I don’t know…
Reconsider Feat 13
- Barathu
Mmmmm….. Your pure indecisiveness helps when it comes to others trying to hurt you. When you take mental damage or have to attempt a will save, you gain hit points equal to half your level.
.
Thoughts?
I don’t know…
Mmmmm….. Your pure indecisiveness helps when it comes to others trying to hurt you. When you take mental damage or have to attempt a will save, you gain hit points equal to half your level.
.
Thoughts?
HA! Now we are FRIENDS!
General Skill
Prerequisites expert in Intimidation
Sometimes you can yell someone into friendship. When you succeed at an intimidation check, the target becomes friendly if you succeed on a second demoralize check . The target remains friendly until you take a hostile action against the target or its ally’s
Thoughts?
You can’t hurt me if I don’t know either!
Frequency once per hour
Trigger You must attempt a will save or are dealt mental damage
You can’t even attempt predict your own thoughts. When you attempt a will save or a save against mental damage, you can roll twice and take the better roll.
Thoughts?
It ain’t broken yet!
General Skill
Prerequisites expert in Crafting
Frequency: once per day
Trigger: You break something
You know how to handle stuff. When something you are using gains the broken condition, you can negate that condition. If the item gained the broken condition from damage, it is instead reduced to 1 HP.
Let’s consider new ideas!
Frequency once per day
You keep changing and reinventing yourself. Choose a lore skill you are at least trained in. You can change that lore skill to a different skil,l and you learn ideas from around yourself. Until you use this skill again, the previous lore skill is lost ,and the new one remains.
Thoughts?
I said no….
Biology, psychology, and racial hegemony combine to create an unstoppable beast. Once per day when you are struck by an attack, you can say no and the attack does not hit and you are not affected by this attack or effect in any way. This can negate an attack or a save. Environmental effects like falling to your death can not be negated in this way.
Thoughts?
You’re built tough.
General
Prerequisites Constitution +2
You are getting unbreakable. You gain resistance 1 to all damage. If you have other damage resistance, you apply this first before those when you are dealt damage.
Thoughts?
Too fast to be caught!
General
Prerequisites Dexterity +3
Too nimble! When you make a Reflex save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?
Bat it away naturally
Just built harder. Once per day, when you suffer a hit, once damage is calculated, you reduce the damage to half, rounded down, of the total amount.
Thoughts?
Nothing can stop you!
General
Prerequisites Wisdom +3
Unstopable! When you make a Will save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?