Daily Punch 6-4-21 Equipment Expert feat for DnD 5e

Been thinking about alchemist fire and bottles of acid. Let’s make them more useful.

Equipment Expert

You’ve gotten good at throwing around your toys.  Gain the following benefits:

  • Increase your damage of alchemist fire by 1d4 for every other character level you have starting at 2nd level and the DC of your alchemist fire is 8 + proficiency bonus + your Dexterity Modifier.
  • Increase your damage of acid flasks by 1d6 for every other character level you have starting at 2nd level.

Thoughts?

Daily Punch 6-1-21 Splash Critical feat for Pathfinder 2nd ed.

I want to splash lots of damage around in Pathfinder.

Splash Critical Feat 4

General
When you hit your target, every around feels it! When you critically hit a target and the weapon does splash damage and effects, treat the splash damage and effects as if it was a critical hit for modifying damages and effects, typically doubling the damage. Other feats, abilities, and items that modify critical hits and effects are applied to splash damage and effects as well

thoughts?

Daily Punch 5-31-21 Right On Target (Combat) feat for Starfinder

Played some Starfinder this weekend, and had a player hit the target intersection of for a grenade TWICE with a natural 20! They were not amused… Let’s fix that!

Right on Target (COMBAT)

Your grenades hit home with the most force.

Prerequisite(s): Proficiency with grenades.

Benefit(s): When you throw a grenade at a group of targets and one of the targets is in one of the four squares at the intersection you throw the grenade in to and you score a critical hit, the grenade does double damage to that one target. The target is still allowed a save as normal.

Thoughts?

Daily Punch 5-27-21 HUD eye augmentation for Starfinder

I pay way too many video games with heads up displays. Time for that in Starfinder!

Heads Up Display Ocular Implant

Item Level 5; Price 2,825; System Eyes
This small implant is placed into your eye but leave most of your eye intact. You gain access to your computer at all times assuming that you have linked the computer to this augment. You can move the display in your vision to be full view or occupy a small area. This does not distract you but you must still use normal actions to interact with your display. This enhancement can be linked to any non-archaic weapon you have to also allow you to gain a +1 bonus to attack rolls as you network and analyze your attacks with telemetric and biometric data with your weapon and computer.

Thoughts?

Daily Punch 5-26-21 Shikigami familiar for Pathfinder 2nd Ed.

Have my future ability, here we go!

Shikigami

Construct
Required Number of Abilities 4
Granted Abilities flier, skilled (stealth), Precognition

This small paper doll flies around like it is controlled by the wind. This small spirit helps those it chooses to, but can lead others to their doom..

Constructed

Source Pathfinder Society Guide pg. 123
Your shikigamis immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. It’s destroyed at 0 HP.

Flammable

Source Pathfinder Society Guide pg. 123
Your shikigamis paper body make it particularly vulnerable to fire. It gains weakness to fire equal to your level. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness.

Daily Punch 5-25-21 Precognition familiar ability for Pathfinder 2nd ed.

Building my paper doll familiars and here is a power they need! This is a master ability you can gain for a familiar.

Precognition: Your familiar helps by giving you hints of the future. Choose a saving throw. Whenever you attempt that save, if your familiar is nearby, it gives you a small mental image of the future. This grants you a +1 circumstance bonus, or +2 if you’re a master in the save.

Thoughts?

Daily Punch 5-24-21 Shikigami creature for DnD 5e

Lots of anime lately, but how about a new familiar from it?

Shikigami)

Tiny constrcut, unaligned

Armor Class 14
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
1 (-5)16 (+3)8 (-1)6 (-2)14 (+2)4 (-3)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Special Traits

  • Blessing. Shikigami that have a master warn them of danger. Once per day, a shikigami can grant a +1 bonus to an check or save before the roll.

ACTIONS

  • Paper CutMelee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 slashing damage.

ABOUT

This paper doll is roughly in the shape of a person with its arms wide. It flutters through the air looking like it is carried by currents, but it actually moves under its own volition.

Daily Punch 5-19-21 Lexicon of Learning Wondrous Item for DnD 5e

How about another item to help you learn really fast at a cost?

Lexicon of Learning

Wondrous item, rare

This small folio printed on silvery parchment with near indisipheral text. You must have training in survival, religion, history, arcana, medicine, or nature. If you spend an hour reading the text, a portion will start being something you can understand but that will fade and another section will be compressible. If you spend that time, you choose one of the listed skills you have, lose proficiency in that skill, and gain proficiency in a different skill from the list. This last until you spend another hour using this book again.

Thoughts?

Daily Punch 5-14-21 Rod of Exchange and Sacrifice wondrous item for DnD 5e

Been thinking about an item to give your friends some help at a cost.

Rod of Exchange and Sacrifice

Wondrous item, rare

This obsidian rod has a series of arrows that point to both sides carved into it. Two characters can hold the rod and choose to either trade up to two different ability score points or one character can give up to two ability score points to a different character as an action. The trade must be voluntary, but outside factors can influence the characters. Two characters can only trade or give two ability points once or they can choose to trade the points back and rest the trade allowing for a different trade to take place.

Thoughts?