WHAT DID YOU SAY!?
Tinnitus Feat 8
Arcane Magus Oracle Sorcerer Wizard
SO LOUD! When you deal sonic damage to a target, that target automatically becomes Deafened with a flat check to save of DC 15.
.
Thoughts?
WHAT DID YOU SAY!?
Arcane Magus Oracle Sorcerer Wizard
SO LOUD! When you deal sonic damage to a target, that target automatically becomes Deafened with a flat check to save of DC 15.
.
Thoughts?
Cold snap!
Arctic Touch
Cost: 0.5 PP
Activation: Passive
Your hands grow so cold frost builds on your fingers. You are not dealt damage, but when you strike a target, the target takes Cold elemental damage and impose the Chilled status for a number of rounds equal to net hits on the melee attack test.
Thoughts?
Everything is twtiching!
Arcane Magus Oracle Sorcerer Wizard
The shocks keep coming. When you do electricity damage to a target, the target gains the Jolted 5 condition.
.
Thoughts?
Product– Pathfinder Society Scenario #6-13: All That Glitters
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 8.99 here https://paizo.com/products/btq08c00?Pathfinder-Society-Scenario-613-All-That-Glitters
TL; DR– Solid, but too short 91%

Basics– Ready for maybe a wild goose chase? A lost vault has been discovered that may have a lost key to a pocket dimension. If you check the cache, the Pathfinders get to keep everything but that key.
Mechanics or Crunch– This adventure is a good old dungeon crawl. Not much diplomacy, not much outside exploration, but good old enter the room, explore, kill the bad guys. You can’t beat the classics. There might be some encounter balance issues, but overall its crunch is well balanced. 4.75/5
Theme or Fluff– The biggest issue for this adventure is the length. This is a VERY short adventure with a bit of story, but not much beyond the basics. This adventure uses a map that was used in a quest, but this is a full sized adventure. It’s fun as you explore the vault-like museum, but it needs to be longer. I’m pretty quick as a GM, but this took me less than 2 hours to run at a con. And something important, I dont think they describe what the key is. You find it, but they don’t describe what it looks like. 4/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. 5/5
Summary– This is a fun adventure. I like the crawl. Crawls in dungeons are always fun, but this is just not long enough. Throw me more encounters here. Some are even marked as optional. More things to do would spice up this adventure. But, what’s here is good. 91%
A SHOCK to the system!
Jolted
You can’t move your muscles! Jolted always includes a value. At the start of your turn, roll a flat check with the DC equal to the Jolted value. If you fail. you lose an action for the turn and the Jolted condition continues If you succeed, you continue your actions as normal and reduce the Jolted value by one..
Thoughts?
Light em’up!
Lighting Touch
Cost: 0.5 PP
Activation: Passive
Your hands crackle with power. You are not dealt damage, but when you strike a target, the target takes Electrical elemental damage and impose the Zapped status with a rating equal to net hits on the melee attack test.
Thoughts?
It Burns!
Arcane Magus Oracle Sorcerer Wizard
Acid bites deep. When you do acid damage to a target, the target must make an additional Dexterity save vs your class save DC. Upon a failure, that target becomes weakened 1. On a critical failure, it becomes weakened 2 or increases its weakened level by 1.
.
Thoughts?
Eat right through them
Acid Touch
Cost: 0.5 PP
Activation: Passive
You coat your hands in acid. You are not dealt damage, but when you strike a target, the target takes Chemical elemental damage and impose the Brittle status with a rating equal to net hits on the melee attack test.
Thoughts?
Let’s wear down the materials!\
Weakened
You’re armor is worn down.. Weakened always includes a value. When your armor is weakened, you take a status penalty equal to the condition value to AC.
Thoughts?
Product– Pathfinder Society Scenario #6-12: The Burning of Greensteeples
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 8.99 here https://paizo.com/products/btq08bzx?Pathfinder-Society-Scenario-612-The-Burning-of-Greensteeples
TL; DR-Fun events, but little big pictures. 90%

Basics– Greensteeples burns! Thrune attacks the Pathfinders at Greensteeples, and it’s your job to help. Can you get in, get your friends, and get out?
Mechanics or Crunch– This adventure covers a lot of bases. It has an infiltration round and several combats. Infiltration could be better described in the core books, but what’s here functions ok within the rules themselves. There is a smattering of social encounters, but overall, it’s several small events as the players attempt to sneak in, kill bad guys, get friends, and sneak out. It’s good overall, with only a few small issues. 4.75/5
Theme or Fluff– I know Thrune doesn’t like the Pathfinders, but there seems like there is more going on, but I don’t know it. I feel like this is setting up something big, but I don’t have enough to tell my players about it. There is moving and shaking, but I don’t understand it. I’d like to know more than what’s here. The base plot is fine, but the bigger plot is something I think isn’t well explained. 3.75/5
Execution– It’s Paizo. I keep saying they do this well, and they did this well again. 5/5Summary– I liked this one, but I wish I could love this one. I need more big story beats. I felt like I missed it here, so my players may miss it as well. The major events went well, and the players and I had fun with the crunch. The execution is on point as always. I just want to know more of what is going on. 90%