Daily Punch 3-29-24 Speed Shot scientist plan for Everyday Heroes

Just a shot in the arm!

Speed
As an action, you enact this plan and inject yourself or a willing ally with 5 feet of you. the target gains a +1 bonus to all checks for 10 minutes. At the end of that time, the target takes 1d6 damage. At higher levels you can choose to still provide a low bonus and damage.
Level 3: The target gains a +2 bonus to all checks for the duration and takes 2d6 damage at the end.
Level 5: The target gains a +3 bonus to all checks for the duration and takes 3d6 damage at the end.
Level 7: The target gains a +4 bonus to all checks for the duration and takes 4d6 damage at the end.
Level 9: The target gains a +5 bonus to all checks for the duration and takes 5d6 damage at the end.

Thoughts?

Daily Punch 3-28-24 Mind Crush occult spell for Pathfinder 2nd Ed

Hit them in the head!

Mind Crush one-action Spell 6

Manipulate Mental
Traditions Occult
Range 60 feet; Target 1 creature
Defense Fortitude; Duration instantaneous or permanent


You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save.
Critical Success The creature is unaffected.
Success The target takes 4d6 mental damage.
Failure The target takes 8d6 mental damage
Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be
removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.

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Thoughts?

Daily Punch 3-14-24 Philosophers Stone master alchemy spell for Shadow of the Weird Wizard

Let’s dissolve everything!

Philosophers Stone
CASTINGS
: 1
TARGET: One1 creature or object within 5 yards
DURATION: 1 minute
You create a stone that allows you to turn anything into gold. Make an intellect roll against the target’s agility. On a success, the target instantly loses 8d6 health and becomes slowed (luck ends). Each time the targets gets a failure on the roll to end the affliction, it becomes held until the end of the next round and it loses an additional 4.6 health. A creature reduced to 9 health is turned to gold permanently. If carved up, the gold is worth its normal value and does not change back into the target. You can touch multiple creatures with the stone for the duration of the spell

Thoughts?