You entice a target to attack a target it was considering attacking.
Success The target is unaffected by your spell. Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.
Heightened (3rd) The penalty to the first attack increases to -4. Heightened (5th) The penalty to the first attack increases to -6. Heightened (7th) The penalty to the first attack increases to -8.
I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!
Let’s bring back some of the better things from that edition.
Protective Feat 1
FighterStance With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.
I miss drawing aggro like we could do in 4e. Let’s bring that back.
Target
1st-level enchantment
Casting Time:1 action Range:30 feet Components:V, S Duration: 1 minute
Up to three creatures of your choice that you can see within range must make Wisdom saving throws. Also choose one willing creature in range to the the target.
Whenever a creature that fails this saving throw makes an attack roll that does not include the target, it has disadvantage on that attack roll.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
You pour some of yourself into your actions to try to succeed.
Benefit: Choose a skill with which you are proficient. When you fail a check with this skill, you can spend a resolve point to reroll. You must accept the second result.
Casting Time:1 action Range:touch Components:V, S Duration:Instantaneous
You focus your energy into your fist and unleash the full furry of your power into the target. Make a melee spell attack against the target. On a hit, the target takes 1d12 force damage.
This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Evocation Force Traditions arcane, occult Bloodline imperial Deity Nethys Cast
somatic, verbal Range touch; Targets 1 creature or target
You focus your energy into your fist and unleash the full furry of your power into the target. Make a spell attack roll. You deal 1d6 + your spellcasting ability modifier force damage to the target.
Critical Success The target takes double damage and is pushed 10 feet.