Daily Punch 12-4-17 Caustic Bomb spell for DnD 5e

Let’s keep the 7th level DnD spells rolling with a Wizard spell!

Caustic Bomb

7th-level conjuration

Casting Time 1 action
Range: 150 feet
Components: V, S
Duration: Instantaneous

With a deafening plop a ball of acid explods in range coating everything in 30 feet in acid. All envviroments are covered dealing 12d6 acid damage to the ground,wallss,andd unattended objects. Creatures may attempt a Dexterity saving throw for half damage and to not be covered. If a creature is covered in acid, it will take additional damage at the start of each of it turns. Each turns after being covered, it takes damage equal to half the damage it took from the spell last turn. Each time it takes damage it may attempt another Dexterity saving throw to end the effect after taking damage. this effect continues until the amount of damage equals zero. In addition, an affected creature may scrap the acid of as an action to end the effect.

Thoughts?

Daily Punch 11-30-17 Song of Triumph spell for DnD 5e

I’m working a few different 5e level 7 spells, so here is an idea for the bard.

Song of Triumph

7th-level enchantment

Casting Time: 1 action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

You begin a song that fills your allies with all the hope you can muster.  All allies you choose within 60 feet of you are affected by the song.  Every ally is allowed an immediate saving throw to end any fear, compulsion, charm, or any effect that affects the mind, even if the effect that not normally allow an additional saving throw.  At the start of each of the ally’s turns, it may make another saving throw to end the effect as well.  In addition, while you maintain the song, you may not give allies your bardic inspiration, however every ally gains an immediate use of your bardic inspiration that does not count against your daily limit.  This free bardic inspiration must be used before you end concentration on the spell or it is lost.  Finally, while you concentrate on this spell, every ally affected by this spell heals 1d8 hit points at the start of their turn while this spell is in effect.

Daily Punch 11-29-17 Command from on High spell for DnD 5e

I need a few level 7 spells, so let’s make a few!  Here is one for a cleric.

 

Command from on High

7th-level enchantment

Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous

You open your mouth, but instead of your voice, the raw power of your god pours forth causing all creatures within 30 feet of you to heed you words as orders from the gods themselves.  Each creature that can hear you within range is effected  based on its current hit points:

  • 50 hit points or fewer: if a creature fails a Wisdom saving throw, it is charmed for one minute, until it succeeds at a Wisdom saving throw at the end of its turn, or until it takes damage
  • 30 hit points or fewer: if a creature fails a Wisdom saving throw, it is charmed for one minute or until it takes damage
  • 10 hit points or fewer: The creature follows your commands as if affected by dominate monster for one minute.

Daily Punch 11-28-17 Acrid Touch spell for Starfinder

Here’s a quick one that came up when I was nearly locked out of my house today.

 

Acrid Touch M1–6

School conjuration

Casting Time 1 standard action

Range touch

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You call forth acid to seep from your hands or upper appendages.  If you successfully touch a target, the target takes 3d10 acid damage.  If you touch an object, the object takes that much damage

2nd: When you cast mind thrust as a 2nd-level spell, it deals 5d10 acid damage to the target.

3rd: When you cast mind thrust as a 3rd-level spell, it deals 8d10 acid damage to the target.

4th: When you cast mind thrust as a 4th-level spell, it deals 12d10 acid damage to the target.

5th: When you cast mind thrust as a 5th-level spell, it deals 18d10 acid damage to the target.

6th: When you cast mind thrust as a 6th-level spell, it deals 22d10 acid damage to the target.

Casting this spell doesn’t provoke attacks of opportunity.

 

Daily Punch 11-27-17 Strength of the Mountain feat for DnD 5e

Reading the latest DnD book, I see racial feats are back.  Let’s make a few.  Here’s one for dwarves.

 

Strength of the Mountain

You are the mountain.  You do not move unless you say to, and you break any who come at you.

Prerequisite(s): Dwarf

Gain the following benefits:

  • Your Strength score increase by 1 to a maximum of 20.
  • You have advantage on any save or check to stay standing or to keep your balance.
  • You gain advantage on checks and save to escape a grapple
  • Foes have disadvantage on any save or check against any melee effect or ability you perform that would knock them prone.

 

Thoughts?

Daily Punch 11-13-17 Breach, Bang, and Clear feat for Starfinder

Played Starfinder over the weekend. Lets build off what happened!

Breach, Bang, and Clear (COMBAT)

Why run from the bang when you can run it!

Prerequisites: Grenade Proficiency

Benefit: When

you make a full attack full round action that uses a grenade and a different weapon, the action becomes a standard action instead. Your move action after the attack must end in the area of the grenade’s attack area.

Thoughts?

Daily Punch 11-2-17 Adrenal Surge item for Starfinder

One more quick Starfinder Idea.  Let’s make Stamina happen mid battle!

Item Level Cost Weight RP Used
Adrenal Surge, mk 1 1 50 L 3
Adrenal Surge, mk 2 5 425 L 2
Adrenal Surge, mk 3 9 1,950 L 1
Adrenal Surge

This syringe is plunged right into the hear(s) of the user.  It floods the user with chemicals that instantly revitalize the user restoring all Stamina Points at the cost of RP.  The different levels of the serum represent different crudities of the production and deployment as the more pure hormones cost more to produce and cause less damage to the user.

 

Thoughts?

Daily Punch 11-1-17 Stamina Rejuvenation spell for Starfinder

Let’s play with stamina in Starfinder and the mystic.

 

Stamina Rejuvenation M1–5

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one living creature

Durationinstantaneous

Saving ThrowWill half (harmless); Spell Resistance yes (harmless)

With a touch, you infuse a creature with strength, restoring a number of stamina points while still spending a resolve point.

Stamina Rejuvenation cure restores a number of stamina points to your target depending on the spell’s level.

1st: 1/2 Stamina Total

3rd: 3/4 Stamina Total

5th: Full Stamina Total

 

Thoughts?