MOVE!
Tactical Advance [minor Feat]
Use the time.
As you perform a move on your turn, you can reload any weapon with a reload speed of bonus action or fast as part of the same move action.
Thoughts?
MOVE!
Tactical Advance [minor Feat]
Use the time.
As you perform a move on your turn, you can reload any weapon with a reload speed of bonus action or fast as part of the same move action.
Thoughts?
Surprise!
Fighter Gunslinger
Prerequisite Shield Block
You never know what’s behind there… When you perform a shield block and are wielding a firearm, you can make an immediate ranged attack with a firearm against the enemy that triggered the shield block.
Thoughts?
Time to get ready!
General
Don’t waste a moment! Reload your weapon reducing the reload actions by 2. Additional actions required must be performed after this one if required. .
Thoughts?
I DON’T CARE!
Barbarian Rage
Trigger You are under the effect of a condition at the start of your turn and are raging.
Too angry to care! Attempt a Fortitude save with the DC being a standard-difficulty DC of your level. If you succeed, you ignore the effect of that condition and all levels of that condition for one round. If you critically succeed, you ignore the condition and all levels of that condition for two rounds. You can not use this power again until you reenter a rage after one minute of rest.
Thoughts?
Product-Pathfinder Society Scenario #2-23: An Agent’s Obligation
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $8.99 here https://paizo.com/products/btq027rn?Pathfinder-Society-Scenario-223-An-Agents-Obligation
TL; DR– Short but fun! 98%
Basics– Where are the agents? Cheliax is not a welcoming place, but when you find friends, you take them! But what happens when agents go missing? Who’s killing Pathfinders?
Mechanics or Crunch– This adventure is fun, but we are starting to get up there in power! There are some harder fights here, so Pathfinders need to be prepared. There are also changes where combat is not the only way forward. What the players decide to do is all up to them, and that also allows for interesting flexibility in the adventure. 5/5
Theme or Fluff– The story to this one is good, but failure can break the immersion. This is a “follow the trail” adventure. That’s good, but the issue is if the players fail. If they fail, they can talk to the host who invited the Pathfiners and she will save them. That’s ok, but it breaks the immersion a bit. Also, this adventure is good, but a little short depending on the players’ actions. Make sure they know that if they play smart, then they play quick! 4.75/5
Execution– This is classic Paizo. Solid execution, easy to read, fast to set up, and good to run. 5/5
Summary– This advances the Pathfinder Story, allows for player choice, and if things go well, the players feel smart. But, if it’s a bad day, then it will be a lot of asking. I like the choice. The combats can be hard, but not too bad if the players prepare. If not, it will be a hard day! 98%
Get close!
Flourish Gunslinger
Requirements You are wielding a crossbow or a one handed firearm.
I’m right here! As a single action, you may stride and make a ranged melee attack.
Thoughts?
This will hurt!
Bell Ringer [minor Feat]
Aim for the head!
When you succeed at a melee attack by 4 or more, the target gains the distracted condition till the end of your next turn.
Thoughts?
Smack SMACK!
Fighter Flourish Press
Requirements You are wielding a shield and have hit a target with an attack not using your shield.
You flow with the first strike into an opponent to swing with your shield. After you succeed in a melee attack against an appointment, you can make a shield bash at the same attack bonus as your previous attack. This attack does not increase your multiple attack penalty.
Thoughts?
My turn!
Tit for Tat [Major Feat]
Good one, here’s mine.
Thoughts?
Ready?
General
Get Ready! When you roll initiative you may draw one item, object, or weapon as part of the roll.
Thoughts?