Daily Punch 6-4-14 Stout Hafling Ancestor feat for DnD Next

More half haflings?

 

Stout Hafling Ancestor (Ancestor)

Back in your family line, someone was a full blooded stout hafling.

Prerequisite: You may not take any other ancestor feat.

Benefit:Gain the following benefits:

  • Gain a +1 to dexterity.
  • Gain a +1 to constitution.
  • You have advantage on saving throws against poison.

 

Thoughts?

Daily Punch 5-30-14 High Elf Ancestor feat for DnD Next

How about some more Ancestor feats for DnD Next?

High Elf Ancestor (Ancestor)

Back in your family line, someone was a full blooded high elf.

Prerequisite: You may not take any other ancestor feat.

Benefit:Gain the following benefits:

  • Gain a +1 to dexterity.
  • Gain a +1 to intelligence.
  • You know one cantrip of your choice from the mage’s cantrip list.  You may cast this a number of times per day equal to your intelligence modified.  Intelligence is your magic ability for it.

 

Thoughts?

Daily Punch 5-19-14 Reactive Jump feat for DnD Next

Played some Next yesterday, and this feat is something my Dwarves needed to not die!

 

 

Reactive Jump

Move! Darnit!  Do you want to die!

Benefits:  Gain the following benefits:

  • Increase you dexterity by one up to a maximum of 20
  • When you are targeted by a spells that instantly hits or a spell that effects you at the start of your turn, roll a saving throw instantly instead of waiting for the start of your turn.  This counts as the save for the effect, so failure imposes all negative effects that the spell normally has.  If you save, you spend you interrupt action, take no damage, and move up to half your speed immediately.

 

 

Thoughts?

Daily Punch 5-14-14 Rapid Recovery Feat for DnD Next

Something my character really want to have for those times when you don’t have a healer!

 

 

Rapid Recovery

You can spring back from the grave with an almost eager zeal!

Benefit:When you stabilize after being knocked unconscious or naturally regain 1 hit point via normal healing including rolling a natural 20 on a stabilization check, you may spend a number of hit dice equal to your constitution modifier as normal.  This requires no action and occurs immediately when you you regain consciousness.

 

Thoughts?