Daily Punch 10-2-24 Assumed Expert lore skill feat for Pathfinder 2nd ed and Starfinder 2nd Ed

Are you sure??

Assumed Expert Feat 7

General Skill
Prerequisites master in a specific lore


You know what they say about assumptions. When it pertains to a topic that you have master training in or higher, you can use this lore skill in place of deception or diplomacy skills.

Thoughts?

Daily Punch 9-26-24 Gift Affliction divine spell for Pathfinder 2nd Ed and Starfinder 2nd Ed.

You take this!

Gift Affliction 2 action Spell 2

CONCENTRATE MANIPULATE
Traditions  divine
Range 30; Targets 1 creature with a condition and one willing ally with a condition
Defense Fortitude


You gift the pain one friend to another creature. On a failed save, the target gains one condition that the willing ally has. The duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition.
Heightened(+1) You transfer one additional condition to the target

Thoughts?

Daily Punch 9-25-24 Applicable Knowledge lore skill feat for Pathfinder 2nd Ed and Starfinder 2nd Ed

And mom said learning about cave spiders was useless!

Applicable Knowledge Feat 4

General Skill
Prerequisites expert in a lore that applies to a particular creature


If you learn about something, it pays off! If a lore skill could be applied to a particular creature, then you gain a +1 circumstance  bonus on saves and AC against that creature.

Thoughts?

Daily Punch 9-24-24 Share Affliction divine spell for Pathfinder 2nd or Starfinder 2nd

Share the load

Share Affliction 1 action Cantrip 1

CONCENTRATE MANIPULATE
Traditions  divine
Range 30; Targets 1 creature with a condition and one willing ally


You help a friend share the pain of another. Transfer the condition currently affecting one creature to the willing ally. the duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition.

Thoughts?

Daily Punch 9-20-24 9-20-24 Fear Me! intimidation skill feat for Pathfinder 2nd Ed

Inspire true terror

Fear Me! two actions Feat 15

General Skill
Prerequisites Legendary in Intimidation
Target Ally suffering from clumsy, drained, enfeebled, stupefied, blinded, dazzled, or deafened condition


You gonna be afraid of them or me!. You can attempt a demoralize check against an ally suffering from the clumsy, drained, enfeebled, stupefied, blinded, dazzled, or deafened. If you succeed, the ally can end as many of the above conditions as they choose, but they gain the frightened condition with a value equal to the number of conditions ended. The value of the ended condition does that matter and only counts for one value of Frightened

Thoughts?