Daily Punch 3-11-24 Delayed Grace divine spell for Pathfinder 2nd Ed

Send them in ready!

Delayed Grace one-action Spell 5

Manipulate 
Traditions divine
Range touch; Target 1 willing creature
Duration up to 1 minute or until discharged


You lay your hands upon the target and prepare them for harm. Until the spell is discharged or end, the first time the target takes damage, the immediately heal 5d8 hit points. This may prevent the target from dying. When this target is healed, the spell discharges and ends.


Thoughts?

Daily Punch 3-12-24 Rapid Movements adept power for Shadowrun 6th Ed

On to ludacrise speed!

Rapid Movements
Cost: 2 PP per level
Activation: minor action
You move so fast its hurts! After activating this power, you can make one attack per round as a minor action for (Magic) combat rounds. At the end of those combat rounds, experience drain equal to the 2 x level of this power, which you can resist as normal.

Thoughts?

Daily Punch 3-11-24 Saferoom arcane spell for Pathfinder 2nd Ed

Just give me a second!

Saferoom one-action Spell 4

Manipulate Earth
Traditions arcane


You shape a box of stone around your space. You create a 5-inch-think box of stone around your 5-foot-space, or what ever sized space you occupy. The box has AC 10, Hardness 14, 50 hit points, and is immune to critical hits and precision damage. It lasts until the start or end of your next turn, your choice, and is air tight allowing you to breath comfortably the air that was in your location during your turn.. Upon taking its total hit points in damage, it falls into pebbles and disappears. You can choose to make a one way viewing window when you make this box.


Thoughts?

Daily Punch 3-8-24 Weapon Ward spell for Dolmenwood

Let’s make something new!

Weapon Ward
Prayer name: Lamentations of St. Gilfane
Duration: 2 Turns
Range: 30′
A small shower of rain falls upon the ground around a single creature of the caster’s choosing, which is bestowed with supernatural resistance to weapons.
Small Cuts: The subject is unharmed by small cuts from weapons.
AC bonus: The subject gains a +2 bonus to AC versus weapon attacks.
Weapon-based damage: Reduce weapon damage by 1d6 attack.

The Miracle of St.Gilfane, the protector: When war came to the small village of Craftwood, the elder priest gathered the town into the small church. The warlord who came to the town looked for man and women to slaughter, but finding none came to the church demanding their champion step out. Gilfane limped out of the church denying all others exit as he would bear the brunt of this madman. Gilfane faced the warlord but would not attack. The gods blessed this selfless act by preventing a single of the warlords blows from harming him and all arrows bounced of his skin. Tired the warlord left in disgrace. Patronages: Town fathers, (pacifists), (parents)

Thoughts?

Daily Punch 3-7-24 Glancing gloves worn item for Pathfinder 2nd Ed

Near misses count for more that hand grenades and horse shoes!

Glancing Gloves Item 6+

Invested Magical

Usage worn gloves; Bulk L


These simple brown leather gloves are covered in minor scatches indicating many near misses and close hits. Once per round when you make an attack roll (melee, ranged, or spell) and miss by 1, you may instead convert that miss to a glancing hit that does minimum damage however but still counts as a success.


Type Lesser Glancing Gloves Level 6 Price 245 gp


Type Glancing Gloves Level 12 Price 1,750 gp
The gloves functions just like the lesser verion but cause a glancing hit up to 2 below the AC.


Type Greater Glancing Gloves Level 18 Price 19,000 gp
The gloves functions just like the lesser verion but cause a glancing hit up to 3 below the AC.

Daily Punch 3-4-24 Anterograde Amnesia occult spell for Pathfinder 2nd Ed

If all the bad things happen quickly, no one needs to remember anything!

Anterograde Amnesia one-action Spell 4

Concentrate Mental Subtle
Traditions occult
Range 30 feet ; Target 3 creature
Defense basic Will


You cause the target to forget the the last six seconds.. You or another creature can explain to the targets what happened in the previous six seconds with a successful deception check.


Thoughts?

Ring Side Report- RPG review of Nightfell A grimdark setting for PF2

Product– Nightfell

System- Pathfinder 2nd Ed

Producer– Grim Moon Studio

Price– Coming soon!  https://www.kickstarter.com/projects/grimmoonstudio/nightfell-a-grimdark-fantasy-setting-for-pathfinder 

TL; DR-Almost perfect grimdark for Pathfinder 2nd Ed. 97% 

Basics– In a world ruled by the moon, there is only darkness!  Nightfell is a grimdark setting.  Previously it was published for DnD 5e.  Now they are making a Pathfinder 2nd Ed port.  It has multiple new character options, a new world with many new dark elements, and even two new classes.

Mechanics or Crunch– What’s here is good.  This is a grimdark world, so EVERYTHING is dark.  But their classes are a spiritualist (a spellcasting summoner type), and a lunar cultist, (possibly a paladin-like fighter).  I like what is presented.  There are spells, actions, and even a whole insanity/possession system set up to reinforce the world.  There is even a free, decently sized adventure with multiple characters.  You get to try a spiritualist, but not a lunar cultist. I am pretty impressed with what they are giving away for free. The crunch works here.  5/5

Theme or Fluff– This is an interesting world, but I am missing a key piece.  The world is presented in GREAT detail for a preview.  You get such detail as lunar phases and how that affects characters.  There is a new religion, new races/ancestries and a whole host of information.  But I don’t really know any history.  Why is everything so grim and dark?  Were things ok, then they started to suck?  Tell me a few pages on how we went grimdark and you will hook me more.  4.8/5

Execution–  This stands on the edge of greatness, but misses one key thing. The book reads well.  I love what I see. The layout is good, the text is great, and the pictures are dark and amazing.  But no hyperlinks.  This is a 90+ page book and I have to jump all around trying to find where the parts are.  That’s fine in a simple book, but this is longer than most published Paizo one-shot adventures!  That’s the one stumbling block that hurts this.   4.75/5

Summary– This review is the definition of me looking a gift horse in the mouth.  What’s here is very well done.  Even I, who gets a bit tired of grimdark being just the darkest of grim, am interested in the Pathfinder port of this work.  My issues are things I absolutely expect to be in the main book.  If they fix that up in the final, then I am in!  Check out their upcoming project and the free book located here: https://www.grimmoon.com/nightfellpf2quickstart  97%

Ring Side Report- RPG review of Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

Product– Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 8.99 here https://paizo.com/products/btq02esl?Pathfinder-Society-Scenario-504-Equal-Exchanges-Necessary-Introductions 

TL; DR– Good with a few issues. 90% 

Basics– Let’s go make friends!  The Pathfinder society wants to make friends with a dragon, and YOU get to make the introductions.  Don’t mess up, because you can be flamebroiled and are tasty with ketchup! 

Mechanics or Crunch– The adventure has all the pieces where they should be and they generally work well.  There are about 3 fights, a couple traps, and a skill challenge. Those are all mechanically done well.  The skill challenges are not as much fun as they could have been, because my players tend to feel like they want them to just end by accomplishing X solutions before Y events.  I can dress that up, but the repeated challenges can get boring in a hurry, so I just let them succeed if they do well enough. Overall what’s here is good, but it has a few issues.  4.5/5

Theme or Fluff– This adventure is a pretty simple story where the normal dungeon crawl is flipped.  Instead of going into a place where you are NOT supposed to be, you are invited into this one.  However, some elements feel a bit crammed in.  I like the goblins making kimchi, but they are not really needed and it detracts from the overall flow.  My players didn’t really explore much; why would you just explore a person’s house if they are waiting for you?  Also the last fight just doesn’t need to happen.  Maybe having a hallway fight with OTHER robbers would be a better way to endear the kobold butler to the players?  Something to consider.     4/5

Execution–  Pathfinder by Paizo?  Yeah this is gonna be a slam dunk.  I might not be crazy about the 9 buck price tag, but for five people to get 3ish hours of entertainment, then I’m a bit more ok.  5/5

Summary– This is a decent adventure that will tie to something bigger.  And that’s the whole hope of organized play.  It’s a fun ~3 hour adventure where the players get some fights, some social encounters, and some skill tests.  It’s well put together, but a few issues crop up along the way that prevent perfection.  Some are system choice issues and some are flow issues.  None are going to hurt this in a fatal way, but maybe change an element or two to make this a better experience. 90%