Daily Punch 8-15-23 Helping Hand expertise talent for Starfinder

Let’s make some stuff for Starfinder!

Helping Hand (Ex)

Choose a class skill in which you have at least 1 rank and have the additional skill expertise expertise talent. As a swift action, you can spend a resolve point when an ally uses that skill and grant them your expertise die for that attempt.

Thoughts? .

Daily Punch 8-11-23 Star Child for Call of Cthulhu 7th ed

Setting up for the next adventure!

Star Child

A star child is made when a fresh corpse is infected with a star mite. The might extends it’s tendrils through the body. The mite is the only part of the star child that is alive and the only part that can be killed.


STR 60

CON 60

SIZ 65

DEX 40

POW 10


Hitpoints: 20

Damage Bonus: 

Build: 1

Magic points: 1

Move: 8


ABILITIES


ATTACKS

Attacks Per Round: 1

Dodge: 20%

Fighting: 30% damage: 1d3 + weapon damage


Armor: the star child takes full damage from all attacks, but will not stop till fully destroyed. An extreme success instantly kills the star mite and the zombie. If the body is fully destroyed, the mite will crawl from the body.

Sanity Loss: 0 on seeing a clothed star child. 2/1D8 Sanity points to see the mite in the star child’s body.

Daily Punch 8-9-23 Move with the Shot Combat feat for Starfinder

Still time for some Starfinder!

Move with the Shot (Combat)

Using a solid shot and a slight frame, you can really move if you use the power of the shot for a swing right after!

Prerequisites: Str less than 10, Base attack bonus +4.

Benefit: When you make a full attack action and you make a ranged attack and then a melee attack, you gain a +1 Circumstance bonuses for each attack.

Thoughts?

Ring Side Report- RPG review of Alien RPG

Product– Alien RPG

System- Year Zero Engine

Producer– Free League Publishing

Price– $24 here https://www.drivethrurpg.com/product/293976/ALIEN-RPG-Core-Rulebook?affiliate_id=658618 

TL; DR– No one can hear you scream how good this is!  98%

Basics– In space, no one can hear you scream!  Alien RPG is a new take on the classic Alien franchise.  Let’s dive into the basics of the game.

Mechanics- This system uses the Year Zero Engine.  Here, you take a specific skill you want to do and the associated trait and roll that many d6’s.  The GM may add or remove dice as the difficulty warrants, but if you roll one 6, you succeed.  Additional 6s add more levels of success.  You do this for everything from fixing a cargo door to shooting a xenomorph.

Stress- The Alien movies are nothing if not stressful!  When you do something, you might fail, and if you do, you can reroll but you gain a different colored d6.  If you roll a 1 on these d6’s you panic and roll a d6 and add your current stress level to that roll.  Roll too high and you can go catatonic to violent to anything in between.  You also gain stress dice when violence happens to you, to seeing androids, to fire full auto into a monster among the stars.

Combat-  This game uses cards to track initiative.  You draw cards at the start of a fight.  There is no rolling for turns.  Each turn on your card time, you can do a slow action and a fast action.  Slow is shooting a gun or fixing a cargo door, while fast is yelling, running, or even pushing the button to open the airlock.  Damage is determined by the weapon you are using minus any armor the creature or person has.  Monsters are interesting in this system as well.  Instead of the GM planning what happens, you roll a d6 when a monster attacks and that die determines what they do.  

Ok, let’s go my thoughts on the system.

Mechanics or Crunch– This is a pretty low crunch system, but that doesn’t make it bad!  What I just told you above gives you enough to jump in and start playing.  You just need a character and two colors of D6s.  It’s fast and lets you focus on the world that is here.  I will admit getting only one talent or a feat for your character is kind of a bit light to me.  I like having lots of fun toys for my character to use to get through the world.  But that is what you get from Year Zero.  I’m glad I get the talents/feats I do, but I would like just a bit more.  In terms of how it fits the world, I love it.  Stress is key in the movies and key here too.  A near perfect fit of mechanics and world.  4.75/5

Theme or Fluff– I love the Alien movies (yes even the bad ones!).  The people who made this did too.  They even reference old books that I thought most people forgot about long ago!  The world is built out a TON in this book.  To the uninitiated, it is WAY more than just Weyland-Yutani and chestbursters, and this book shows that.  Solid world building in this one.   5/5

Execution– PDF? Yep.  Hyperlinked?  Yes! Solid Art?  Yep.  Good layout? Yes. This is the first full book by Free League Publishing, and I have to say I am impressed.  Good layout, good art, good flow, good everything EXCEPT respect for my printer when I try to make pregens from the book.  The Alien world is dark.  That’s ok, but the background of the book is dark as well.  So if you print off characters for your friends, you WILL kill a printer cartridge!  Give me some pregens on nice white paper please!  4.9/5

Summary– I love me some sci-fi, and I don’t think enough is done with it in RPG spaces.  This book brings back the atmosphere of the 80’s Alien to a new decade and with a system that fits well with it.  It also doesn’t fall into any of the 80’s pitfalls of RPG book design and is a solid expression of modern book layout.  My issues are small.  I want more stuff for my characters, and I would like pregens on better, less black intensive sheets.  But, if thats the worst I can say about this, then an empty print carriage is a small price to pay for this awesome book. 98%