Daily Punch 4-17-13

Been reading some DnD Next how about a feat?

 

Focused Spell-casting

Arcane Feat

You forgo damage to prevent your target from escaping the force of your spell.

Benefit:  When you cast a spell, you may reduce the number of damage dice by up to three dice to increase the DC of the spell by the same amount.

 

Thoughts?

Daily Punch 4-12-13

I saw something in DnD Next that I think my players need.

 

Shared Fortunes-Level 1 necromancy for cleric, wizard, druid, ranger

Cast-1 Action

Duration-1 Day

Effect: When you cast this spell choose one other person.  When an effect would increase or decrease one of the target’s hit points, you may reduce the effect by as much as half.  The effect then occurs to someone else under this spell.

Adaptation:You may cast this spell at a higher level then 1st.  For each level above the first, you may place this spell on one other person.

Daily Punch 4-1-13

Sorry to have been away for the last bit, its been a hectic time lately!  However, I’m back and I have an idea based on the number of fish fries I’ve seen in the last few days…

Religious obligations-Flaw-You are devoted to your religion to the extent it interferes with your work and life-Select a religion and choose holy days for it.  This must include major holidays and weekly obligations.  These obligations must include at least 20% of your time.  You may select a day of the week when you are fasting or some how otherwise unable to perform at your best.  On those days you take a -1 to all checks.  On major religions occasions  you may simple be unable to contribute to your parties abilities or you taken a major penalty of -3 to all checks due to extreme hunger or thirst.

By taking a flaw, you may take an additional feat.  Most flaws are taken at character generation.  However, at DM’s discretion, you may take this flaw after character generation if you character becomes very religions in game.

Thoughts?

Daily Punch 3-27-13 AND 3-28-13

Been a crazy day, but here are some random thoughts for you.  First from Shadowrun

Alternative Rule-All nighter-when you have a skill challenge where a check constitutes a day, you may make two checks per day.  Each day you make two checks, you take a -2 dice pool modifier from exhaustion.  After you stop taking extra checks per day, the penalty is reduced by 1 for every day you only make one check until the penalty is 0.

Here is a feat for DnD Next-

Critical Advantage-When you make an attack with advantage and roll the same value on each die, the result is considered a critical hit if the attack would normally hits the target.

Daily Punch 3-21-13

Im playing the newest Playtest of DnD next, and I think there should be a feat for extra class features…

 

Extra features-Feat-Gain one additional class feature that you only gain once that does not give a static benefit such as an additional version of superior defense for fighter.

 

Thoughts?  What do you think of the DnD Playtest so far?  Moving in the right direction?

Daily Punch 3-13-13

I’ve been on a 5e kick, so lets keep the force hits going!

 

Force Explosion
3rd-­‐level evocation

An area of your choosing explodes as pure force ricochet around the entire area.

Effect: Choose a point within 50 feet of you. Each creature in a 20-­‐foot-­‐radius of that point must make a Dexterity saving throw.A creature takes 6d4 force damage on a failed save and half damage on a save.  Unattended objects are tossed randomly around the area.

Special: When you cast this spell using a spell slot of a level higher than 3rd, the damage increases by1d4 for each level above 3rd

Thoughts gang?

Daily Punch 3-11-13

Its time for some DnD next spells!

 

Force Blast-you channel raw power to blast your enemies in front of you

2nd-Level Evocation

Effect:Each creating in a 15-foot cone originating from you must make a dexterity saving throw.  A creature takes 2d8 force damage on a failed save, and half as much damage on a successful one.

All objects under 50 lbs moved 5 feet by the power of the spell

Special:When you cast this spell using a slot of a level higher then 2nd, the damage increases by 1d8 for each level above 2st.

 

Thoughts?