See without seeing!
Second Sight Reaction Feat 7
General Skill
Prerequisites master in Occultism
Frequency Once per day
Trigger You fail a Will save
After you fail the Will save, you can reroll the check. You must accept the second result.
Thoughts?
See without seeing!
General Skill
Prerequisites master in Occultism
Frequency Once per day
Trigger You fail a Will save
After you fail the Will save, you can reroll the check. You must accept the second result.
Thoughts?
A bit off?
General Skill
Prerequisites expert in Occultism
What’s wrong with you? When another creatures attempts to determine if you are lying or understand your actions or mental state, increase the DC by five.
Thoughts?
Let’s play a bit with the occult!
General Skill
Prerequisites expert in Occultism
What do the spirits say? Once per day, you can choose an occult cantrip and attempt a DC20 occult check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered an expert to determine spell casting attack or save DC.
Thoughts?
Where was I again?
General Skill
Prerequisites legendary in nature
Where was I again. When you fail a Nature skill check, you can reroll the check but you must take the second result.
Thoughts?
TRUE NATURE POWER!
General Skill
Prerequisites legendary in nature
You know the woods. When in a natural setting, you can use Nature in place of Survival for all skill checks and actions.
Thoughts?
TRUE NATURE POWER!
General Skill
Prerequisites legendary in nature
Even natural titans bow to you. Once per day, you can choose an primal 3rd level spell that is not uncommmon and attempt a DC35 nature check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.
Thoughts?
Nature provides the best cover
General Skill
Prerequisites Master in nature
Hide in nature. When you are in a natural setting, you can make a Nature check in place of Stealth checks to hide.
Thoughts?
You have learned how to navigate by nature alone.
General Skill
Prerequisites Master in nature
Let me get my barring’s… You attempt a nature check with a DC equal to a standard-difficulty DC equal to your level. If you succeed, you know exactly where you are in the world. The GM can assign a different DC based on the circumstances or equal to the DC of any magic effects obscuring your location.
We’ve always been open to new things!
Human
Oh my family is a big one with lots of different members. Choose a level 1 ancestry feat for a non-human ancestry. You do not gain any abilities or powers that are not granted by that feat, but you do gain any abilities or powers granted by that feat.
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Thoughts?
Animals have always been my friends!
General Skill
Prerequisites Master in nature
Here kitty! When you attempt an action to command an animal, you can reattempt the roll, but you must take the second result.