More acrobatics, and times for the one for level 16!
Sudden Moves Feat 15
General Skill
Prerequisites legendary in acrobatics
Fun as fast as you can! When you roll initiative, you can use acrobatics instead of perception.
Thoughts?
More acrobatics, and times for the one for level 16!
General Skill
Prerequisites legendary in acrobatics
Fun as fast as you can! When you roll initiative, you can use acrobatics instead of perception.
Thoughts?
Just that quick
Fast!
You just don’t waste time.
• Cost: 20 Karma
• Game Effect: Gain one minor action each round.
Thoughts?
More acrobatics, and times for the one for level 10!
General Skill
Prerequisites master in acrobatics
Only watch me dance! As an action, you may make an acrobatics check and choose a target within 30 feet. That target must be able to see you. If they see your action, they must make a Will save, DC equal to your acrobatics check. If they fail, they are fascinated till the end of your next turn.
Thoughts?
Good values!
Value Conscious
You’ve learned to get the most from what you spend.
• Cost: 12 Karma
• Game Effect: Once per round, when you spend 1 edge to reroll one die, you can reroll two dice instead.
Thoughts?
More acrobatics, and times for the one for level 8!
General Skill
Prerequisites master in acrobatics
Get out of the way! When you are attacked with a single target attack, as a reaction, you can attempt a acrobatics check. If you result beats the value of the attack, you dodge and are not hit with the attack..
Thoughts?
Bounce!
General Skill
Prerequisites expert in acrobatics
Use your surrounding! When you perform the leap or high jump action, if you are adjacent to a a wall or vertical standing structure, you can double your jump distance, up to the height of the wall or surface or your movement distance, which ever is shorter.
Thoughts?
Break or make bones!
| Osteokinesis | ||||
| Type: action | Range: touch | Duration: Permanent | Save: Fort Vs DC. | |
| General | You cause a creature’s body to either grow bone or waste away. A target can only be effected by this once and is only effected by the highest effect if used on the target again. | |||
| Manifestation | roll 1d4: (1) You cause minerals to leech into our out of the creatures body into the soil. (2)You force the creature to breath deep as bone dust enters or leaves their body (3)the creature crunches in or expands on command (4) the target glows with a purple light as their body changes | |||
| 1 | failure and you can not use this for one day | |||
| 2-11 | failure | |||
| 12-13 | The target’s stamina increases or decreases by 1 | |||
| 14-17 | The target’s stamina increases or decreases by +2 | |||
| 18-19 | The target’s stamina increases or decreases by +3 | |||
| 20-23 | The target’s stamina increases or decreases by +4, increase base hp by 5 | |||
| 24-27 | The target’s stamina increases or decreases by +6, increase base hp by 10 | |||
| 28-29 | The target’s stamina increases or decreases by +7, increase base hp by 15 | |||
| 30-31 | The target’s stamina increases or decreases by +8, increase base hp by 20 | |||
| 32+ | The target’s stamina increases or decreases by +9, increase base hp by 25 | |||
Thoughts?
Be nimble!
General Skill
Prerequisites expert in acrobatics
You’re body just move in such strange ways it’s unpredictable! When you take a step action, increase the distance you normally move by five feet.
Thoughts?
Let’s feel a bit better!
Vampiric Force
(direct combat)
RANGE TYPE DURATION DV Damage
LOS M I 4 P
Area Drain
(direct combat, area)
RANGE TYPE DURATION DV Damage
LOS (A) P I 5 P
Drain your targets life force, and heal yourself. This spell deals damage as a normal direct damage spell, but for every two points of damage dealt, restore one box of stun or physical damage, your choice, rounding down.
Vampiric Force targets individuals, while Area Drain is area effect.
Thoughts?
Time to help!
General Skill
Prerequisites master in Medicine
You’ve studied so long, you can literally bring back the dead. For two actions action, once per day per target that died in the last year, you can restore a creature to life from death. The creature must have died via damage and your body is intact or have the dying 4 condition from damage and your body is reasonably intact. Damage where the body is ripped apart completely or has major parts removed like the head render the corpse not restorable via this feat. The creature removes the wounded condition and the dying condition, is restored to 10 hp or its maximum, whichever is lower, and is conscious.
Thoughts?