More starfinder race feats! Time for the Kasathas.
Kasathas Training
You have four hands and you’re learned how to use them!
Prerequisites: Kasathas
Benefit: When you take a full attack action, you only take a -3 penalty to both attacks.
Thoughts?
More starfinder race feats! Time for the Kasathas.
Kasathas Training
You have four hands and you’re learned how to use them!
Prerequisites: Kasathas
Benefit: When you take a full attack action, you only take a -3 penalty to both attacks.
Thoughts?
Let’s make some race specific feats for Starfinder. First up, android.
Android Resistance
Your more machine than man, and you use that to your advantage.
Prerequisites: Android
Benefit: You gain a +2 to saves vs. poison and resist cold 5.
Thoughts?
Starfinder time!
Grenadier(Combat)
Bullets have a name on them, but you specialize in really getting a message out.
Prerequisites: Character level 7th
Benefit: When you attack an area with a grenade, you add half your character level to the damage all targets take from the grenade.
Thoughts?
Time for a DnD feat.
Mental Flexibility
Why choose when you can be everything? Gain the following:
Thoughts?
Todays spell for the wizard!
Eurytus’ bow
1st-level conjuration
Casting Time: bonus action
Range: Self
Components: V, S, M (a shard of pottery)
Duration: 1 minute
This spell creates a floating wooden bow or crossbow that moves with you and stays within 5 feet of you. The bow operates as normal, requiring an action to use, but the bow will conjure an arrow as part of the action to fire the weapon. The action that fires the weapon does not require you to use your hands, and you use your spellcasting attack modifier for the attack. The weapon does damage as a non-magic bow. The bow can be attack as normal and for all purposes is a normal wooden bow for targeting, hit points, AC, and damage.
Thoughts?
Ok, this needs to happen.
Here is a fighter style for the 5e DnD fighter.
When you use a one or two handed crossbow, you remove the loading property from the weapon.
Thoughts?
Ok ok, one more version of this spell!
SPELL 5
Illusion Casting 10 minutes (Material, Somatic, Verbal)
Range 10 feet; Targets all targets in range
Duration 10 minutes
You cast a spell that appears to be talking corpse in all forms except you control what the corpse says. Casting this spell prevents any future casting of talking corpse with this corpse. Any attempt to determine a false spell can be detected with a successful Religion, Occult, or Arcana check and a successful perception check. For each target, the effects of lying corpse are based on the target’s Will saving throw.
Success The target does not believe you cast the spell correctly and does not believe the corpse’s responses.
Critical Success The target knows you cast lying corpse and disbelieves the result of the spell.
Failure The target believe anything the corpse says as per the spell talking corpse.
Critical Failure Per failure, but the target’s is immediately subjected to the failed result of the suggestion spell.
School Illusion (language-dependent)
Casting Time 10 minutes
Range 10 ft.
Targets all creatures that can hear you in range
Duration 1 minute/level
Saving Throw Will negates, see text; Spell Resistance yes
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attempt to determine the false nature of the spell can be detected with a successful mysticism check and a successful perception check. The DC to determine this effect for all checks is equal to 10 + 1/2 your level level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Thoughts?
Now for Pathfinder!
Death Ventriloquism
School illusion [language-dependent]; Level cleric/oracle 4, inquisitor 4, medium 3, psychic 4, shaman 4, spiritualist 4, witch 3; Domain trickery 3, evil 3
CASTING
Casting Time 10 minutes
Components V, S, DF
EFFECT
Range 10 ft.
Target one dead creature
Duration 1 min./level
Saving Throw Will negates; see text; Spell Resistance no
DESCRIPTION
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Thoughts?
We’re back and here is a DnD spell.
Thoughts?