How about a trait for Pathfinder?
Percussive Maintenance
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Sometimes hitting it harder is the way to fix it! Benefit: You may use your Strength modifier when making Knowledge (engineering) checks instead of your Intelligence modifier. |
Thoughts?
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Sometimes hitting it harder is the way to fix it! Benefit: You may use your Strength modifier when making Knowledge (engineering) checks instead of your Intelligence modifier. |
Thoughts?
Another item for my players. How about a fey gift…
Compact of the Queen
Sometimes they fey give gifts. These are items of power. Sometimes the Fairy Queen gives a gift. This is even more powerful. All come with strings attached. The magical makeup compact is full of powder and a mirror. As a triggered action, you can apply the powder and look in the mirror. If you do, you increase the power of your own glamour and any creature that must make a save against an enchantment tradition spell cast by you has one bane added the roll.
Thoughts?
I had two players get items over the weekend. Here is what one player got.
Blessed Antlers of the Horned King
While the Maiden in the Moon changes every month, the Horned King does bow to the cycles of nature as well. Occasionally, he loses his antlers. Such antlers retain a fraction of his power and are fashioned into items of great magic. This head dress charges the healers of his faith by providing and additional 1d6 hit points for any Life tradition spell that restores damage.
Thoughts?
WE’RE BACK! Let’s jump in with some spell!
System Shock
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
With a wave of your hands and a touch from your fingers, you shoot a jolt of energy so strong into a creature, you disrupt its brain functions. A creature you touch must make a Constitution saving throw. On a failed save, the target takes 3d8 lightning damage and is stunned for one round. On a successful save, the creature takes half as much damage and isn’t stunned.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Thoughts?
Let’s keep going with more lightning spell!
Minor Chain Lightning
2nd-level evocation
Casting Time: 1 action
Range: 50 feet
Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)
Duration: Instantaneous
You conjure a jolt of electricity that shoots toward a target of your choice that you can see within range. Two bolts then leap from that target to separate targets, each of which must be engaged with the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, one additional bolt leaps from the first target to another target for each slot level above 2th.
How about being able to shoot better because the eye and the gun target together?
| Targeting Reticle | Essence | Capacity | Avail | Cost |
| Rating 1 | – | [2] | 4 | 7,500Y |
| Rating 2 | – | [4] | 8 | 15,000Y |
| Rating 3 | – | [6] | 12 | 22,500Y |
Targeting Reticule: You have improved the link between your guns, eyes, and your hands. When you are running a Smartlink in wireless mode with a vision enhancement, you can activate this software to use improved data and telemetry to better target with the weapon. Increase your dice pool and accuracy of the weapon when shooting with this active. This item is primarily software, but the software does take processing power and capacity from any eyeware it is running in.
Thoughts?
It’s Halloween time, so let’s post some Halloween things!
You were born after a holy day or on a day of rest, and that birthright has given you some great powers and some responsibility. You hunt the creatures of the grave. It is not a nice life, but it is one you have been given. You are a feared as revered with a curse that you may never lose.
At 3rd level, you learn the tricks of hurting those that don’t feel pain. When you hit an undead creature with a weapon attack, it is deal an additional 1d8 points of damage. You can deal this extra damage only once per turn.
At 7th level, you learn to see through the tricks of the undead. Undead have disadvantage on Dexterity(stealth) checks against you and any power or spell cast by an undead that makes them invisible does not work on you. You see all invisible undead as if you had trusight out to 60 feet.
At 11th level, you gain the ability to strike faster than most men or women. When you take the attack action, you may make on addition attack as part of the same action.
At 15th level, you’ve conditioned your body and mind to deal with tricks used by the undead. You have advantage on saving throws against abilities and effects from undead creatures.
Curse
When a vampirović he will arise as a vampire after six days if the body is not interned and rituals performed. He will remember who he was, but will still carve blood as a vampire.
Thoughts?
How about an item for Shadow of the Demon Lord
Mirror of Eternity
This concaved silvered disk reflects all behind it. If you stare deep into the disk, you can see deep into the universe. Sometimes, you don’t want to see what stares back.
As a triggered action, a character can stare into the disk. If they do so, for the next minute they gain 2 boons on all spell casting checks. At the end of that minute, the character must make a Will challenge roll. If they fail, the demon lord stares back, the mirror fades to black until the next dawn, and the character has 1 bane on all spell casting checks until they take a long rest.
Did you know back in the 1910-1930 there was an attempt to educate via radio waves? http://iml.jou.ufl.edu/projects/spring01/declair/history.html
Let’s work that into Call of Cthulhu!
Distance Radio Education
Over the course of 1 month, a character may attempt to learn a skill via the standard education rules. However, the character gets a bonus die when they attempt to roll over their current skill, thus it is harder for them to do so. When a character succeeds on this check, they gain 1d4 points in that skill. No character may gain more than 20 total points in a skill via this method.
Thoughts?
If you can split the pot, how about taking a penalty for doing it!
Low Focus_____________
Bonus Karma: 5 or 10 karma
Some people can talk, walk, and chew bubble gum at the same time. You… not so much. When you have to split a dice pool for an action, you take a -1 (5 karma) or -2(10 karma) penalty to each separate dice pool when you assemble the pool. This penalty stacks with all other penalties you have for the roll.
Thoughts?