Daily Punch 5-23-24 Painful Wounds negative quality for Shadowrun 6th Ed

Some times it just hurts too much!

Painful Wounds ( 1 to 3)
It just hurts way too much you take even the slightest of wounds.
• Bonus: 4 Karma per level
• Game Effect: When you take any physical or stun damage, you must make an additional Body test with the threshold equal to the number of levels in this talent. If you fail, you take additional damage equal to the number of levels in this talent.

Thoughts?

Daily Punch 5-22-24 Preparatory Healing skill feat for Pathfinder 2nd Ed

New goal, skill feats at every level a fighter could take a skill feat!

Preparatory Healing Feat 4

General Skill
Prerequisites expert in Medicine


You know your friends will get banged up soon, so you’ve learned how to prepare for an event in advance. Once per day, you can make a medicine check in place of a crafting check to make an elixir of life of up to your level following all crafting rules except for cost of that item and that it only takes on hour to prepare the elixir. If you succeed you produce an elixir of life of that level that last for one day.

Thoughts?

Daily Punch 5-20-24 Service Guarantee skill feat for Pathfinder 2nd Ed

My players don’t really like using skill feats, so let’s build for them!

Service Guarantee Feat 6

General Skill
Prerequisites expert in Medicine


You’ve learned how to make sure your healing at least is a guaranteed to be more than the minimum. When you do an action that restores hit points, you reroll any 1s on any dice. Continue to do so till you do not roll a 1 on that die.

Daily Punch 5-16-24 Hands of the Healer positive quality for Shadowrun 6th Ed

People flock to your healing hands.

First Impression
You either sent to school to learn how to heal, you’ve mastered magic to keep your friends alive, or you just learned on the job enough to keep your chummers guts on the inside. You truly have the hands of a healer
Cost: 8 Karma
Game Effect: You gain 2 Edge for any test where you are attempting to restore physical or stun hit boxes via any means.

Thoughts?

Daily Punch 5-13-24 Arcane Absorption eldritch armor feat for Pathfinder 2nd Ed

Haven’t built in this in a while, so let’s build more!

Arcane Absorption one-action Feat 4

Archetype Dedication
Archetype Eldritch Armor
Prerequisites Eldritch Armor dedication


You’ve learned ways to burn spells to heal and protect at the same time. As an action, you can lose a spell slot of your lowest available to gain temporary hit points equal to your highest available spell slot and a +1 status bonus to AC until the start of your next turn.

Thoughts?