Ok, one list luck feat-now for Pathfinder 2nd Ed!
Lucky Charm Feat 1
General
You always are a boon to those around you! When you or another creature within 30 feet of you spend an hero point, that reroll gains a +2 status bonus.
Thoughts?
Ok, one list luck feat-now for Pathfinder 2nd Ed!
General
You always are a boon to those around you! When you or another creature within 30 feet of you spend an hero point, that reroll gains a +2 status bonus.
Thoughts?
Better to be lucky than good.
There is always a reason they keep you around.
Prerequisites: Diplomacy 5 ranks
Benefit: When an ally or yourself spends a resolve point to do an action, that action either gains a +2 luck bonus any d20 roll or the target of the ability gains a -2 penalty any associated d20 roll.
Thoughts?
More edge fun!
Cooler (1-3)
Things just don’t work around you.
• Bonus: 10 Karma
• Game Effect: When edge is spend within 10 yards, that character must spend an additional edge point to gain the intended bonus.
Thoughts?
I need to play more Shadowrun!
Luck Charm (1-3)
It’s always luck to have you around.
• Cost: 15 Karma per level
• Game Effect: For each level of this quality, when an edge is spend within 10 yards of you an additional die is rolled on the edge ability or a die is rerolled a second time for each level you have in this quality. This affects friends and foes alike as you have no control over who gets the benefit of this.
Thoughts?
Ever fire a round to clear the way?
Flourish Gunslinger
Trigger Your attack with a firearm misfires.
Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.
Thoughts?
How about some love for 5e?
Take 5
Use your talents to the most of your ability. Gain the following benefits:
Thoughts?
Turns out a reroll is equivalent to adding five to a roll. Sometimes let’s just exclude the randomness.
General
Focus on the goal! When you use a hero point, you can elect to either reroll the die or add +5 to the dice value. If the new value would instead cause a critical either as a natural 20 result or the total result being 10 over the DC, treat it as if it was a critical . Dice values over 20 do not cause a critical result unless the total is 10 over the DC as normal.
Thoughts?
Let’s go make friends!
Making friends anywhere you go!
Prerequisites: Diplomacy 5 ranks
Benefit: If you do not share a language with a creature, you can still make a diplomacy check with no penalty. You can not communicate complex ideas but ideas of friendly and general help can be communicated with ease.
Thoughts?
I saw a different version of this, but I feel we can do better!
You’ll be watching, always watching
Benefit: When you ready an action in combat, you gain +2 circumstance bonus when the readied action is triggered. If readied action causes damage, deal an additional damage equal to 1 per 4 levels, rounded down, .
thoughts?
Something I LOVE from Call of Cthulhu is if a target has to dodge multiple times in a turn, it gets harder and harder until its impossible. Let’s make this happen in Starfinder!
You tell your allies to give it all they got at one weak point in the enemies defenses.
Prerequisites: Base attack bonus +5.
Benefit: As a swift action, choose an enemy and either KAC, EAC, reflex saves, fortitude saves, or will save. From the start of your turn to the end of your next turn, each time an attack is made against that defense past the first the attack gains a cumulative +1 circumstance bonus to that attack, or if a save is chosen, the enemy has a gains a cumulative -1 penalty past the first save.
Thoughts?