Daily Punch 10-18-23 Quite of the Grave skeleton power for DCC RPG

More ideas for my undead skeleton class!

Quite of the Grave
Type: actionRange: N/ADuration: 1 minuteSave: none
GeneralYou utalize your dead stealth to sneak and harm others.
Manifestationroll 1d4: (1) You become a puff of air (2) You become near translusent as the color fades from your bones (3) You simply stop all those pesky movements your body was trained to do while you wre alive and just nearly become an object (4) You freeze and move so slowly ts hard to detect you.
1Failure, ability may not be used againt that day and anyone attempting to detect you gains a +1d bonus
2-11Lost. Failure
12-13You gain a +1 bonus to sneak silently and +1 bonus to any demamage dealt to targets you are hidden to
14-17You gain a +2 bonus to sneak silently and +2 bonus to any demamage dealt to targets you are hidden to
18-19You gain a +3 bonus to sneak silently and +3 bonus to any demamage dealt to targets you are hidden to
20-23You gain a +5 bonus to sneak silently and +5 bonus to any demamage dealt to targets you are hidden to
24-27You gain a +6 bonus to sneak silently and +6 bonus to any demamage dealt to targets you are hidden to
28-29You gain a +9 bonus to sneak silently and +9 bonus to any demamage dealt to targets you are hidden to
30-31You gain a +10 bonus to sneak silently and +10 bonus to any demamage dealt to targets you are hidden to
32+You gain a +12 bonus to sneak silently and +12 bonus to any demamage dealt to targets you are hidden to

Daily Punch 10-16-23 Dust skeleton power for DCC RPG

Dust
Type: actionRange: N/ADuration: instantaneousSave: none
GeneralYou crumple to dust and blow into a gap
Manifestationroll 1d4: (1) A wind blows and you blow away with it (2) You collapse into a pile of ash and blow along the ground. (3) you grab onto something and you flow as a dust into it (4)You simply fall apart at a molecular level and flow into a hole
1Failure, ability may not be used againt that day and it takes two actions to pull yourself together
2-11Lost. Failure
12-13You blow away and can crawl through anything the size of a dog door
14-17You blow away and can crawl through anything the size of a cat door
18-19You blow away and can crawl through anything the size of a mouse hole
20-23You blow away and can crawl through anything the size of a door jam
24-27You blow away and can crawl through anything the size of a key hole
28-29You blow away and can crawl through anything the size of credit card/keycard
30-31You blow away and can crawl through anything the size of paper’s thickness
32+You can crawl into any sized space even if only a few molecules can fit in

Daily Punch 10-12-23 Collapse skeleton power for DCC RPG

Ok, looks like Im doing this! Time to make a skeleton PC. I want skeletons, vampires, and Zombies to popup and play! Thinking they will be like MCC mutants. What say you? Here is a skeleton power

Collapse
Type: ReactiveRange: N/ADuration: instantaneousSave: none
GeneralYou are struck with a blow and collapse to minimize the damage
Manifestationroll 1d4: (1) Teh blow knowcks you into a spray of bones (2) You collapse into a pile of musically tingeling bones with yoru skull on top. (3) Teh blow kocks out a support bone and you fall onto the attacker (4)You just fall flat onto your face and fall apart
1Failure, ability may not be used againt that day, take 1d4 damage
2-11Lost. Failure
12-13You fall down, must spend an action to stand up, and you reduce the damage you took by 1d6
14-17You fall down, must spend an action to stand up, and you reduce the damage you took by 1d8
18-19You fall down, must spend an action to stand up, and you reduce the damage you took by 1d10
20-23You fall down, must spend an action to stand up, and you reduce the damage you took by 1d12
24-27You fall down, don’t need an action to stand up, and you reduce the damage you took by 1d14
28-29You fall down, don’t need an action to stand up, and you reduce the damage you took by 1d16
30-31You fall down, don’t need an action to stand up, and you reduce the damage you took by 5d4
32+You fall down, but do not need an action to stand up, and you reduce the damage you take by 5d6

Thoughts?

Daily Punch 10-10-23 Wrestler’s Rally combat feat for Starfinder

TIME TO HEAR THE CROWD!

Wrestler’s Rally

Prerequisites: Improved Combat Maneuver (grapple)
Time to rally!

Benefit: When you have a target grabbed , you can spend a move action to rally yourself. You gain temporary hit points equal to half your level, rounded down, plus your Charisma modifier. You may gain this once per each enemy and these do not add to any other temporary hit points.

Thoughts?

Daily Punch Mental Punch spell for DCC RPG

Time to make a mental monk like the Ancient One… who wants a new class?

Mental Punch
Level: 1Range TouchDuration: instantaneousCasting time: 1 actionSave: none
GeneralYou focus your mental energy and use anchient hand motions to channel your power in to a concentrated punch
Manifestationroll 1d4: (1) The casters hand glow with blue light. (2) the casters eyes surge with white light and a halo. (3) The spot where the caster touches the target expodes with blue light. (3)the caster crackles with power during the spell.
CorruptionRoll 1d8: (1) the caster’s eyes glow black. (2) the caster’s skin gains a blue sheen. (3)caster’s fists become skeletal. (4) the caster shoots a blue light around themselve. (5) minor corruption; (7)major corruption. (8)greater corruption
MisfireRoll 1d3: (1) the caster’s power flows inward and they take 1d6 damage. (2) The target is healed for 1d6 damage. (3) Power flows out from the caster like a flood and all alies take 1d4 daage within 20 feet.
1Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2) corruption; (3) patron taint (or corruption if no patron); (4+) misfire.
2-11Lost. Failure
12-13You punch in to the target and do 1d6 damage
14-17You punch in to the target and do 1d8 damage
18-19You punch in to the target and do 2d6 damage
20-23You punch in to the target and do 2d8 damage
24-27You punch in to the target and do 2d10 damage
28-29You punch in to the target and do 3d10 damage
30-31You punch in to the target and do 3d12 damage
32+You punch into the target and utterly obliterate the target from existence. It’s soul is rendered to pieces by this attack as well.

Daily Punch 10-4-23 Rally wrestler feat for Pathfinder 2nd Ed

Time to showboat!

Rally [one-action]Feat 4

Archetype
Archetype Wrestler
Prerequisites Wrestler Dedication
Requirements You have a creature grabbed or restrained.


When you have an enemy held, you can let out a cry and rally yourself. You gain additional temporary hit points equal to your charisma modifier. These last for up to 10 minutes and can be in addition to any additional temporary hit points you already have.

Thoughts?