Daily Punch 1-26-21 Turning Blows Stance For Pathfinder 2e

I like shields take damage and can prevent damage. Let’s play more with that!

Turning Blows Stance (Fighter) Single ActionFeat 6

Fighter Stance

Prerequisites Everstand Stance


You’ve practiced with the shield to the point even splinters will save you in a fight. Further increase the shield’s Hardness by 2 with the Everstsnd stance bonus when using the Shield Block reaction and double the shields hit points. When the stance ends, if the shield has more damage than its maximum hit points would normally, it is then broken, not before.

Thoughts?

Daily Punch 1-25-21 Quick Sleeper feat for Starfinder

Quick one for Starfinder.

Quick Sleeper

You’ve never needed a lot of rest to feel ready to roll.

Prerequisites: Con 13.

Benefit: You count a getting a full nights rest in half the normal time. This effect does stack with other effects that deal with resting, healing, and recovery.

Thoughts?

Daily Punch 1-19-21 Splash Dodge feat for Pathfinder 2e

How about this for a feat to deal with some splash damage?

Splash Dodge Feat 7

General


You get used to dodging the collateral damage of most things. When you are subject to splash damage, you may make a Reflex saving throw to negate the damage. The DC is equal to the original effect or if no save is available, it is equal to the class saving throw of the person causing the effect or 10 + the CR of the creature or item level.

Thoughts?

Daily Punch 1-14-21 Safety Shield magitech for Starfinder

I want more grenade smash in my games. Let’s make that happen!

NameLevelPriceSystem
Safety Shield, Mk 152,750armor
Safety Shield, Mk 21018,000armor
Safety Shield, Mk 315102,000armor
Safety Shield, Mk 420891,000armor

The safety shield is a magical augment that locks to a pieces of armor. The shield provides one directional shield that helps vent explosions around the barer. When the barer uses an explosive device and is inside the area of effect, the shield prevents the barer from damage from the effect as long as the device’s level is equal to or lower than that of the safety shield.

Thoughts?

Daily Punch 1-13-21 Demolitions Expert Alchemist research field for Pathfinder 2e

Let’s make that close-quarters bomber! I want a guy covered in burns who specializes in getting close and just bashing people with bombs.

Demolitions Expert

You specialize in close quarters explosions. You start tainted in medium armor and any alchemist class ability that refers to armor proficiency also include medium armor for you. medium armor proficiency.

You may use any thrown weapon as a melee weapon against a target within five feet.

FIELD DISCOVERY 5TH

You learn a special discovery depending on your field.

Demolitions Expert

Gain proficiency in shields and you can make any alchemy preparations while still holding a shield with one hand and a weapon in another.

PERPETUAL INFUSIONS 7TH

You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: Choose two of the following formulas: lesser acid flask, lesser alchemist’s fire, lesser bottled Lightning, lesser liquid ice, lesser thunderstone.

PERPETUAL POTENCY 11TH

Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: The moderate versions of the bombs you chose for perpetual infusions.

GREATER FIELD DISCOVERY 13TH

You learn an incredible discovery that advances your understanding of your field.

Demolitions Expert: Double the splash damage of any alchemical item you use in a melee attack.

PERPETUAL PERFECTION17TH

You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: The greater versions of the bombs you chose for perpetual infusions.

Daily Punch 1-7-21 Smack Can tech item for Mutant Crawl Classics RPG

Ok, we need one more system with a can to smack an idiot!

Smack Can
Tech Level: 2 Complexity Modifier: 2
Range: 10’ radius, special
Damage: 6d10 main, 6d6 others
Special: wielder immune
Power: Self
Smack cans are highly compressed depleted uranium cans. A wielder makes a melee attack on someone instead of throwing the can. If it hits, the main target takes damage as above, but then the can explodes and hits all creatures in the area with acid-based damage except the person who swung the can.

Thoughts?