Daily Punch 7-7-22 Lucky Charm feat for Starfinder

Better to be lucky than good.

Lucky Charm

There is always a reason they keep you around.

Prerequisites: Diplomacy 5 ranks

Benefit: When an ally or yourself spends a resolve point to do an action, that action either gains a +2 luck bonus any d20 roll or the target of the ability gains a -2 penalty any associated d20 roll.

Thoughts?

Daily Punch 7-5-22 Luck Charm positive quality for Shadowrun 6th ed.

I need to play more Shadowrun!

Luck Charm (1-3)

It’s always luck to have you around.
• Cost: 15 Karma per level
• Game Effect: For each level of this quality, when an edge is spend within 10 yards of you an additional die is rolled on the edge ability or a die is rerolled a second time for each level you have in this quality. This affects friends and foes alike as you have no control over who gets the benefit of this.

Thoughts?

Daily Punch 7-4-22 Clear Round Gunslinger feat for Pathfinder 2nd Ed

Ever fire a round to clear the way?


Clear Round reaction Feat 4

Flourish Gunslinger
Trigger Your attack with a firearm misfires.


Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.

Thoughts?

Daily Punch 6-27-22 Take 5 feat for Pathfinder 2nd Ed.

Turns out a reroll is equivalent to adding five to a roll. Sometimes let’s just exclude the randomness.


Take 5 Feat 1

General


Focus on the goal! When you use a hero point, you can elect to either reroll the die or add +5 to the dice value. If the new value would instead cause a critical either as a natural 20 result or the total result being 10 over the DC, treat it as if it was a critical . Dice values over 20 do not cause a critical result unless the total is 10 over the DC as normal.

Thoughts?

Daily Punch 6-14-22 Focused Fire (Combat) feat for Starfinder

Something I LOVE from Call of Cthulhu is if a target has to dodge multiple times in a turn, it gets harder and harder until its impossible. Let’s make this happen in Starfinder!

Focused Fire (Combat)

You tell your allies to give it all they got at one weak point in the enemies defenses.

Prerequisites: Base attack bonus +5.

Benefit: As a swift action, choose an enemy and either KAC, EAC, reflex saves, fortitude saves, or will save. From the start of your turn to the end of your next turn, each time an attack is made against that defense past the first the attack gains a cumulative +1 circumstance bonus to that attack, or if a save is chosen, the enemy has a gains a cumulative -1 penalty past the first save.

Thoughts?