Daily Punch 3-11-25 Zombie Bite zombie power for DCC RPG

BITE!

Zombie Bite
Level: 1Range TouchDuration: until save or deadCasting time: actionSave: Fort
GeneralYour bit someone and they begin to rot to death!
Manifestationroll 1d4: (1) Your target begins to turn black and rot to pieces (2) The bit becomes inflamed and its spreads along the veins (3) The target becomes tired and sickly (4) The target slowly change into a zombie like you
1failure, power may not be used again today
2-11failure
12-13The target takes 1 stamina damage. this repeates each day until they save or die. If they die, they arise as a zombie in one day
14-17The target takes 1 stamina damage. this repeates each houruntil they save or die. If they die, they arise as a zombie in one day
18-19The target takes 1 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
20-23The target takes 1d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
24-27The target takes 2d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
28-29The target takes 3d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
30-31The target takes 4d3 stamina damage. this repeates each round until they save or die. If they die, they arise as a zombie in one day
32+The target instantly dies and arise as a zombie in one day

Daily Punch 3-10-25 Strategic Procurement thievery skill feat for Pathfinder 2nd Ed

This one was too good to pass up

Strategic Procurement 1 hour Feat 20

General Skill
Prerequisite legendary in Thievery, Frequency Once per day


I just… found… this!. Choose a consumable item of your level or lower, and attempt a Thievery check. The DC is usually a standard-difficulty DC of a level equal to level of the item. If you succeed, after an hour, you have the item and do not have to spend any resources to obtain the item. You can not sell this item, and if you do not use the item within a day, the item returns to its owner. The people who previously lost the item do not know it was you that took the item.

.

Thoughts?

Daily Punch 3-4-25 Undead Stamina zombie power for DCC RPG

take the hit!

Undead Stamina
Level: 1Range personalDuration: instantaenousCasting time: reactionSave: none
GeneralYour body is dead, so who cares!
Manifestationroll 1d4: (1) You take the hit and just keep going (2) Hunks are cut off and you just put them back in place (3) You can quickly stich the cut pieces back into place (4) The wound undoes itself after the blow
1failure, power may not be used again today
2-11failure
12-13You reduce the damage you take by 1
14-17You reduce the damage you take by 1d3
18-19You reduce the damage you take by 1d4
20-23You reduce the damage you take by 2d4
24-27You reduce the damage you take by 3d4
28-29You reduce the damage you take by 3d6
30-31You reduce the damage you take by 3d8
32+You completely reduce the damage you take to zero!

Thoughts?

Daily Punch 3-3-25 Nature’s Pharmacy survival skill feat for Pathfinder 2nd Ed.

The forest provides!

Nature’s Pharmacy Feat 4

General Skill
Prerequisite expert in Survival, Frequency once per day


When you look, you find the ingredients you need. You can spend an hour and make a Survival check. The DC is usually a standard-difficulty DC of a level equal to a potion you are attempting to craft. If you succeed, you can then attempt a craft check as normal to create the potion, but you do not need to provide any ingredients or cost to create it.

Thoughts?

Ring Side Report- RPG review of Old Gods of Appalachia Player’s Guide

Product– Old Gods of Appalachia Player’s Guide

System- Cypher System

Producer– Monte Cook Games

Price– $7.99 here  https://www.drivethrurpg.com/en/product/448863/old-gods-of-appalachia-player-s-guide?affiliate_id=658618 

TL; DR-Missing pieces and price hurt the product.  83% 

Basics-What’s that in the woods?  Old Gods of Appalachia is a horror podcast made into an RPG using the Cypher System by Monte Cook Games.  Let’s see what is in that hollar down yonder!  

System et al- This is the Cypher System you know and love.  You lose points from each pool instead of being dealt damage on a condition track.  Besides that, this is the cypher system that you either hate or love.

Cyphers-  So what’s a cypher?  I don’t think this book even explains it.  That’s a major problem…

Mechanics or Crunch– This gives a decent intro to the cypher system, but it has a major flaw not explaining what a cypher is.  You will learn fast, but the fact the book doesn’t explain this is a problem.  The system is explained decently and you get enough background to play.  The book comes with four complete characters so you can get playing fast. 4/5

Theme or Fluff– Here is the high point of the book.  This book spends lots of time explaining the world of the American coal country during the period of 1900 to a little past WW2.  It’s deep but leaves more room for you to explore. This is honestly most of the book.  5/5

Execution– This is good, but WAY TOO expensive!  This is a 32-page book that costs eight bucks.  AND IT DOESN’T EXPLAIN HOW A CYPHER WORKS!  This should be a free product and there is a free intro version that is 17 pages.  This is a lot of exposition and four characters.  It’s done well, but the art is recycled in the main book, so it’s just too expensive.  3.5/5

Summary– This is a decent product hurt by a few key issues.  If you have this, you have four characters that you can instantly run in someone else’s game.  That’s good. You will understand the rules EXCEPT for what a cypher is.  You will find out quick, but it’s the system name!  Also, the price is WAY too high for an intro product.  This feels more like a free product a company throws out to get interest.  Honestly, maybe just buy the core book which is 3 times as much but over 10 times as long.  83%