Here is some more fun for the Ranger in the pathfinder Playtest.
DISTRACTION
FEAT 2 Ranger Prerequisites Animal Companion
When you attack a target threatened by your animal, you gain a +1 circumstance bonus to attack roll.
Thoughts?
Here is some more fun for the Ranger in the pathfinder Playtest.
DISTRACTION
FEAT 2 Ranger Prerequisites Animal Companion
When you attack a target threatened by your animal, you gain a +1 circumstance bonus to attack roll.
Thoughts?
No longbow feat at level one for the ranger? Let’s fix that!
EXCRUCIATING AIM
FEAT 1 Ranger When you hit the target of you Hunt Target with a longbow,
You can add your Dexterity modifier to damage.
Thoughts?
Let’s start making things for the New!
Dwarves Forditude (DWARF) Dwarf
FEAT 5 Heardy (DWARF)
Gain training in Forditude saving throws or increase your proficiency in Fortitude saving throws by one step.
Thoughts?
More Starfinder! Feats!
You only need one shot or swing if you hit the target
Benefit: When you make only one attack in a turn, you gain a +2 bonus on that attack roll. You can make attacks of opportunity after your round and still gain the bonus of this feat. If you are granted another attack by an ability or feat like cleave, you may make that attack without the bonus from this feat.
Here is a quick feat for Starfinder.
You know rock armor better than anybody else.
Prerequisites: Armor proficiency
Benefit: When you are wearing armor, you gain an additional +2 bonus to your AC.
Thoughts?
Let’s close out the week on another Starfinder feat.
You will win, but at what price?
Prerequisites: level 10
Benefit: Once per day, you can activate an ability that spends resolve points to perform an action once per day a second time by spending twice the number or required resolve points.
Thoughts?
It’s a starfinder week!
You’re a master of rolling with the punches!
Prerequisites: Adaptive Fighting
Benefit: You can one additional use of each of feats you selected from adaptive fighting.
Thoughts?
Ok, time for starfinder feats!
Any idiot can put a round down range, but you’ve focused on making sure one target stays down!
Benefit: When you make a full attack and only target one target with both ranged attacks, reduce the penalty for making a full attack by 1.
Thoughts?
Ok, one more technomancer/solarian hybrid for Starfinder!
prerequisite: level 14
Once per day as a full action, you can spend 2 Resolve Points to grant all allies within 60 feet a Solar Manifestation for three rounds. If an ally has a Solar Manifestation, they gain one point of attainment in any stellar mode they qualify for.
Thoughts?
Let’s make some more stuff for the technomancer/solarian!
prerequisite: level 11
You can spend 1 Resolve Point and one spell slot to instantly provide 3 attunement points in a solar mode any character is in as a free action.
Thoughts?