Daily Priest 8-21-23 Star Priest monster for Call of Cthulhu

How about some horror for today…

Star Priest

STR 30 CON 30 SIZ 40 DEX 80 INT 80

APP – POW 80 EDU 80 SAN – HP: 10

DB: 0 Build: 0 Move: 6 MP: 20 Luck: N/A

Attacks per round: 1

Fighting: 40 (30/12), 1d3 

Dodge: 40%

Skills: Stealth 50, Cthulhu Mythos 40%, Fast Talk 80%

Spells: Break Mind,create barrier of Naach-Tith,Create External Umbilus,fist of Fist of Yog-Sothoth, Shriveling, , Call Shub-Niggurath, create star mite

Crawling with Mites: the star priests body becomes a nest to the star mites.  The star mite in its body make a nest and constantly produce mites with ints body as the host slowly deteriorates and holes and tunnels form in its body.  The mites crawl across and through the host and can jump onto nearby creatures at the will of the star priest as an attack.

Sanity Loss: 0 on seeing a clothed star priest. 1d4/2D6 Sanity points to see a naked star priest’s body.

Daily Punch 8-18-23 Star Mite monster for Call of Cthulhu 7th Ed

More for the upcoming adventure!

Star Mite

A star mite is a child of the outer mother. It looks like a gangly starfish with six tentacles resembling hairy centipedes. Its center is a pulsing mass of yellow flesh. It is very week, but it moves very quickly!


STR 30

CON 30

SIZ 10

DEX 80

POW 10


Hitpoints: 2

Damage Bonus: 

Build: 0

Magic points: 10

Move: 10


ABILITIES


ATTACKS

Attacks Per Round: 1

Dodge: 40%

Fighting: 30% damage: 1

Burrow: 40% damage: a star mite can burrow into the flesh of a creature causing one damage per round. The mite be be removed by opposed strength checks.

Create Greater Things: – A star mite can burrow into a willing host, restrained person, or a dead body. If it burrows into a willing host or restrained person, it will create a star priest. It if borrows into a dead body, it will create a star child.


Sanity Loss: 1/d6 on seeing a clothed star mite. 2/1D8 Sanity points to see the mite burrow into a body.

Daily Punch 8-17-23 Pep Talk skill feat for Pathfinder 2nd Ed

Want to help a buddy?

Pep Talk [one-action]Feat 2

Auditory General Linguistic Mental Skill
Prerequisites trained in Diplomacy


You bolster an ally’s spirits within 30 feet. Attempt a Diplomacy check. The DC is 20. If you have expert proficiency in Diplomacy, you can instead attempt a DC 25 check to increase the number of affected dice roll to 2. If you have legendary proficiency, you can attempt a DC 45 check to increase the number of affected dice rolls to 3. No matter the result, the ally is temporarily immune to Pep Talk until they either Take a Breather or rest for the day.

Critical Success The ally gains a +2 status bonus to their next d20 roll.
Success The ally gains a +1 status bonus to their next d20 roll.
Critical Failure The ally takes -1 penalty to their next d20 roll.

Thoughts?

Daily Punch 8-11-23 Star Child for Call of Cthulhu 7th ed

Setting up for the next adventure!

Star Child

A star child is made when a fresh corpse is infected with a star mite. The might extends it’s tendrils through the body. The mite is the only part of the star child that is alive and the only part that can be killed.


STR 60

CON 60

SIZ 65

DEX 40

POW 10


Hitpoints: 20

Damage Bonus: 

Build: 1

Magic points: 1

Move: 8


ABILITIES


ATTACKS

Attacks Per Round: 1

Dodge: 20%

Fighting: 30% damage: 1d3 + weapon damage


Armor: the star child takes full damage from all attacks, but will not stop till fully destroyed. An extreme success instantly kills the star mite and the zombie. If the body is fully destroyed, the mite will crawl from the body.

Sanity Loss: 0 on seeing a clothed star child. 2/1D8 Sanity points to see the mite in the star child’s body.

Daily Punch 8-9-23 Move with the Shot Combat feat for Starfinder

Still time for some Starfinder!

Move with the Shot (Combat)

Using a solid shot and a slight frame, you can really move if you use the power of the shot for a swing right after!

Prerequisites: Str less than 10, Base attack bonus +4.

Benefit: When you make a full attack action and you make a ranged attack and then a melee attack, you gain a +1 Circumstance bonuses for each attack.

Thoughts?