay on hands?
Holy Touch
You have been touched by your god, and that flows through you to others. Double the total amount of hit points you can restore each day by Lay On Hands.
Thoughts? Should that be triple? What do you think is appropriate for a paladin?
Let’s keep these class feats going with the Cleric!
Divine Connection
You are a conduit to your god and rewarded by that connection. Gain the following benefits:
Thoughts?
I’ve been making feats for each other class, let’s keep this going now for bards!
Natural Motivator
You are a natural speaker, and you can motivate your fellows well. Gain the following benefits:
Thoughts?
I think the Battle Master Fighter needs a bit more, let’s add some via a feat.
Battle Mastery
You are the god of war knowing how to make any weapon do what you want them to. Gain the following benefits:
Thoughts?
How about a way to give sorcerers bit more of an edge? Here is a feat for that…
Sorcerous Power
The power is strong in you. Gain the following benefits:
Thoughts?
You might be sleeply from some turkey, but your fighter can’t be! He/she needs to move double time!
Double Time
Gain the following benefits:
Thoughts?