Daily Punch 4-20-23 Regenerative Vanguard Aspect for Starfinder

I want a monk/barbarian who heals!

Regenerative

You can for entropy to work toward filling your instead of emptying you.

Aspect Insight (Ex): You gain Improved Combat Maneuver (sunder) as a bonus feat and a +2 insight bonus to Medicine checks.

Aspect Embodiment (Su): Once per combat, you can spend as many entropic points as you want regaining 1d6 stamina points per point spent without taking an additional action.

Aspect Catalyst (Su): Choose one type of damage, when you take damage of any amount within the next minute from that damage type, you gain a entropy point.

Improved: When you are attacked and missed by an attack that would have done the type of damage you selected you still gain the entropy point when you use your aspect catalyst.

Aspect Finale (Su): As a reaction when you would be dealt enough damage to reduce your hit points to zero, you can spend three entropy points instantly retain all your stamina and gain 1 hit point. You can do this once per combat.

Thoughts?

Daily Punch 4-12-23 Additional Innovation inventor feat for Pathfinder 2nd Ed

My brother wants more toys for his toy. Let’s help!

Additional Innovation Feat 2

Inventor Modification


You don’t invest in yourself, but instead in your innovation. Choose one innovation that you do not already have and your innovation gains them.

Special You can select this feat multiple times, choosing a new innovation each time. At level 8 you can choose a Breakthrough innovation and at level 16 you can choose a revolutionary innovation instead.

Daily Punch 4-4-23 Skill Training skill feat for Pathfinder 2nd Ed

Playing a game with the Broz. One of them wants to use a skill feat to train into a new skill in between the normal skill upgrades. Let’s make that happen!

Skill Training Feat 6

General Skill
Prerequisites untrained in a chosen skill


Time to focus up! Choose a skill you are not trained in. You are now considered trained in that skill

Special You can select this feat more than once, up to your Intelligence modifier. Each time, you become trained a new skill.

Daily Punch 4-3-23 Dogman monster for Call of Cthulhu

How about the Michigan Dogman?

dogman

char.

STR 80 

CON 65

SIZ  65

DEX 65 

INT 65 

POW 65

HP: 13

Average Damage Bonus: 1D4

Average Build: 1

Average Magic Points: 13

Move: 8

ATTACKS

Attacks per round: 2

Fighting 40% (20/8), damage 1D3 + 1d4

Bite and hold (mnvr) damage 1D4 per round

Dodge 40% (20/8)

Armor:  Firearms and projectiles do half of rolled damage; round down any fraction.

Skills:  Climb 85%, Stealth 70%, Jump 75%, Listen 70%, Spot Hidden 50%. 

Sanity Loss: 1/1D8 Sanity points to see a dogman.

Thoughts?