Ring Side Report- RPG review of Pathfinder Society Scenario #5-17: Stranded on Yesterday’s Tide

Originally posted at www.throatpunchgames.com, a new idea every day! 

Product- Pathfinder Society Scenario #5-17: Stranded on Yesterday’s Tide

System- Pathfinder 2nd Ed

Producer- Paizo

Price- $8.99 here  https://paizo.com/products/btq03tyu?Pathfinder-Society-Scenario-517-Stranded-on-Yesterdays-Tide 

TL; DR- Solid story with a divisive 1st act.  93%

Basics-  TIME LOOP!  When the god died, time ran in a circle.  What happens to those stuck in it?  Can you get them out?

Mechanics or Crunch- The adventure is a good one, but influence is a dividing factor.  Influence encounters are something that divides players.  It’s a mechanical way to make social encounters work, but some players absolutely hate them.  This starts with one.  That will either make you love this adventure or start off weak.  From there it gets better and enters surprising levels of Cthulhu mythos.  And that’s always fun. 4/5

Theme or Fluff-  Mystery, into combat, and then Cthulhu.  That’s the ingredients of a solid four hours of fun. I love the story and enjoy everything it has to offer.5/5

Execution-  It’s Paizo.  They know this.  they know how to lay out an adventure.  5/5

Summary-  I enjoyed this one but not everyone will.  The influence-focused encounters will make some players mad, but others will find their stride. Then it’s combat and skills to win the day.  Those are always fun, so all players will enjoy everything after the first act.  Fun, but something to keep in mind.  93%

Daily Punch 6-17-25 Rock Hard bard feat for Pathfinder 2nd Ed

Time for some Hard Core Rock!


Rock Hard Feat 2

Bard


Let’s bring the metal. You gain expert proficiency in simple firearms and crossbows, expert proficiency in martial firearms and crossbows, and trained proficiency in advanced firearms and crossbows When you become expert in simple weapons you become a master in the above or expert in advanced firearms and crossbows. When you becomes master in simple weapons, you becomes legendary in the above or master in advanced firearms and crossbows.

Thoughts?

Ring Side Report- RPG review of Pathfinder Society Scenario #6-14: Twice in Steel

Product-Pathfinder Society Scenario #6-14: Twice in Steel

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $8.99 here  https://paizo.com/products/btq09hnx?Pathfinder-Society-Scenario-614-Twice-in-Steel 

TL; DR– Good but LONG!  87%

Basics– The demons are gone, but very much not forgotten.  The Pathfinder Society hunts for a lost cultist who might restart the Worldwound.  Will you stop her in time?  

Mechanics or Crunch– I love a good hex crawl.  You have some crazy side events, some social, some skill, and a few combats.  The math all works out.  Also, this has probably my favorite event in a PFS scenario: IF YOU STEALTH, YOU AVOID A COMBAT!  It’s not an “it happens later” thing, it’s “you bypass a combat.”  Everyone has something to do in this adventure and the math is solid.   5/5

Theme or Fluff–  This is a hex crawl, so there are lots of things that can happen.  The issue is there are LOTS of things the players might miss or can happen.  As a GM, you have a lot to run in a higher level PFS adventure.  And as a GM you have keep the players on task to get this done within four hours of a con!  It’s REALLY easy for this one to run off the rails if the players go in the wrong direction, miss hints, or even just don’t get all the pieces.  More direction would be nice and even a bit more variety of things to encounter for fights. I love the story and the idea, but this one you have to keep a solid watch on for time. 3/5

Execution–  It’s Paizo.  The adventure reads fast has its own map for the players and the GM, and is organized well.  This is the stuff I want in an adventure for an organized play.  5/5

Summary–  The main issue I and a lot of people will have here is the length of the adventure.  It’s solid, and I WANT more hex crawls in PFS.  But, direction and time are lacking in this one.  Players can easily go off on crazy chases, and that eats precious time off the four hour PFS adventure clock.  But, the other pieces are fantastic.  Maps, monsters, things to do, and even new friends to meet make this a fun adventure for higher level characters.  Make more hex crawls, but maybe provide more directions in the future ones.  87%

Daily Punch 6-13-25 Blood Offering divine feat for Pathfinder 2nd Ed

Blood Taken


Blood Offering Free Action Feat 4

Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Zura
Frequency: Once per day


From take blood comes power. Within the last turn, if you caused hit point damage equal equal to twice the rank of the next Divine spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.

Thoughts?