Daily Punch 3-26-24 Divine Touch divine spell for Pathfinder 2nd Ed

Like mana from heaven.

Divine Touch one-action Spell 6

Manipulate
Traditions divine;
Range touch; Targets 3 willing creatures
Duration 1 minute


You install a bit of divine spark into a target. The target gains a +1 bonus to all attacks, checks, and saves. This is an untyped bonus and stacks with other named bonuses.


Thoughts

Daily Punch 3-14-24 Philosophers Stone master alchemy spell for Shadow of the Weird Wizard

Let’s dissolve everything!

Philosophers Stone
CASTINGS
: 1
TARGET: One1 creature or object within 5 yards
DURATION: 1 minute
You create a stone that allows you to turn anything into gold. Make an intellect roll against the target’s agility. On a success, the target instantly loses 8d6 health and becomes slowed (luck ends). Each time the targets gets a failure on the roll to end the affliction, it becomes held until the end of the next round and it loses an additional 4.6 health. A creature reduced to 9 health is turned to gold permanently. If carved up, the gold is worth its normal value and does not change back into the target. You can touch multiple creatures with the stone for the duration of the spell

Thoughts?

Daily Punch 3-11-24 Delayed Grace divine spell for Pathfinder 2nd Ed

Send them in ready!

Delayed Grace one-action Spell 5

Manipulate 
Traditions divine
Range touch; Target 1 willing creature
Duration up to 1 minute or until discharged


You lay your hands upon the target and prepare them for harm. Until the spell is discharged or end, the first time the target takes damage, the immediately heal 5d8 hit points. This may prevent the target from dying. When this target is healed, the spell discharges and ends.


Thoughts?

Daily Punch 3-11-24 Saferoom arcane spell for Pathfinder 2nd Ed

Just give me a second!

Saferoom one-action Spell 4

Manipulate Earth
Traditions arcane


You shape a box of stone around your space. You create a 5-inch-think box of stone around your 5-foot-space, or what ever sized space you occupy. The box has AC 10, Hardness 14, 50 hit points, and is immune to critical hits and precision damage. It lasts until the start or end of your next turn, your choice, and is air tight allowing you to breath comfortably the air that was in your location during your turn.. Upon taking its total hit points in damage, it falls into pebbles and disappears. You can choose to make a one way viewing window when you make this box.


Thoughts?