Ring Side Report- RPG review of Alien RPG

Product– Alien RPG

System- Year Zero Engine

Producer– Free League Publishing

Price– $24 here https://www.drivethrurpg.com/product/293976/ALIEN-RPG-Core-Rulebook?affiliate_id=658618 

TL; DR– No one can hear you scream how good this is!  98%

Basics– In space, no one can hear you scream!  Alien RPG is a new take on the classic Alien franchise.  Let’s dive into the basics of the game.

Mechanics- This system uses the Year Zero Engine.  Here, you take a specific skill you want to do and the associated trait and roll that many d6’s.  The GM may add or remove dice as the difficulty warrants, but if you roll one 6, you succeed.  Additional 6s add more levels of success.  You do this for everything from fixing a cargo door to shooting a xenomorph.

Stress- The Alien movies are nothing if not stressful!  When you do something, you might fail, and if you do, you can reroll but you gain a different colored d6.  If you roll a 1 on these d6’s you panic and roll a d6 and add your current stress level to that roll.  Roll too high and you can go catatonic to violent to anything in between.  You also gain stress dice when violence happens to you, to seeing androids, to fire full auto into a monster among the stars.

Combat-  This game uses cards to track initiative.  You draw cards at the start of a fight.  There is no rolling for turns.  Each turn on your card time, you can do a slow action and a fast action.  Slow is shooting a gun or fixing a cargo door, while fast is yelling, running, or even pushing the button to open the airlock.  Damage is determined by the weapon you are using minus any armor the creature or person has.  Monsters are interesting in this system as well.  Instead of the GM planning what happens, you roll a d6 when a monster attacks and that die determines what they do.  

Ok, let’s go my thoughts on the system.

Mechanics or Crunch– This is a pretty low crunch system, but that doesn’t make it bad!  What I just told you above gives you enough to jump in and start playing.  You just need a character and two colors of D6s.  It’s fast and lets you focus on the world that is here.  I will admit getting only one talent or a feat for your character is kind of a bit light to me.  I like having lots of fun toys for my character to use to get through the world.  But that is what you get from Year Zero.  I’m glad I get the talents/feats I do, but I would like just a bit more.  In terms of how it fits the world, I love it.  Stress is key in the movies and key here too.  A near perfect fit of mechanics and world.  4.75/5

Theme or Fluff– I love the Alien movies (yes even the bad ones!).  The people who made this did too.  They even reference old books that I thought most people forgot about long ago!  The world is built out a TON in this book.  To the uninitiated, it is WAY more than just Weyland-Yutani and chestbursters, and this book shows that.  Solid world building in this one.   5/5

Execution– PDF? Yep.  Hyperlinked?  Yes! Solid Art?  Yep.  Good layout? Yes. This is the first full book by Free League Publishing, and I have to say I am impressed.  Good layout, good art, good flow, good everything EXCEPT respect for my printer when I try to make pregens from the book.  The Alien world is dark.  That’s ok, but the background of the book is dark as well.  So if you print off characters for your friends, you WILL kill a printer cartridge!  Give me some pregens on nice white paper please!  4.9/5

Summary– I love me some sci-fi, and I don’t think enough is done with it in RPG spaces.  This book brings back the atmosphere of the 80’s Alien to a new decade and with a system that fits well with it.  It also doesn’t fall into any of the 80’s pitfalls of RPG book design and is a solid expression of modern book layout.  My issues are small.  I want more stuff for my characters, and I would like pregens on better, less black intensive sheets.  But, if thats the worst I can say about this, then an empty print carriage is a small price to pay for this awesome book. 98%

Daily Punch 8-4-23 Iron Hide barbarian feat for Pathfinder 2nd Ed

Still love me some Pathfinder 2nd Ed!

Iron Hide Feat 6

Barbarian Rage


You gain resistance to all damage equal to half your Constitution modifier. while raging. This increases to your full Constitution modifier at level 12. This reduction triggers before and in addition to any other damage reduction you have.

Thoughts?

Daily Punch 7-31-23 Crush spell for Dragonbane

More fun with this new system

Crush
Rank: 1
Prerequisite: Elementalism
Requirement: Word
Casting Time: Action
Range: 20 meters
Duration: Stretch
You increase the gravity around a target causing the target to be pulled down to the ground. The target suffers 2d6 damage and is pulled prone to the ground. Any armor rating has no effect. Each power level beyond the first increases the damage by D6.

Humanoids and monsters targeted by this spell are pulled to the ground and can not move. ON each turn, a target can make a STR roll ( not an action) to break free.

Thoughts?

Ring Side Report- Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3)

Product– Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3)

System- Pathfinder

Producer– Paizo

Price– $24 here https://paizo.com/products/btq024xm?Pathfinder-Adventure-Path-165-Eyes-of-Empty-Death 

TL; DR-Solid finish to the AP! 97%

Basics– Time to end this!  Eyes of Empty Death is the finale of the Abomination Vaults adventure path.  You’re DEEP underground and it’s now time to deal with the evils that are rising to destroy Absalom.  What horrors are this far underground?

Mechanics or Crunch– This is another solid Paizo adventure.  Overall, the mechanics worked well and things felt balanced.  There are a few things that I feel need a slightly better explanation like how some elements work during the final fight.  But, those you can hand wave easily enough.  It might not be perfect, but it worked well enough.  4.5/5

Theme or Fluff– This was a fun story overall with extra interesting bits of world lore.  The story had new characters and twists with a crazy ending that the players enjoyed.  There HAS to be a load bearing boss at the end, because I’ve played enough classic Nintendo games to know it must be.  However, all those things just add to the charm of this one. 5/5

Execution– PDF? Yep.  Hyperlinked?  Yes! Solid Art?  Yep.  Good layout? Yes.  It’s a  book by Paizo, so I was never in doubt of the quality.  For 20 bucks as a PDF, you get a lot of nice toys, art, layout, and a solid extra book of maps that you can change levels and elements on.  Overall, this is all the things I wanted from a modern book!  5/5

Summary– This was a solid conclusion to the adventure path, and while well done, if you like it will entirely depend on if you want a dungeon crawl.  The levels are only semi connected and it’s a lot of random between them, but that’s the fun of a dungeon crawl.  You do random stuff and have fun.  I thought it was a well done version of that.  So, if you want a nine level dungeon crawl, here you go! 97%

Daily Punch 7-25-23 Nimble heroic ability for Dragonbane

Gearing up for GenCon! Here’s an idea I think the characters need.

Nimble
Requirement: Evade skill 12
Willpower Points: 2
You may attempt to dodge an attack without consuming your action for the round.. The bonus dodge can be used at any time during the round. You may only try to dodge the same attack once. This ability can be used multiple times per round, as long as you have enough WP.