Ring Side Report: RPG Review of Pathfinder Society Scenario #7-08: The Haunted Corridor

Product– Pathfinder Society Scenario #7-08: The Haunted Corridor

System– Pathfinder 2nd Ed

Producer– Paizo  

Price– $8.99-here https://store.paizo.com/pathfinder-society-scenario-7-08-the-haunted-corridor/  

TL; DR– Good, ol’ dungeon crawl. 97%

Basics- Let bygons be bygons!  The lodge, once destroyed by the elves, is being rebuilt with their blessing.  Your job is to clear it out.  What could be left in that old lodge?

Mechanics or Crunch: This is a straight-up dungeon crawl.  There are places to explore, things to find, and people to kill along the way.  There are social interactions, but it’s a bit simple.  Not bad, but this will fill more time than some of the simple adventures we’ve seen before.  4.75/5

Theme or Fluff– I love some dungeon.  No dragons in this one! But it’s still got a lot to explore. There are THREE different maps for players to get through.  That’s honestly impressive, as I’ve played similar adventures where you only get through one.  It’s jam-packed!  5/5

Execution: I love everything here, but I want them to include more.  Paizo does this well, but they reference things not in the adventure.  Those are online.  It’s easy to find, but I’d still prefer to have it all in one place.  4.75/5

Summary– I love a dungeon crawl.  It’s a fun way to run through combats, find things, and see ancient history. It’s a good time, and your players will enjoy it.  I’d like a bit more in-depth social interactions, but dungeon crawls don’t have much social interaction.  I’d like all the stuff in the book, but it’s easy to reference.  It’s a simple adventure for players to explore, report, and work through together.  97%

Daily Punch 2-19-26 Ripper Bullets ammo for Starfinder 2nd Ed

cut them up!

Ripper Bullets 3+

Ammo


These bullets spring apart into fragments that burrow into a target, hurting the target as they move. These bullets cause the painful condition.

Ripper Bullets (Lesser)Item 3

Price 25 credits
Bulk L, one clip
Targets hit by these bullets gain the painful 1 condition, flat check DC 15 to reduce this condition.

Ripper Bullets (Moderate)Item 11

Price 100 credits
Bulk L, one clip
Targets hit by these bullets gain the painful 2 condition, flat check DC 15 to reduce this condition.

Ripper Bullets (Greater)Item 17

Price 700 gp
Bulk L, one clip
Targets hit by these bullets gain the painful 3 condition, flat check DC 15 to reduce this condition.

Daily Punch 2-18-26 Mass Psychosis occult spell for Pathfinder 2nd Ed

make it hurt…


Mass Psychosis [two-actions] Spell 3

Concentrate Manipulate Mental
Traditions arcane, Occult
Bloodlines aberrant, hag
Range 500 feet; Area 20-foot burst
Defense Will; Duration sustained, up to one minute


You aim pure psychic pain at an area. Any creature who fails a basic Will save in the area gains the painful 1 condition. This condition lasts for as long as you use an action to sustain it each turn. The target does not get another save or check to end the effect.

Thoughts?

Daily Punch 2-13-26 Phantom Pain occult cantrip for Pathfinder 2nd Ed

This doesn’t really hurt…

Phantom Pain [two-actions] Cantrip 1

Cantrip Concentrate Manipulate Mental
Traditions divine, occult
Bloodlines aberrant, hag
Range 60 feet; Targets 1 creature
Defense Will; Duration sustained, up to one minute


It’s not real. If the target fails a basic Will save, it gains the painful 1 condition. This condition lasts for as long as you use an action to sustain it. The target does not get another save or check to end the effect.h

Daily Punch 2-12-26 Isolate Target soldier splash feat for Starfinder 2nd Ed

STAY DOWN!


Isolate Target Feat 2

Soldier Splash
Frequency twice per day


That one there! You learn how to hurt just one person in a crowd. Twice per day, when you take an action that targets multiple creatures in an area with a single damaging action, you can make a ranged attack against one target in the area. If that attack hits, in addition to the damage, the target becomes suppressed until the end of your next turn.

Thoughts?

Daily Punch 2-10-26 Vital Gift mystic splash feat for Starfinder 2nd Ed

The universe heals!


Vital Gift Feat 2

Mystic Splash


You have gained the blessings of the universe. You gain a the mystic Vitality Network class feature and gain a number of hit points in your network as a mystic of your level at the start of your day. Your vitality network does not regain hit points until the start of a new day. You also gain the Transfer Vitality ability. You can bond up to five other creatures into your network..

Thoughts?