You’ve gone through a growth spirt. Choose up to three different natural weapons you gains from Brutal anatomy. Increase the damage die for that weapon by one step.
You’ve learned to be even more savage. Increase any damage from brutal anatomy by one step, and you can now apply weapon runes to your body to increase or provide effects for your natural weapons.
You can cut exactly where you want to. When you perform a finisher, you can reduce the precise damage by 1d6, 2d6, or 3d6, and the target gains Painful 1, Painful 2, or Painful 3 (DC 15 flat check reduce by 1).
Basics– Let’s buy a boat! The Pathfinders want to take to the seas, and you are sent to help buy a boat. Time to navigate the interest of a used boat salesman, but that won’t be the most dangerous thing to happen on the docks that day!
Mechanics or Crunch– This adventure has a solid mix of social and combat. The social is a long series of events to first buy a boat, then save the dock. Then the fight shifts to the seas for the final fight. There is also fun in this adventure where social challenges can be used to end fights early. It’s an interesting mix that makes this a fun adventure. 5/5
Theme or Fluff– The adventure has a fun story, and it expands on the world and the story of the Pathfinder Society. Choices can be made in this adventure if a player wants to learn to solve problems creatively or with care for the human element. It’s something I think more Pathfinder Society events need. 5/5
Execution– I love what’s here, but what’s missing is the only problem. The adventure is a solid layout and execution. It’s got the Paizo polish I think is amazing. But, I think the adventure is just too short. This is a 2 to 3 hour adventure that needs a bit more fight in it to really push it to the 4 hour mark. 4.5/5Summary– I do love this adventure, even if it’s short. I like to see new approaches to things. Also the fact that this adventure emphasizes the human aspect of combat like just getting people to surrender as opposed to just killing everyone, and negotiating a cheap price for a boat! It’s a fun adventure that is well done. But if the worst thing I can say is I want more, then it’s a solid adventure. 97%
The pure finesse of it! When you perform a finisher, you can reduce the precise damage by 1d6 or 2d6 and the target gains Painful 1 or Painful 2 (DC 15 flat check reduce by 1).
Prerequisites Nanite Surge Frequency three times Per Day Trigger You roll a 1 using a technological item
NOW LISTEN HERE YOU LITTLE! Your connection to the digital toys around you has grown to levels few outside of the Android community would understand. When you roll a one when using a digital device, you can smack the device and reroll. You must accept the second result.
Prerequisites Nanite Surge Frequency Once Per Day Area 30-foot emanation Duration sustained, up to 1 minute Defense Will
Time to touch grass! When you activate this ability, you create a bubble of anti-technology 30 feet around you. When anyone attempts to use a technological item more advanced than a mechanical pistol, that character must attempt a Will save against your class DC. On a failure, that action fails, an resources spent are lost, and the actions are lost as well.