Daily Punch 7-19-23 Committed Swing fighter and barbarian feat for Pathfinder 2nd Ed

Lean into that blow!

Committed Swing 2 actions Feat 1

Fighter Barbarian
Requirements You are wielding a two handed melee weapon.


You throw your whole body into a swing. Make a melee strike. If the attack hits, roll damage as normal, but for each die of weapon damage add your strength modifier again to damage thus a greatsword would add your strength twice not four times. Runes like striking add additional multiples of your strength modifier. You add any precision damage only once. This counts as two attacks when calculating your multiple attack penalty.

Daily Punch 7-18-23 Dream Walking Spell for Call of Cthulhu 7th edition

How about we just make people walk away?

Dream walking

Cost: 3 magic points
Casting time: Instantaneous
You whisper a lullaby at a target. The target must be within ten yards of the caster. For the spell to take effect the caster must succeed in an opposed POW roll with the target. If the target is willing, there is no opposed check. If the caster succeeds, the target is put into a dream like state for 1d6 rounds and the caster say a destination. The target will then choose the best method to go to that destination and move in that direction. If this results in the target boarding trains or other modes of transportation where the target must interact with other people, the target will answer questions as is half asleep, but will still act normally. If the caster beats the target by two degrees of success ( a failure vs a hard success for example), the time increases to 1d6 hours. If the caster successes by three degrees of success, the time increases to 1d6 days. If the target is under the effect of this spell for at least one hour, the caster can decide if the dream like state is restful or a nightmare. If the caster chooses nightmare, the target must make a SAN check at the end (1/1d6). The target of this spell will not have any memory of the spell being cast or how they got to their destination.

Alternative names: Restful Travel, Terrifying Transportation, Sailor Mind Blank

thoughts?

Ring Side Report- RPG Review of Shadowrun: Shoot Straight (Runner Resource Book)

Product– Shadowrun: Shoot Straight (Runner Resource Book)

System- Shadowrun 6th Ed

Producer– Catalyst

Price– $19.99 here https://www.drivethrurpg.com/product/445271/Shadowrun-Shoot-Straight-Runner-Resource-Book&affiliate_id=658618 

TL; DR– Advice, but light on crunch. 90%

Basics–  Do you know your head from a hole in the dirt?  Get some help from the old chummers!  This book is an advice book about how Shadowruns go down. It’s written in the style of several older runners discussing how to properly do a job in the Shadowrun universe.

Mechanics or Crunch– If you want ANY crunch in this book like qualities or items, you will not be happy with this one.  This book is NOT a sourcebook but it’s more a strategy guide of how to play.  It’s fun, but know what you are getting into!  -/5

Theme or Fluff– What’s here is good, but if you have a Shadowrun game, this might not be the most useful.  The advice from the old guys is always a good place to start learning a game.  But, if you are an old guy, then you won’t find much in this book.  I enjoyed the material, but it is mostly things I learned listening to the older Shadowrun players.  4/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout? Yes. I’m pretty happy with this book, and I think Catalyst has learned from their past mistakes regarding layout and design.  5/5

Summary-This book is really designed for players who don’t yet have a group.  If you have a dedicated Shadowrun group that has played multiple editions, then this won’t really give you much new information.  If you know the game, then I might give this a pass.  If you are new and looking for tips and tricks on how to play and do well, then this is gonna be a great book to learn the ropes.  90 %

Daily Punch 7-14-23 Sonic Punch T0 Technomancer spell for Starfinder

Time for some love for Starfinder!

Sonic Punch

Classes Technomancer 0
School evocation (sonic)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

You manipulate the sounds around you into a solid object and punch it into another target. You must make a melee spell attack against a target’s EAC. On a hit, the ray deals 1d4 sonic damage.

Thoughts?

Daily Punch 7-12-23 Flailing Shield general feat for Pathfinder 2nd Ed

This one goes out to my brother the cleric who just never has enough actions to get that shield up in time!


Flailing Shield reaction general Feat 1

Trigger An enemy hits you with a melee Strike.
Requirements You are wielding a shield.


You have this shield. You don’t use it much, but every once and a while you flail with it in the right direction! You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack. You can not use this feat again for an hour.

Thoughts?

Daily Punch 7-11-23 Darkness Bolt cantrip for Pathfinder 2nd Ed

Let’s reach out and suck some souls!


Darkness Bolt 2 actions Cantrip


Cantrip Attack Conjuration Negative
Traditions arcane, divine, occult
Bloodlines shadow
Cast somatic, verbal
Range 30 feet; Targets 1 creature

You open a small portal through the planes to pull a mote of concentrated darkness to assault your enemies. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes negative damage equal to 1d4 plus your spellcasting modifier (double damage on a critical hit).


Heightened (+1) The damage to creatures increases by 1d4.

Daily Punch 7-10-23 Shaped Charge Technology Item for Starfinder

Ever want to blow up just ONE person?

Shaped Charge

Level 2; Price 125
Capacity 1; Usage 1
Hands 1; Bulk L

Description

Shaped Charges are devices that are molded on to a grenade. As part of an action to draw a grenade, you can use a shaped charge as well. When you throw a grenade with a shaped charge, the grenade still targets a square, but it only damages targets in that one square. The grenade does not cause damage to any squares beyond the one hit by the grenade. When the grenade explodes, the shaped charge is destroyed as well.

Thoughts?

Ring Side Report- RPG Review of Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)

Product– Starfinder Adventure Path #40: Planetfall (Horizons of the Vast 1 of 6)

System- Starfinder

Producer– Paizo 

Price– $22.99 here https://paizo.com/products/btq026i0/discuss?Starfinder-Adventure-Path-40-Planetfall  

TL; DR– Fun but it can drag if not careful! 87%

Basics–  INTO THE UNKNOWN!  Settle a planet and fend off the wildlife AND the friends you brought along the way in this Kingmaker in Space adventure!

Mechanics or Crunch– This adventure focuses on building and exploring a location.  The problem with this and most other RPGs of this kind is randomness.  Each hex has a random chance to happen there unless something is scripted.  This problem can lead to you having way too many encounters to the point the book even says reduce the experience the players get.  That feels a bit cheap.  Couple that with the fact that there are only eight random encounters means players can get bored quickly with the encounters.  There are scripted events and locations that do make things more fun, but be aware!  It’s fun, but it can get a bit same-y for the fights.  Most of the fun comes from the social and that is done well, but if a party just makes all murder hobos which are excellent in the bush, they will get decimated in town as they will be out maneuvered at every turn by the people they came to lead!   4/5

Theme or Fluff– Just like in the crunch, the story can get same-y if you are not careful.  Depending on how players handle the world, they can spend tons of time just running around in circles exploring the same hexes again and again if they are slow.  The town encounters and managing all the NPCs is the bulk of the story in this one.  There is some toward the end showing the world is more than it might have seemed, but most of the time there is just town and other local claims to deal with as the bulk of the story.  It’s fun, but this is an intro game that will help power level the characters more than dig deep into the story. 4/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout?  Honestly yes.  Paizo does books and adventures well.  Paizo was a publishing company before an RPG company, and honestly that experience shows in a clean book that is easy to read.  5/5

Summary-There is a reason players wanted Kingmaker in space.  You build a location and make it shine!  This book sets the foundation for that, but like all foundations it takes time to set up.  This one is a bit slow and  honestly needs an expanded random encounter table as eight separate things is just not enough.  Give me 20 or give me more set encounters in each place, even if they don’t advance the story!  That right there would lift this WAY up in the ranks as even my players had almost memorized what the D8 meant for the coming encounter!  The story that is here is fun and my players quickly learned to love and HATE some NPCs.  That makes me happy as a GM.  It goes almost without saying that I love Paizo’s bookmanship, so top marks there.  It’s a good adventure that just needs a bit more for the random to keep things a bit more entertaining.  87 %