Daily Punch 9-27-15 Masochist positive quality for Shadowrun 5e

I saw Pain is Gain in Data Trails.  Let’s make that happen for the real world!

Masochist
COST: 5 KARMA
You’ve met them.  Some people just like to get hit.  Maybe its their viking berserk family history.  Maybe it just wakes up up after a bad soykaf.  Maybe their some freak in the bar who really into getting into fights.  Either way, they come alive when the fists hit their face.  Every initiative pass, once an initiative pass, when a character with this quality is dealt stun or physical damage, their initiative score increases by +2.

Thoughts?

Daily Punch 9-17-15 Schooled Sorcerer archetype for the arcanist in Pathfinder

Just finished the Pathfinder book Advanced Class Guide, and I have a few ideas I’d like to see from it.  Here is one for the Arcanist.

Schooled Sorcerer (Archetype)

You went to school like all other wizards did.  You hit the books hard, learned from the masters, and showed great promise, but you also had something else up your sleeve-you were a closet sorcerer.  You cultivated the talents in your own blood along side your own class-based studied.

Dual Focus(Su):  At 1st level, a schooled Sorcerer chooses a school of magic and a bloodline.  The arcanist also chooses either one to gain at a slower path.  For the one progressing at a normal pace, the Schooled Sorcerer gains all the benefits as described for that school or bloodline.  For the chosen ability gained at a slower pace, the Schooled Sorcerer gains the benefits of the school or bloodline as a wizard or sorcerer four levels lower than his or her actual level.

The archanist must select two additional schools of magic as opposition schools and has all the penalties of casting and preparing spells from those schools as a wizard would.  This ability replaces the arcanist exploits gained at 1st, 3rd, 5th, 7th, 9th, and 11th level.

Thoughts?

Daily Punch 9-15-15 Fast Healer feat for DnD 5e

Sometimes you need a battle cleric to roll in, heal, and stomp some orcs.  Let’s work on that.

Fast Healer

You are a master of healing and heading into the fray.  Gain the following benefits:

  • Increase your Strength or Constitution by 1 to a maximum of 20.
  • When you cast healing word, instead of healing a 1d4, you now heal 1d8.  All dice gained from casting at higher levels are also 1d8 also.

Thoughts?

Daily Punch 9-14-15 Sealing Goo spell for DnD 5e

I’m reading the latest Forgotten Realms novel, and I have an idea from a spell I saw.

 

Sealing Goo

1st-level conjuration

Casting Time: 1 action or 1 reaction

Range: 50 feet

Components: V, S

Duration: 1 hour

You create sticky goo that seals a target within.  This spell can be used in two different ways.  If used against an unwilling target as an action, the targeted creature must make a Dexterity saving throw.  On a failure, the creature is restrained.  A creature can attempt to escape the goo with a Strength saving throw as a move or an action.  If used against a willing target as a reaction in response to the creature being damage, the target gains 1d6 temporary hit points as you seal the target’s wounds with the spell.  Only the wound on the creature is targeted, so the willing target is not restrained.  In either case if the spell duration ends, the target is freed from the goo.  The goo has 10 hit points and is resistant to bludgeoning and piercing damage, but vulnerable to fire damage.  If the goo is removed from the willing target and the target still has temporary hit points, all temporary hit points are lost.

At Higher Levels. For each spell slot cast higher than 1st, increase the hit points of the goo by 4 and the amount of temporary hit points granted by 1d6.

 

Thoughts?

Daily Punch 9-11-15 Force the Blade feat for Pathfinder

I love Power Attack, but I’d like to go in reverse.  Let’s see what we can do.

Force the Blade (Combat)

You grit your teeth and force the blade through armor sacrificing damage for accuracy.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –2 penalty on all melee damage rolls to gain a +1 bonus on all melee attack rolls. This penalty to damage decreased to a -1 penalty if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –2 to damage and the bonus to attack increases by +1.  These bonuses and penalties are modified for two handed weapons as above.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus to hit does not apply to effects that do not deal hit point damage or non-weapon damage rolls.

Thoughts?

Daily Punch 9-10-15 Many Strikes, One Wound feat for Pathfinder

I like Clustered Shots for Pathfinder.  We can do that in melee too!

Many Strikes, One Wound (Combat)

You’ve learned to strike hard and deep instead of the sloppy cuts of an amateur.

Prerequisites: Weapon Focus, Weapon Specialization, base attack bonus +6.

Benefit: When you use a full-attack action to make multiple melee weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Special: If the massive damage optional rule is being used, that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).

Thoughts?

Daily Punch 9-9-15 Constant Concentration positive quality for Shadowrun 5e

I have a lot of players asking about concentration.  Let’s build on that.

Constant Concentration

Cost: 25 karma

You constant stress your mind like any muscle with magic.  And like any muscle you’re finally starting to see results.  When you sustain a spell/complex form, the penalty to your dice pool is only -1 for each spell/complex form.  If you give the form to another creature/sprite to maintain, the penalty reverts back to the -2 dice pool modifier.

Thoughts?

Ring Side Report- RPG Review of Pathfinder Player Companion: Familiar Folio

Product– Familiar Folio

System– Pathfinder

Producer– Paizo Publishing

Price– $12.99 here http://paizo.com/products/btpy9au2?Pathfinder-Player-Companion-Familiar-Folio

TL; DR– Useful if you already like familiars.  88%

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Basics-Every great wizard has a familiar, why can’t you!  Familiar Folio is a Pathfinder Player Companion book discussing familiars, how to add them to new characters, and how to improve them.  Like every other book in the companion line, it adds new feats, archetypes, items, spells, and other options for players and their familiar’s alike.

Mechanics or Crunch-This book is amazing, if you already like familiars.  This book won’t really win you over if you didn’t already have a character concept for familiars.  Every option added in this book is great, but familiars tend to work just like alchemy in Pathfinder, great if you love them, bad if you don’t.  After seeing what’s here, I can say that if I played a character who wanted a familiar, I’d absolutely want what’s here.  However, if I played someone who had the options of not having one vs having one, I don’t think this book would win me over to the familiar side, even with a mascot (familiar). 4.25/5

Theme or Fluff- This book discusses some of the story aspects of familiars, but it doesn’t really go out of its way to add them in deeper.  The book covers topics like how to roleplay with them, and it does have a bit of how different locations in Golarion would use familiars and the types in those locations. But, it’s not much beyond that.  This is primarily a crunch heavy book.  4/5

Execution-This was put out by Paizo.  For anything you can say about Paizo, the unarguable truth is they know how to make a book well.  It’s got great art, great layout, and was a pleasure to read.  5/5

Summary-The simple question to this book is, “Will you use or want a familiar?”  If you said yes, then you get this book.  If not, then don’t.  Like I said with alchemy, familiars are extremely divisive.  You love your familiar, then you will love this book.  If you couldn’t care less about your wizard friend’s odd toad in his pocket, then you don’t want this book.  What this book is is well written, a bit light on story, but overall well put together.  Just decide if you want a tag along before you begin.  88%

Daily Punch 9-8-15 Iron Skin Magic Spell for Shadow of the Demon Lord

I like what I see from Shadow of the Demon Lord.  Let’s build onto what I see.

Iron Skin                                                               Technomancy utility 0

Duration 1 hour                                                                                           

For the duration, your skin becomes as hard as iron.

You reduce all damage you take from weapons by 1 + your level per attack.

Your fists also do 1d3 instead of the normal damage.

If your normal unarmed damage is higher, increase the damage

one step.

Thoughts?