Learn well!
Improved Stratagem Feat 8
Investigator
You learn from your foes. When you Devise a Stratagem, increase the d20 roll by +1.
IT BURNS!
| Sunlight Vulnerability | ||||
| Level: 1 | Range Self | Duration: perminent | Casting time: none | Save: none |
| General | The light, it burns! | |||
| Manifestation | roll 1d4: (1) You skin crackles and burns black (2) you litteraly light on fire (3)Your begin to blister and turn read (4) you beging to speed rot in the light | |||
| 1 | Roll this mutation check again, plus roll one additional defect. | |||
| 2-4 | You are weak to the sun and while in the sun you take 1d6 damage every 10 minutes in the light | |||
| 5-7 | You are weak to the sun and while in the sun you take 1d4 damage every 10 minutes in the light | |||
| 8-11 | You are weak to the sun and while in the sun you take 1d3 damage every 10 minutes in the light | |||
| 12-15 | You are weak to the sun and while in the sun you take 1d2 damage every 10 minutes in the light | |||
| 16-17 | You are weak to the sun and while in the sun you take 1 damage every 10 minutes in the light | |||
| 18-19 | You sparkle in the sunlight | |||
| 20+ | You heal 1d4 hit points every hour in the sun | |||
one more time to kill the pain!
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Painkillers are pills that don’t prevent damage, but numb you to the pain your experiencing so you don’t care! These pills last for one hour and provide you temporary hit points at the start of each of your turns for the duration. If another source provides more temporary hit points, that amount is instead provided. If you are not damaged, you only game temporary hit points equal to the number provided each round and these do not build up.
Price 3 gp
Bulk L
Duration 1 hour
You gain 1 temporary hit point at the start of each round.
Price 30 gp
Bulk L
Duration 1 hour
You gain 3 temporary hit point at the start of each round.
Price 150 gp
Bulk L
Duration 1 hour
You gain 6 temporary hit point at the start of each round.
Price 600 gp
Bulk L
Duration 1 hour
You gain 9 temporary hit point at the start of each round.
Price 1,300 gp
Bulk L
Duration 1 hour
You gain 12 temporary hit point at the start of each round.
Price 8,000 gp
Bulk L
Duration 1 hour
You gain 15 temporary hit point at the start of each round.
So cold….
Archetype
Archetype Ghost
Prerequisites Ghost Dedication
You’ve learned to touch the very soul of your enemies. You gain the Void Warp cantrip that you can cast at will.
Thoughts?
I can take it!
Thick Skinned: You can’t hurt me. Increase your armor by 3. If you are not wearing any armor, you still have 3 armor.
Thoughts?
THIRSTY!
General
It’s what you crave! When you take an action to consume a consumable item, you may choose to consume two items instead. These can be two of the same or different ones. They also can be consumed in different ways. You can also elect to administer two consumable items to another ally instead as a single action.
Thoughts?
AIM!
Marksman: Stay on target. When you make a weapon attack, a successful attack deals one additional damage.
Thoughts?
DON’T DIE!
Healing Manipulate Vitality
Traditions divine
Bloodline angelic
Catalysts Healer’s Gel
Range 30 feet; Target 1 dying ally
Trigger An ally is reduced to 0 hp
Stay in the fight! When an ally is reduced to 0hp, you can instantly heal the target 2d4 hp. The target does not have any abilities that would end if the target falls to zero hp, and itis not counted to have been reduced to zero hp. The target is then immune to this spell for 1 day.
Thoughts?
DIE DIE DIE!
Fighter
Time to die! You make four melee strikes against enemies in range. For these attacks, your multi-attack penalty is -3 for each strike instead of -5.
Thoughts?
I’ve seen stuff
Adjusted: I just don’t care. When you make a panic roll, subtract 2 from the results.
Thoughts?