Let’s get a quick shot out there.
Not Enough Luck
You just can’t get lucky.
• Bonus: 10 Karma
• Game Effect: You can never have more than six edge.
Thoughts?
Let’s get a quick shot out there.
Not Enough Luck
You just can’t get lucky.
• Bonus: 10 Karma
• Game Effect: You can never have more than six edge.
Thoughts?
Just a quick cold front that blew in
Manipulate Cold
Traditions arcane
Range 60 feet; Area 30 foot burst
Defense basic Fortitude
You cause an area to enter a deep freeze, chilling the blood of those in it dealing 6d4 cold damage.
Thoughts?
Six seconds in heaven!
Concentrate
Traditions divine
Range 30 feet; Targets 1 willing creature
Duration 1 round
You ask and your god provides a rapid escape for a target. The target is teleported to the realm of your god for exactly 1 round, returning at the start of your next turn. They are unharmed and return to the exact spot they left or the nearest unoccupied square. they lose their turn, but can not be harmed by any effects that occur within that turn including any persistent effects or damage. They do roll the normal check to see if a persistent effect ends and any other conditions reduce as normal except the target is unharmed by them.
Thoughts?
Can’t find me!
Concentrate Mental Plant
Traditions primal
Range 30 feet; Targets 3 willing creatures
Duration 1 minute
You quickly grow foliage around your friend to hid them. Each target of the spell gains the concealed condition for the duration of the spell or until hit with a spell with the fire descriptor.
Thoughts?
Why let GOD sort them out? Here is a hacking program for Shadowrun 6th Ed
LaserPaint: When you deal matrix damage, you also increase the GOD score of a targeted ICON by an amount equal to your total hits.
Thoughts?
Who’s out to get me….
Concentrate Mental
Traditions occult
Range 30 foot radius around you;
Defense Will Save; Duration 1 round or sustained up to 1 minute
You scan all creatures around you. Each target that bares you ill will must make a will save. You see if a target is friendly, helpful, indifferent, unfriendly, or hostile. In addition, you see if the target is under the effect of a mental spell influencing their actions.
Thoughts?
Let’s get a quick shot out there.
Manic Matrix Malevolence!
Just a quick smack in the machine!
• Cost: 12 Karma
• Game Effect: As a minor action, you can spend a 2 edge and make a cybercombat attack. The base damage value of the attack is halved, rounded down.
Thoughts?
Back to one actions spells, now for 3rd level arcane!
Concentrate Mental
Traditions divine
Range Touch; Target 1 creature
You pray and ask your god for a bit of holy guidance. The target of this spell gains 2 hero points.
Thoughts?
Let’s listen carefully!
General Skill
You just listen really well! When take the follow the expert exploration action, you gain double the circumstance bonus you normally receive based on your ally’s proficiency.
Thoughts?
Move with the speed of the damed!
| Skeleton Speed | ||||
| Type: action | Range: self | Duration: 1 hour | Save: none | |
| General | No muscles and fat means more speed! | |||
| Manifestation | roll 1d4: (1) You litterally vibrate with speed (2)You move so fast none can see you move (3)As you move you seam to just glide around everyone (4) You see everyone else move in slow motion | |||
| 1 | failure and you cant not use for the rest of the day. | |||
| 2-11 | failure | |||
| 12-13 | You gain an additional d14 action die. You can not use this power for another day | |||
| 14-17 | You gain an additional d16 action die. You can not use this power for another day | |||
| 18-19 | You gain an additional d20 action die. You can not use this power while under the effect of this power | |||
| 20-23 | You gain an additional d24 action die. You can not use this power while under the effect of this power | |||
| 24-27 | You gain an additional d20 and d14 action dice. You can not use this power while under the effect of this power | |||
| 28-29 | You gain an additional d20 and d16 action dice. You can not use this power while under the effect of this power | |||
| 30-31 | You gain an additional d20 and d20 action dice. You can not use this power while under the effect of this power | |||
| 32+ | You gain an additional d24 and d24 action dice. You can not use this power while under the effect of this power | |||
Thoughts?