You’ve learned to get the most out of when you have the upper hand. When an enemy has the off-guard condition, the enemy has a -3 circumstance penalty to AC instead of the normal -2 circumstance penalty penalty for your attacks.
roll 1d4: (1) stare into a creature and both of you see its soul (2) You turn into a sworling mass of bones and terror as you face your target (3)you glow with darkness and fear (4) You radiate the an aura of death
1
Failure, ability may not be used againt that day
2-11
Lost. Failure
12-13
You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for one round.
14-17
You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d4round.
18-19
You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
20-23
You target 1d3 cretures in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
24-27
You target all cretures of 1HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
28-29
You target all cretures of 1d4 HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
30-31
You target all cretures of 2d4 HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
32+
You target all cretures in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. On a critucal failure, they instantly died.
If you can stomach it, all food can provide nourishment….
Grave Feast
Type: action
Range: self
Duration: instantaneous
Save: none
General
You eat the dead and heal
Manifestation
roll 1d4: (1) You bite into bones and the dust rejoins your body (2) You rip off chunks of dead and push them into yoru body (3) You touch dead bodies and necrotic energy flows into you and heals your form (4) You reach out and a dead body disapears into black energy and you obsorb it.
General You throw your bones but they just wont go away!
Manifestation roll 1d4: (1) You grab one arm with the other and throw it like a boomerang (2) You rip off your jaw and throw it. (3) You throw a rib at an enemy (4) You bowl your skull at an enemy
1Failure, ability may not be used again that day
2-11Lost. Failure
12-13You throw a bone at a foe as a ranged attack. If it hits, it does 1d4 damage on the return.
14-17You throw a bone at up to two foe as a ranged attack. If it hits each target independently, it does 1d4 damage on the return.
18-19You throw a bone at up to two foe as a ranged attack. If it hits each target independently, it does 1d6 damage on the return.
20-23You throw a bone at up to three foes as a ranged attack. If it hits each target independently, it does 1d6 damage on the return.
24-27You throw a bone at up to three foes as a ranged attack. If it hits each target independently, it does 1d8 damage on the return.
28-29You throw a bone at up to four foes as a ranged attack. If it hits each target independently, it does 1d8 damage on the return.
30-31You throw a bone at up to four foes as a ranged attack. If it hits each target independently, it does 1d10 damage on the return.
32+The bones swirl around you in all directions dealing 6d10 damage to all foes within range.
Sometimes messing around the cargo bay with your gear yields better options.
Prerequisites: Engineering 5 ranks.
Benefit: choose a weapon or an armor. You can spend 1/5 the items cost and spend a day working on it. If you do, the item gains a +1 circumstances bonus to attack rolls, damage rolls, EAC, or KAC. You can perform this check multiple times on the same item, but you must choose a different thing to give a circumstance bonus too.
Basics– Let’s learn Pathfinder! This is the Pathfinder 2nd Ed Beginner Box. It’s got a double sided map and two level adventure. It’s got an introduction to character building, character sheets, AND pregens. It’s got dice. It’s full of standees and cardboard characters. It’s got it all!
Mechanics or Crunch– If you want the full Pathfinder experience, this is it. You get four pregens, rules on how to play, and even a multilevel dungeon. Now, the dungeon and the fights are nothing crazy complex, and you might even say they’re a bit easy, but as a new player, this will be fun. And as a new GM, this is a blast as well! You get the basics of Pathfinder 2nd Ed with real rules, so you don’t learn a system that doesn’t exist. You can also learn character building! This is a great intro on how to play. 5/5
Theme or Fluff– I don’t expect a ton of crazy things from beginner boxes, but I honestly got a solid intro to the world and a great adventure. You get a basic introduction to the world. It can’t be an epic tale of the world’s creation and current state, but you get a good, solid idea of the basics of the world’s story. You also get an interesting adventure where you can play and get a few sneak peeks into future adventures. It’s just a great way to invite both players and GMs to the world of Pathfinder. 5/5
Execution– I’ve gushed about this box so far, and this won’t be an exception. You get great dice, great books, great standees, EXTRA standees, solid pregens, and amazing books that help the players know how to play, and the GM run an an adventure on the fly. This is what I want as a player and a GM. 5/5
Summary– I’ve loved Pathfinder for a long time and played Pathfinder 2nd Ed since it came out. I also love Starfinder, but you can see there is more love for Pathfinder 2nd Ed from this box. Two levels of adventure, character generation guides for a few levels, dice, and standees make a great product. Also, that the rules in this box set are the same as the real game, makes me amazingingly happy. This is the kind of thing I will give to anyone who wants to learn Pathfinder. If you are on the fence, get this now! 100%
Concussion Grenade Hurt before the hurt. • Cost: 8 Karma • Game Effect: When you throw or shoot a grenade, you can target a creature instead making a thrown weapon attack or ranged weapon attack as normal against a Reaction + Intuition check. If you succeed, you deal damage equal to net hits plus your Strength score if you threw the grenade or attack ratting/2, rounded down and there is no grenade scatter. If you miss, you roll scatter as normal. In either case the grenade explodes after.
If it works in starfinder, it works in pathfinder!
Concussion Grenade Feat 1
General
Smash before the burn! When you make a ranged attack with an alchemical bomb, if you hit, it deals additional bludgeoning damage to the main target of the attack equal to your Strength modifier.