Injury and the daily punch 12-10-12

Stabbed my foot today and it gave me an idea for pathfinder and Arcanis
Old leg injury
Flaw or negative feat
When you suffer a critical hit, in addition to all other effects your movement speed is reduced by half for 24 hours or until a spell like remove affliction or restoration cast on you.  If you suffer another critical hit while effected by this feat your movement speed becomes 5ft.  If you take this feat/flaw then you gain an additional feat.

Daily punch 12-7-12

Watching Elf with V and I thought of  something for shadowrun…

Obsessively Friendly
-25 bp
You are obsessively friendly and naive. You must act so at all times.  In game terms you treat all people as friendly, may not perform any actions to determine if any one is lying to you, and you must never act in the first round of combat as you are astounded by the actions around you.

Thoughts?

Daily punch 12-6-13

Something from work

Malaise
Bard 1 clr 2 sor/wiz2
School: enchantment
Subschool charm
Casting time: 1 standard action
Range: close
Components :V, S
Duration : caster level rounds
Saving throw: will negates
Effect:  while under the spell, the target is in a stupor of inaction.  To take its turn as normal, the target must make an additional will saving throw until the spell ends.  The target will still act normality out of turn ( ie. Opportunity actions etc).

Daily Punch 12-4-12

Something I was thinking about while at work….

Office ‘Procurement’ 

Cost: 5, 10, or 15 BP

Requires: Day Job 1-3

For each rank in Day Job, you may gain gear equal to rank * 5,000 ¥.   To gain the item, you must make a test (persuasion or stealth) equal to item cost/(Day Job Rank *1,000).  If you fail, you are caught trying to obtain an item and your GM decides what your punishment will be.  Glitch and critical Glitches carry much more significant penalties.

Daily Punch 12-3-12

I was watching a game of 4e and saw a problem happen.  This feat will hopefully solve that problem…

Invigorate the Spirit

all healing powers you do may be changed to give the recipient of healing half as many temporary hit points instead of healing them as usual.  When this feat is used, if the original power requires healing surges for use, then the target must still spend a healing surge.

Daily Punch 11-29-12

I was playing Shadowrun, and I noticed, as a rigger, my guns could not go through the drivethrough….

Autoloader

Cost 4,000¥

Vehicle attachment

availability 4

requires: weapon mounts and on same vehicle

Description:  This item allows any weapon that lands on the vehicle to change its loaded ammunition as a complex action.  This attachment can be operated via a rigger adaption on a vehicle.  The autoloader may be loaded with 10 different clips of ammunition, each may be from a different weapon.

Daily Punch 11-28-12

I think its time for some love for the Devas…

Racial Feat Aura of Light

You replace your memories of a thousand lifetimes with the Aura of Light power

Aura of Light Deva Racial Power
An Aura of Light invigorates the mind and body of you and your friends.
Encounter Star.gif Divine
Minor Action Close burst 2
Effect: This power creates an area of light that cancels all darkness powers in the area of your level or lower until the end of your next turn.  For effects without a level, use the level of the casting creature to determine if the area of darkness if destroyed. You and your allies all gain a +2 to attacks and defenses while in the area and the area is in effect.
 

Daily Punch 11-27-12

Its a little late, but here is the flip side of yesterdays feat

Spell Bravado [Metamagic] This megamagic feat may be applied to any spell that you cast as you cast it, but the spell must have level dependent components.  You may voluntarily drop the save DC of your spell by 1 to increase your caster level for spell dependent effects (ie. damage dice, length of effect etc.) by 1.

 

Thoughts?

Daily Punch 11-20-12

I think the lower levels need some autodeath. Thoughts?

Least Death’s Call

School necromancy [death]; Level inquisitor 2, sorcerer/wizard 2, Cleric 2, Death 2

CASTING

Casting Time 1 standard action
Components V, S, M (a crushed black pearl worth 50 gp)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area one living creatures
Duration instantaneous
Saving Throw 2 x Fortitude negates (once when spell cast, and again at the start of the creatures turn.  Saving either time ends the spell without effect); Spell Resistance yes

DESCRIPTION

Least Death’s Call snuffs out the life force of  one living creatures, killing it instantly. The spell slays 1 HD worth of living creatures per caster level (maximum 10 HD).  No creature of 10 or more HD can be affected, and HD that are not sufficient to affect the creature are wasted.