Daily Punch 9-1-23 Umbilus Colostrum item for Call of Cthulhu 7th Ed

Umbilus Colostrum
Milked from the foul broodmothers of the minotaurs, this milk is oddly gray in color and is warm to the touch even if kept in a refrigerator.   The milk energizes the body and extends life all while stripping the soul.  If a person drinks eight ounces of milk, the person’s strength, constitution, and power increases by 50 each and they can not die from natural causes for one week.  However, they lose 1d6 sanity.
This milk also does not spoil so it can be stored near indefinitely if stored in a cool place.  If minute amounts of milk are added to bulk milk supplies, then the milk will appear much higher in quality, nearly doubles the quantity, and fetch a better price.

Thoughts?

Daily Punch 8-31-23 Minotaur monster for Call of Cthulhu

Time for my final monster for the next book!

Minotaur

char.
STR 160
CON 100
SIZ 160
DEX 40
INT 10
POW 30
HP: 26
Damage Bonus: +3D6
Average Build: 4
Move: 8
ATTACKS
Attacks per round: 2
Fighting attacks: The creature looks roughly like a man so it can punch and kick or even put itself into a charge with its head.
Fighting 40% (20/8), damage 1D6 + damage bonus
Dodge 20% (10/4),
Sanity: 1d2/1d10

The minotaur is a creature made from a man, dead or alive, a star mite, process/created inside a External Umbilus. The creature stands about seven feet tall, on two legs, and is extremally muscular. Its body is wrapped in oddly corded muscles and veins pulse strangely below its skin. Its legs bend backwards like a cows, but the skeleton is bent at odd angles as its misshaped physiology should not support its weight or life. Its hands have four fingers, but they jut from the palm at odd, unfortunate angels. Its breaths are labored as it walks and stands. Its head is that of a cow and older ones, if they survive that long, can grow horns with bulging eyes that are too close together on its cow face. It is covered in fur that follow standard bovine patterns. In the center of its chest is a star mite that’s tendrils burrow deep into the creature joining its nervous system, circulatory, and digestive systems.
These minotaurs must be nursed by an external umbilus’s colostrum to be as strong as they can be. If they do not drink the colostrum, they are much weaker having their STR drop to 80 and their CON drop to 50 and they will not survive past a few, painful days.

Daily Punch 8-30-23 Zero Point technomancer spell for Starfinder

I want to freeze something!

Zero Point

Classes Technomancer 1
School evocation (cold)
Casting Time 1 standard action; see text
Range medium (100 ft. + 10 ft./level)
Targets one creature or object
Duration instantaneous
Saving Throw Fortitude half, see text; Spell Resistance yes

Description

You remove the energy from a point in frange dropping temperatures down to near absolute zero. The target takes 3d6 cold damage and is staggered for one turn. S successful save results in half damage and the target is not staggered.

Thoughts?

Daily Punch 8-29-23 Mind Grab occult spell for Pathfinder 2nd Ed

Back to my psychic monk!

Mind Grab Spell 1

Concentrate mental
Traditions occult
Cast [two-actions]
Range touch 
Defense Will; Duration sustained up to 1 minute


You reach out and grab a creature lightly and your mental force grabs the creature. The target must attempt a Will save. Each turn you can Sustain this spell and the target is still immobilized takes 2d6 bludgeoning damage. A creature can attempt to Escape, rolling against your spell DC.

Success The creature is unaffected.
Failure The creature is immobilized and takes 2d6 bludgeoning damage.
Critical Failure The creature is immobilized and take 4d6 bludgeoning damage.


Heightened (+1) The bludgeoning damage dealt when you Sustain this spell increases by 1d6 and 2d6 for creatures who fail who critically fail the saving throw.

What do you think ? Damage too high for level 1 spell or does having to be damager close compensate?

Daily Punch 8-25-23 Psychic Punch mystic spell for Starfinder

I want to make Shadowrun adepts in Starfinder!

Psychic Punch

Classes Mystic 0
School evocation
Casting Time 1 standard action or reaction
Range touch
Targets one object and one creature
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

You focus your mental might onto your fist and punch at a foe, making a melee spell attack against the target’s KAC. If you hit, you deal 1d8 bludgeoning damage to the target. This spell does not provoke an attack of opportunity, but this spell can be used for attacks of opportunity.

Daily Punch 8-24-23 Force of Will occult cantrip for Pathfinder 2nd Ed

I want an up close psychic! And for that we need a bread a butter melee spell!

Force of Will Cantrip 1

Attack Cantrip Mental
Traditions occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature


You concentrate and focus your mental energy around your fist or foot and swing with all your mind at the target. Make a melee spell attack roll against your target’s AC. If you hit, you deal bludgeoning damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and knock the enemy prone.


Heightened (+1) The damage increases by 1d8.

Thoughts?

Daily Punch 8-23-23 Healing Strike cleric spell for DCC RPG

I want to swing a sword and heal a friend. Can we do both….

Healing Strike
Level: 1 Range: touch Duration: instantaneous Casting time: 1 action Save: N/A
General The cleric swings his divine weapon at a foe and with one swift motion lays his hands upon a friend to save his life
Manifestation Roll 1d3: (1) Light surrounds the clerics weapons and hands; (2) The foe is surrounded by darkness and the ally is engulfed in light; (3) holy music surrounds the cleric out to 30 feet.
1 The cleric heals the enemy 1d8 hit points, attack friend using d10, and disapproval.

2–11 Failure.
12-13 The cleric may heal a friend for 1d3 hit points and make a melee strike at a foe using a d10.
14-17 The cleric may heal a friend for 1d4 hit points and make a melee strike at a foe using a d12.
18-19 The cleric may heal a friend for 1d6 hit points and make a melee strike at a foe using a d14.
20-23 The cleric may heal a friend for 1d8 hit points and make a melee strike at a foe using a d16.
24-27 The cleric may heal a friend for 1d10 hit points and make a melee strike at a foe using a d20.
28-29 The cleric may heal a friend for 1d12 hit points and make a melee strike at a foe using a d20.
30-31 The cleric may heal a friend for 4d4 hit points and make a melee strike at a foe using a d20.
32+ The cleric may heal a friend for 6d4 hit points and make a melee strike at a foe using a d24.

Daily Punch 8-22-23 Terrible Bovine tome for Call of Cthulhu

More fun for Call of Cthulhu! Today we have a crazy cow statue!

Terrible Bovine
English, by unknown author, found in 1916This strange statue was found inside of a meteor that fell to earth outside of Angelica.  It looks like a cow but twisted in covered bulbous sores that might be moving when you don’t watch.  If you stare deep into its eyes, you learn things best left forgotten.
Sanity Loss: 1D12
Cthulhu Mythos: +5/+10 percentiles
Mythos Rating: 30
Study: 25 weeks
Suggested Spells: Break Mind,create barrier of Naach-Tith,Create External Umbilus,fist of Fist of Yog-Sothoth, Shriveling, , Call Shub-Niggurath, create star mite